Title: FINALY played Post by: Nqss on February 14, 2011, 10:04:40 AM Finaly i get to the forums
And finaly played the game , with bunch of people - that was fun yay! (http://img502.imageshack.us/img502/2812/exhive0003.jpg) YOU SHALL NOT PASS!!! (http://img41.imageshack.us/img41/3476/exhive0002.jpg) they passed ='( (http://img638.imageshack.us/img638/9448/exhive0001.jpg) with 19 people on single server - my luck (AND IT WAS server of ChromeAngel - the only working WELL server of all , cant spawn on others) And so you have to change Veteran health , need more health (havent really saw any veterans , mostly meltas , heavies and termies) Veteran chainsword needs....a chainsaw sound instead of coardbox crakin I would suggest that Veteran speed ups the stamina regeneration of the allies in radius of 15-20 meters , to make them more usefull TACTS - more grenade radius TACTS Bolter shootin speed increase , bolter damage decrease Heavy bolter - more time for reaload , ability to run some time (cant shoot while running) because getting from one side of the map to another is just pain in the ass!! ANIMATION speed fix for everyone NIDS always move with same speed , even when crouch they doesnt have speed change FEX needs range attack fix Zaontrophe should be shootin rarely but deadly and hight ranged MAPS - half of maps created without thinking about gameplay , so players get sturk all over the place Some maps or servers wont let players to spawn SERVERS - ADD rtv and nominate chat commands , sometimes everything get wrong or sturk or buggy thats all i remember , could add something else Title: Re: FINALY played Post by: ChromeAngel on February 14, 2011, 02:06:07 PM with 19 people on single server - my luck (AND IT WAS server of ChromeAngel - the only working WELL server of all , cant spawn on others) And so you have to change Veteran health , need more health (havent really saw any veterans , mostly meltas , heavies and termies) Veteran chainsword needs....a chainsaw sound instead of coardbox crakin I would suggest that Veteran speed ups the stamina regeneration of the allies in radius of 15-20 meters , to make them more usefull TACTS - more grenade radius TACTS Bolter shootin speed increase , bolter damage decrease Heavy bolter - more time for reaload , ability to run some time (cant shoot while running) because getting from one side of the map to another is just pain in the ass!! ANIMATION speed fix for everyone NIDS always move with same speed , even when crouch they doesnt have speed change FEX needs range attack fix Zaontrophe should be shootin rarely but deadly and hight ranged MAPS - half of maps created without thinking about gameplay , so players get sturk all over the place Some maps or servers wont let players to spawn SERVERS - ADD rtv and nominate chat commands , sometimes everything get wrong or sturk or buggy Ah! you would be SIR_halyavshik who commented on our ModDB page. You probably could not spawn on the other servers because they were still running the old (5.5) version. Cozmichshredder the operator of the CozWorld server you were on (according to the scoreboard) tends to be the first to update since he's easy to contact. Maybe you have a bad download if the chainsword sounds like that :/ There is a server option for bolter speed and damage (ex_bolter_rof), ask the server admin to change it if you want. What do you mean about animation speed? Can you elaborate? Tyranid classes do all have different crouch, walk, run and sprint speeds, so I don't know what you're saying there. Have you tried the Zoanthrope's secondary attack? There is a thread on this forum for reporting specific sticking points (http://www.40ksource.com/common/smf/index.php?topic=1378.0). It would help the team make the maps better if you can report specific places you got stuck. I've never heard of "rtv and nominate" commands. What do they do? Title: Re: FINALY played Post by: Nqss on February 14, 2011, 04:01:45 PM Ah! you would be SIR_halyavshik who commented on our ModDB page. yes , its meYou probably could not spawn on the other servers because they were still running the old (5.5) version. Cozmichshredder the operator of the CozWorld server you were on (according to the scoreboard) tends to be the first to update since he's easy to contact. Maybe you have a bad download if the chainsword sounds like that :/ There is a server option for bolter speed and damage (ex_bolter_rof), ask the server admin to change it if you want. What do you mean about animation speed? Can you elaborate? Tyranid classes do all have different crouch, walk, run and sprint speeds, so I don't know what you're saying there. Have you tried the Zoanthrope's secondary attack? There is a thread on this forum for reporting specific sticking points (http://www.40ksource.com/common/smf/index.php?topic=1378.0). It would help the team make the maps better if you can report specific places you got stuck. I've never heard of "rtv and nominate" commands. What do they do? okay , problems with not spawning is solved to me the bolter speed change is for fun , because BOLT PISTOL shoots way faster animation is not syncsed with speed of movement so they walk faster or slower then they actually move im speaking about of improvement so tyranids DID NOT CHANGES SPEED when they crouch so they will be faster and more swarmy i mean zaontrope looks like heavy bolter but without recoil COmmands RTV (rock the vote) AND NOMINATE is commands for MAP VOTE to change the maps rtv is starting vote with list of random maps and nominate is nominates map Title: Re: FINALY played Post by: Typheron on February 15, 2011, 10:58:47 AM I might have been in one of those shots, in fact i know i was.
FOR THE EMPRA. Title: Re: FINALY played Post by: Nqss on February 15, 2011, 08:55:13 PM you can ignore whole vet suggestion)
is fine Title: Re: FINALY played Post by: inespie on February 17, 2011, 01:54:30 PM ANIMATION speed fix for everyone no, moonwalk for everyone ! ^^ What do you mean about animation speed? Can you elaborate? he say make the need speed at croush must be the same as normal speed. Like in the avp game. if you have to stand to run, it will be fine for the gameplay, and the Rp +1 for a heavy run, but make it SLOW to take your bolt after, so you wouldn't spam it. someone like 2sec for be ready to aim after run. |