Title: Delays with hammer Post by: cowz with gunz on June 06, 2010, 11:01:59 PM Lately throughout the past few months hammer has been giving mappers a hard time, including me.
Anybody else have the problem? This goes for most source mods including ex. I'm talking about the part where colors are wrong, no grids and the selection red stuff doesn't show up. Title: Re: Delays with hammer Post by: ChromeAngel on June 07, 2010, 07:28:29 PM Yes, it's been glitchy for me too. Apparently it's DirectX 9 that's the problem. You're supposed to be able to start it with the following parameter to for it to use DirectX 8 instead:
Code: -dxlevel 80 It didn't work for me when I used it on the SDK launcher, you might have to find and launch the hammer.exe directly. Title: Re: Delays with hammer Post by: cowz with gunz on June 09, 2010, 02:05:58 AM Didn't work for me either when I put it in set launch options. Ima see if I can get a version of direct x 8 then.
Title: Re: Delays with hammer Post by: ChromeAngel on June 09, 2010, 07:43:47 AM DX9 and later are backwardly compatible with DX8, this just tells the app to only use features from DX8 and earlier.
Title: Re: Delays with hammer Post by: ChromeAngel on June 14, 2010, 08:05:52 PM I just tried making a shortcut to the hammer.exe file ($SteamUserDir\sourcesdk\bin\orangebox\bin\hammer.exe) and adding the startup parameter to the command line. It seems to be working.
A couple of oddities:
but aside from that it all looks great. Hammer Time! Title: Re: Delays with hammer Post by: Typheron on June 23, 2010, 08:26:16 PM "the config information for the game is invalid or missing" Atemtping to run anyway results in "gameinfo.txt is missing" followed by it crahsing out. Scratch that, it just started working for Ex of its own accord, does not work for any of the main game,s but its ok with Ex now (appart from the graphical glitches already noted). When the hell will Valve just leave what works alone! Title: Re: Delays with hammer Post by: cowz with gunz on July 08, 2010, 11:10:16 PM Yea its like, ITS OUR 101ST WORTHLESS STUPID UPDATE OMG!
When they update its mostly worthless, some are good like changing things around like the new css achievements. Title: Re: Delays with hammer Post by: Typheron on July 08, 2010, 11:14:28 PM Yeh,. you would think they would test this stuff before throwiong it out.
My hammer is now totally useless, either the backgroumnds vanish and i cant see the plans and elevations to map with or it crashes at random intervals making working on anything near impossable. Great. Title: Re: Delays with hammer Post by: Typheron on July 14, 2010, 07:08:13 PM Source SDK got a update today, its now half-working on my machine. The only major issue seams to be that the plans and elevations with grid overlay go black if i move anything within them.
Still it means work can begin again. Title: Re: Delays with hammer Post by: ChromeAngel on July 18, 2010, 10:02:19 PM OK, we have a workaround that gets hammer working again:
Apparently Valve just HATE mods. This tells the SDK that EX is based on TeamFortress2 (which it will let you map for) rather than the Source SDK Base. You'll probably need to restore your backup of gameinfo.txt to play EX, but this should enable us to get mapping again. Title: Re: Delays with hammer Post by: Typheron on July 19, 2010, 12:34:23 AM Tried and working.
Honestly Valve why? Title: Re: Delays with hammer Post by: Loxn on July 22, 2010, 03:21:31 PM i map with css and compile with exterminatus, the only think is that i cant build/see models from exterminatus :(
Title: Re: Delays with hammer Post by: cowz with gunz on July 28, 2010, 02:12:26 AM That happened on my other computer, I was using hl2 dm though.
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