40K Source

Exterminatus - Rival Species 2 => News => Topic started by: Typheron on June 18, 2006, 08:17:31 PM



Title: Warhammer 40k
Post by: Typheron on June 18, 2006, 08:17:31 PM
(http://www.40ksource.com/refs/media/ScythingTalons_Thumb.jpg) (http://www.40ksource.com/refs/media/ScythingTalons.jpg) (http://www.40ksource.com/refs/media/Specialist_Thumb.jpg) (http://www.40ksource.com/refs/media/Specialist.jpg) (http://www.40ksource.com/refs/media/Landraider_Thumb.jpg) (http://www.40ksource.com/refs/media/Landraider.jpg)

More content for the grim darkness of the Warhammer 40,000 universe.

1st the Scything Talons for the Tyranids, the soon to be main close combat weapon for the Tyranid Warrior. Although unskinned its another of Darkwulfs 'nid weapons, think organic crowbar of doom, it slices, it dices...

2nd the "Specialist" marine, or as hes better known in the 40K universe, the Beekie (guess why?). He will be in charge of hauling around all the bigger (and also more dangerous) guns, such as the special weapons. An example of that being the Meltagun.

3rd the landraider, Created by Stray over at the Essence of Combat 40k mod and skinned by Chromeangel this is the pinnacle of Marine Tank technology. This heavily armoured tank is both a gun platform and an APC. This allows both massive firepower from its two twin linked lascannons and twin linked heavy bolter and a payload of marines to finish whats left or take objectives.

The modeling will be focusing mainly on creating the Tyranid creatures and weapons as the majority of the models for the initial public release are completed and merely need animation and put into the game. We have hopes that a program Chromeangel has been working with will aid in their creation.

Onto the other parts of the mod, the code goes well and the Emperors Tarot predicts an update to the internal alpha shortly as the project Behemoth work is integrated with the main Exterminus code as well as other bug fixes and tweaks. Mapping continues although mainly along the lines of test maps to make sure all the interesting code that’s being done works. Although a lot of the material in said maps will be used as part of the greater plan.

On the subject of maps I should probably explain the plan that is to make a city, with each map being a suburb/block/part of the city to fight within. Eventually the main series of maps will form a campaign based on controlling the city, almost street by street. Should make a good clan based campaign.


Title: Warhammer 40k
Post by: Tortured_Soul on June 18, 2006, 10:01:52 PM
we want big photos!!!


Title: Warhammer 40k
Post by: ChromeAngel on June 19, 2006, 08:53:25 AM
Quote from: "Tortured_Soul"
we want big photos!!!


I've just edited Typheron's post to link the images to their full size versions on the Media Page (http://www.40ksource.com/media.php).  I expect he'll be here to extend this news item later ;)


Title: Warhammer 40k
Post by: Typheron on June 19, 2006, 10:14:41 AM
yes, game called on account of GFs visiting relatives from Oz.

now back to news posting...


Title: Warhammer 40k
Post by: The Vastator on June 19, 2006, 03:03:40 PM
noooo not the Hawk Helmet, the ugliest thing in the universe!!!!
good job anyway :D


Title: Warhammer 40k
Post by: [69thIE]Col.Schaeffer on June 19, 2006, 03:12:35 PM
ooooo lookin' good! i see things are starting to shape up nicely :D


Title: Warhammer 40k
Post by: LoC on June 20, 2006, 10:54:45 AM
I like this helmet. (and the Raven Guard)


Title: Warhammer 40k
Post by: Typheron on June 20, 2006, 12:16:48 PM
ive been informed by chrome that the specilist marine will be carrying the assult class weapons and that there is another model being done for the heavy weapons that has a helmet targeter and re-inforced lower armour.

sounds interesting.


Title: Warhammer 40k
Post by: The Vastator on June 20, 2006, 04:59:11 PM
oh thanks the Emperor for this!!! :D


Title: Warhammer 40k
Post by: migb on June 23, 2006, 04:16:29 PM
I was wondering how you would implement the hawk-helmet, which are greatly appriciated by some fans, in the game.
And there are going to be an assault class? Like in close-combat?
Nice.


Title: Warhammer 40k
Post by: Typheron on June 23, 2006, 07:21:47 PM
probably not, as we want to limit flying classes due to the issues with maps they cause. That they can leave the maps easily and go places we dont want them to go.

we may have a gargoil brood tho, as there AI based.


Title: Warhammer 40k
Post by: ChromeAngel on June 24, 2006, 09:46:48 AM
Quote from: "migb"
I was wondering how you would implement the hawk-helmet, which are greatly appriciated by some fans, in the game.
And there are going to be an assault class? Like in close-combat?
Nice.


The Veteran class will be the Imperial close combat speciaist, with a chainsword (or possibly powersword) and Inferno pistol, to cause carnage up close.


Title: Warhammer 40k
Post by: Typheron on June 24, 2006, 10:43:20 AM
basically an assult squad sans backpacks, or a vet tac squad, as per the rules.


Title: Warhammer 40k
Post by: Razielk on June 24, 2006, 07:15:13 PM
As much as I like hacking xenos apart with a chainsword, I think I will be wanting to keep them more then a little further then arms length away!


Title: Warhammer 40k
Post by: migb on June 26, 2006, 05:00:52 PM
Ehm, the landraider seems a bit weird.  :?
What is the deal with the light green bits?
And the lascannon barrel have a funny texture too.

And how many polys, just to be curious...


Title: Warhammer 40k
Post by: Alhaus on June 26, 2006, 09:47:15 PM
Quote from: "migb"
Ehm, the landraider seems a bit weird.  :?
What is the deal with the light green bits?
And the lascannon barrel have a funny texture too.

And how many polys, just to be curious...


Seems fine to me
What green bits? Erm... thats the background.... :?
Seems fine to me


Title: Warhammer 40k
Post by: Typheron on June 26, 2006, 09:53:20 PM
(http://www.t-shirthumor.com/Merchant2/graphics/fullsize/dwtf_lg.gif)


Title: Warhammer 40k
Post by: ChromeAngel on June 27, 2006, 09:08:01 AM
The LR came in at ~4200 tris, slightly higher than I would have liked, however since it had already been made like that when I spotted it on moddb their didn't seem to be any point asking Stray to slim it down (and risk missing out on it altogether) for the sake of ~200 tris.

Can you describe what's wrong with the lascannon texture?  Prehaps I can fix it.


Title: Warhammer 40k
Post by: Stray on June 28, 2006, 07:26:00 PM
green bits?  :?

wasnt sparing on details when i did it (i didnt even have time to finish it til i gave it away :P), and turned out rather low poly... though the lascannons sucked alot on the budget  :cry:


Title: Warhammer 40k
Post by: Eltharyon on June 29, 2006, 09:38:33 AM
Quote
Ehm, the landraider seems a bit weird. Confused
What is the deal with the light green bits?
And the lascannon barrel have a funny texture too.



Green bits? You or I need to get their monitor/eyes checked out, the Land Raider doesn't have green bits for me :)


Title: Warhammer 40k
Post by: migb on June 29, 2006, 10:50:07 AM
Green or yellow - not blue or white in any chase.

I am refering to the cover of the front dual bolters, the cover of the lascannon targeter and some bits on the lascannons themselves.
And they seem very out of the Ultramarines colourscheme for me.


Title: Warhammer 40k
Post by: Typheron on June 29, 2006, 12:09:11 PM
they are indeed yellow as we are using the 2nd company of ultras which have yellow trim, the companys colours are thus:

1st - white trim
2nd - yellow tim
3rd - red trim
4th - green trim
5th - black trim (if i ever do another marine army its ultras 5th)
6th - orange trim (thankfully this one got vetoed out fast)
7th - pink/maroon trim (more like pink, wrong just wrong)
8th - grey trim (also cool)
9th - blue trim
10th - white trim  (scout company)

thus as we went for the 2nd company, anything onder their command recevies a yellow trim paint job.


Title: Warhammer 40k
Post by: migb on June 29, 2006, 06:38:58 PM
OK, point taken. I guess that it do live up to the Ultras colour scheme then.


But it still look funny.
Maybe a not-so-bright yellow would do, or smaller areas of yellow?


Title: Warhammer 40k
Post by: zenarion on June 30, 2006, 07:38:20 PM
Great work guys, must say it is inspires to learn.
Stray, "too much detail" is never a problem, since it can be removed.


Title: Warhammer 40k
Post by: f4cti0n on July 02, 2006, 01:26:45 PM
Looks like the Land Raider was just decompiled from DoW


Title: Warhammer 40k
Post by: Typheron on July 02, 2006, 03:11:22 PM
it was not. trust us on that, cos its copywrite infringement and something we strive to avoid at all costs.


Title: Warhammer 40k
Post by: Stray on July 02, 2006, 09:27:21 PM
No stealing from DoW here no, made it all by meself (well, model that is)


Title: Warhammer 40k
Post by: Mohlupwol on August 17, 2006, 01:09:27 PM
Good news