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Exterminatus - Rival Species 2 => Open Testing => Topic started by: Typheron on January 23, 2011, 10:05:33 PM



Title: Tyranid Access All areas, where are the problems?
Post by: Typheron on January 23, 2011, 10:05:33 PM
Ok, so there are areas of many maps where tyranids have problems with access, many of the tunnels on spacehulk suffer from this in the upper area.

So this thread is about finding these places and pointing them out. I will then get in there and begin fixing the issues (if i have not done already, some of the maps have been updated but are awaiting a patch).

If you can include a screenshot of the area too it would be very helpful.

Begin!


Title: Re: Tyranid Access All areas, where are the problems?
Post by: inespie on January 27, 2011, 06:31:18 PM
tunnel with Gas station on the thundermap. the fex, zoa and lictor are stuck to get in, and only the fex for get out. sometime he is blocked prone where they would be able to run ( in the road )

The heavy door in Hive map. sometime the upper side of the door open, alowing the fex to run into. many time not.  this door is ruining the map, the marine have 2 entrance to this room too...


Title: Re: Tyranid Access All areas, where are the problems?
Post by: Typheron on February 02, 2011, 04:15:04 PM
Fixed: Thunderhawk Fuel Station Tunnel
Fixed: Hive Piperoom Door


Title: Re: Tyranid Access All areas, where are the problems?
Post by: Farseer on February 03, 2011, 04:07:55 PM
in Spacehulk, the first space marine spawn, which later becomes the nid spawn point, the corridor from that room which leads outside forces thropes and fexes (lictors too i think) to duck while exiting... and not by a small amount either, you have to crawl your slow ass out of there until you reach the rocky area, if this could be fixed that would be lovely.

well, spacehulk isnt the friendliest map to nids.... lots of places are like that. but that small area really hinders heavier Nids (unless thats intended), making nid players pick the smaller classes (not all the time).

Also, the nid Entrance into the tunnel on thunderhawk seems a bit small, lictors, fexes and thropes have to duck to get in there, if you could cut a bit more at the top it would work. (If its what inespie had suggested and has been fixed, then no need)

ill try to remember more.