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Exterminatus - Rival Species 2 => Player Discussion => Topic started by: Stahlhagel on February 05, 2010, 01:37:30 AM



Title: new game mode
Post by: Stahlhagel on February 05, 2010, 01:37:30 AM
Hi dear devs  ;D id like to give some suggestions for moar awesome in this mod ^^:

You could implement a new awesome game mode, separately from usual battles which would implement ship boarding and cc fights: the space hulk mode.

SM termies would fight against genestealers on space hulks, basically, fullfilling objectives around the map like planting explosives; destroy brood nests overload reactors,  whatever you like. both sides could be playable ,or sm side playable and stealer side gets an ai.

to balance things:

Basic sm class would be a termie with power fist and stormbolter, advanced classes include heavy weapons like assault cannons and flamers, but no close combat weapons for sm except for a slow but insta killing powerfist, and for the sergeant a 2 hit kill power sword and combi weapon/master crafted bolter(better storm bolter, more accuracy and mag capacity).termies should be slow, but with really powerful ranged weaponry, while the genestealers rely on mass rushes, stealth, traps and ambushes.

to prevent sm having too much advance over the stealers, the corridors could only allow 1 or 2 players having a line of sight to the assaulting stealer horde. that represents the very small corridors the sm must fight through. eventually the maps could be dark, and sm players would be given only torchlights to balance the whole thing a little more giving the map a doom 3 like feeling.

heavy weapons should be very deadly, but quite low ammo to prevent overpowering it. also low ammo for flamers, limiting those classes to 1 or 2 would also be an option

Genestealers. They are VERY agile and have quite an advantage due its close combat in a space hulk. dont use normal genestealers, but ymgarl genestealers, which are far more powerful and have armour as tough as carpace armour. they should kill a termie with 1 to 3 cc attacks. advanced classes could be broodlords. genestealers should be an ambushing and rushing force. maps could include airvents, hiding spots pipes and other similar things where an instant ambush is possible, but the termies cant reach you. genestealers could  be also given the power to lay traps like spore mines who explode to proximity or traps which stun the opponent for a short time or gas mines who deny the sight like some kind of smoke grenade.

a different hud for termies like in the liktor cutscenes in dawn of war 2 would also be nice :D

this game mode would feel epic to play, giving the mod a fully new aspect and survival horror feeling.


Title: Re: new game mode
Post by: Typheron on February 05, 2010, 01:53:56 PM
that sounds like an entirly different game, and the sheer number of new weapons and player models you list is outwith the local scope of the mod (take too long to make em all and impliment).

One for the maybe later pile.


Title: Re: new game mode
Post by: Megaman on February 05, 2010, 09:37:30 PM
I have a good idea :

Map SpaceHulk : Tyranids vs Terminators
Map Take&Hold : Orcs vs SpaceMarines

In my opinion, i think will be the best =)


Title: Re: new game mode
Post by: Battle Brother Arius on February 06, 2010, 02:54:14 PM
You don't really understand how much work this means for the Dev team, do you?


Title: Re: new game mode
Post by: cowz with gunz on February 06, 2010, 04:06:11 PM
This does sound like another game, it also sounds like Enternal Silence.


Title: Re: new game mode
Post by: Stahlhagel on February 06, 2010, 04:17:53 PM
several models for this game mod exist already(i wont point out which ones )the new models you would need to make are only balance suggestions, what you do with it is your choice. but ive thought this might be an interesting implementation for the mod team to be added when their priorities are done. its an idea i contribute, not a request

Arius: dude im not stupid, i know making new stuff is alot of work. i tried it myself.


Title: Re: new game mode
Post by: Battle Brother Arius on February 06, 2010, 08:01:15 PM
I was really referring to Megaman as Typheron had already talked about your suggestion. 


Title: Re: new game mode
Post by: Megaman on February 06, 2010, 11:47:56 PM
You don't really understand how much work this means for the Dev team, do you?

I was really referring to Megaman as Typheron had already talked about your suggestion. 

Just calm down boy, it was only an idea.
I have not said to do it.
To propose is different to force.

Light and to think before writing, precedes to write, do you ?


Title: Re: new game mode
Post by: Typheron on February 07, 2010, 12:19:05 AM
Thread locked, its going off topic and the language barrier appears to be causing issues.