Title: my own space marine Post by: Eladon on July 31, 2006, 09:51:55 AM Hi everyone,
I started moddeling with a program called Cinema4D a couple of months ago. Last week I started out with a space marine. After having done the basic moddeling I was searching for some reference and found this site. The work on my marine is still in progress, but I'd like to show what I have so far: http://www.cinema4d.nl/phpBB2/album_pic.php?pic_id=7747 I need to fill the gaps between the armour and still need to add a lot of detail. I also like to know where the team gets those fantastic textures, or how and with wich program they make them. Maybe someone can help me with that. For the rest, comments are welcome Title: my own space marine Post by: Eladon on July 31, 2006, 09:53:03 AM Why is my picture not working?
Title: my own space marine Post by: Eltharyon on July 31, 2006, 10:59:03 AM cause the link posted there does not directly reference an image file but rather a php generated website... you can still see the pics if you post the link into your adress line.
as to your marine: he's definitely recognizeable as a marine, but getting a space marine model "just right" seems to be one of the hardest tasks any aspiring model can get themselves into. Title: my own space marine Post by: Eladon on July 31, 2006, 12:54:37 PM To Eltharyon,
This is the kind of comments that gets nobody further. It's okay to say my model is not good, I want people to give comments. But please add what you think is not right in your comment. Tell me wich proportions I didn't get right. To other users, Comments are more than welcome, but please point out what I have to improve... Title: my own space marine Post by: Wolf on July 31, 2006, 01:29:17 PM make him wider :)
Title: my own space marine Post by: Storm-wolf on July 31, 2006, 04:33:16 PM The space between his two legs must be wider, and the arms are too straight too.
The main problem of that space marine is that he is standing in a very unnatural position. Otherwise, i think it is a good marine, you just have to work a bit on the way he stands. You must work a bit on the the pelvis area either. My conclusion is that i like that marine, he is well done, but you must work on the way he stands, and make it more natural. Quote from: "Eladon" To Eltharyon, This is the kind of comments that gets nobody further. You should say that more kindly. It is important on a forum too keep a good relationship between members, so you must pay attention and not say things in a way that can hurt people. EDIT: why the hell is that quote tag not working? +++ Because you need to quote the original writer's name ;) +++ Title: my own space marine Post by: Eladon on July 31, 2006, 08:09:49 PM Thanks for all the replies guys,
I'll work on the way he is standing and I'll try to make him wider without distorting the proportions to much. To storm-wolf Do you only mean the back with pelvis area, or the whole groinal area, which would mean front and backside? To Eltharyon Sorry I didn't mean to say it this way (problem with my girlfriend, was a little pissed about it), I'd still really like to now what you think I can improve. Keep the comments going, Im gonna work on these tonight, maybe tomorrow. Title: my own space marine Post by: ChromeAngel on July 31, 2006, 08:24:56 PM Hi Eladon, welcoem to the forum. I made the EX marine, it took 10 revisions before I got to the version we have today. Yours its certainly closer than my first attempt ;)
The lower torso area looks too tall to me you want to shorten the up a bit and raise the lower-side edges of the chest armor to leave a bigger gap between it and the belt. The thighs look too chunky for the shin pads, I suggest scaling up the shinpads and scaling down the thighs, about 10 or 20 % should do the trick. I'd also suggest moving the elbows and the bottom of the shoulderpads down a bit. My skins are UV mapped in Lithunwrap, global illumination baked in 3DS Max 7.0 and painted in Paint Shop Pro 8. I look forward to seeing future versions. Title: my own space marine Post by: Tortured_Soul on July 31, 2006, 09:06:15 PM Lookin good m8, just needs to look a bit more beefed up and chunkier and I think you're probably got it.
How many polys??? Title: my own space marine Post by: Brother-Captain Severus, Deserted Legion 3rd Company Master on August 01, 2006, 12:17:35 AM Quote from: "Tortured_Soul" Lookin good m8, just needs to look a bit more beefed up and chunkier and I think you're probably got it. I'm with Tortured here. Anyways, nice model. Title: my own space marine Post by: Eladon on August 04, 2006, 01:27:08 AM Hi everyone,
Update I have seen my first pictue doesnt work anymore, I dont know why but somehow its gone. I've got a new one for you, hope this one will last longer... http://www.cinema4d.nl/phpBB2/album_pic.php?pic_id=7795 I have put my marine in a shooting stance, and added some gun I made earlier for another project. I'm planning to work on the bolter soon, this is just a temporary solution. I have also made some changes in the proportions, hope this is what u guys meant. Title: my own space marine Post by: Wolf on August 04, 2006, 12:24:44 PM legs are to long, and overall to skinny, head is ducked inside the neck thingy to much also :)
Title: my own space marine Post by: Typheron on August 04, 2006, 07:28:03 PM thats mrk 8 ( or is it 9) armour, so the head is supposed to be like that, gives protection to the neck joint.
other than that, yehy too skinny, but a improvement. Title: my own space marine Post by: Tortured_Soul on August 04, 2006, 07:36:40 PM I like the neck protector, it makes it look more complete, i agree though, too tall, still needs to be more chunky
Title: my own space marine Post by: ChromeAngel on August 04, 2006, 07:46:46 PM The longer shoulder pads do look better to me, but the lower boarder is out of proportion to the vertical border now :/
Due to the new pose I cant tell if you followed my suggestion for the lower torso. The legs look better, but could still use some work on the proportions, chunkier shin armor and wider feet mainly. The kneepads dont look particularly smooth compred with other parts of the model, prehaps you could have a bash at improving them once the proportions are right. I'd be interesting in knowing the polycount of this model too. Title: my own space marine Post by: migb on August 05, 2006, 12:32:32 AM The worst problem right now is the empty space at the leg joints.
Remember that there is a person beneath the plating, too :wink: Otherwise good model Title: my own space marine Post by: Wolf on August 05, 2006, 12:52:41 AM he allready stated in previous posts that he ahsnt got around to making them parts yet
Title: my own space marine Post by: Eladon on August 05, 2006, 01:57:10 AM I've been working on the marines chunkiness, because a lot of people commented on it being to little. I think thats mainly because I used the inquisitor space marine as a model for mine. Thats also why he has such a high neck protector. But I've made it wider and think it looks much tougher now.
http://www.cinema4d.nl/phpBB2/album_pic.php?pic_id=7804 I feel stupid about it, but I can't find the option in C4D to count the polys of the whole model. But the helmet alone is over thousand already so, probably a lot (although i think the helmet has the most polys by far) Once we all are satisfied with the general form I will start on more details... (details include filling the gaps between the armour pieces) Title: my own space marine Post by: Typheron on August 05, 2006, 10:41:00 AM hmm, hands.
were needing a pair of high poly space marine arms/hands/gunatlets. Hmmm... Title: my own space marine Post by: Eladon on August 06, 2006, 11:59:38 PM Not so many reactions on the last post...
Or maybe that means it looks good now, whatever, I'm going on. I've filled up the gaps between his armour, and started to add little details. I should go and make a bolter first actually. http://www.cinema4d.nl/phpBB2/album_pic.php?pic_id=7821 And what did you mean with that comment about the hands Typherion? If you want me to try and make some tell me. I'd love to help out, but I don't know if C4D is compatible with your software and how I need to model som things if they have to be animated later. Title: my own space marine Post by: ChromeAngel on August 07, 2006, 09:02:55 AM Getting better all the time. Talking about the hands I notice his thumb is connected to his wrist instead of his hand.
Looking at the lower legs in the side-on view they dont look nearly deep enough. Will the elbow and knee joints be detailed like the hips? Title: my own space marine Post by: Tortured_Soul on August 07, 2006, 08:10:01 PM It is now approaching shit hot, not quite there yet though, It look's proportioned right to me, all I can see with it now is that, like Chrome, i want to know if you'll detail the knees and elbow similarly to the hips - IMO don't can be done with textures to a greter effect and cost less polys - and are you going to make and changes to the backpack because it looks awfully flat and boxish rather than, there is a pupose to this thin onmy back - I think it just needs beeffed up a bit, get rid pof the big space in between his back and the backpack or maybe move them closer together.
Title: my own space marine Post by: Eladon on August 08, 2006, 02:38:55 AM As long as you guys aren't satisfied Ill keep trying to improve.
I made the lower legs a little longer and deeper. And I have added the detailed joints. It's probably not the best solution as you say Tortured. But because I can model practicly anything and I can't do much with textures yet, I thought this was the best solution for the time. However I am eager to learn how to work with textures better. http://www.cinema4d.nl/phpBB2/album_pic.php?pic_id=7844 I thought my marine needed a boltgun too, so started out moddeling one for myself. Looking to your version on this site Chrome, I noticed something. You have put things on the left side of your boltgun that are on the right side of the boltguns from my real warhammer models... Is the picture just mirrored or does this have a reason? http://www.cinema4d.nl/phpBB2/album_pic.php?pic_id=7845 Im sorry for misspelling your name Typheron (without the i) but do you still need the hands? Title: my own space marine Post by: ChromeAngel on August 08, 2006, 09:17:03 AM It's been a while since I worked on the bolter, some details may have been flipped, to put them on the side where the player can see them from the 1st person POV.
Yes, we still need some good marine hands. Several attempts have been made, but we're not terribly satisfied with them so far. Title: my own space marine Post by: Typheron on August 08, 2006, 09:36:58 AM As chrome said, i tried a set myself but they looked, well, shit. Hands are hard to do.
so yes a good set of marine arms/hands would be nice, with them we would be able to get most of the weapons visually in game. Title: my own space marine Post by: Eladon on August 09, 2006, 10:55:13 PM I thought it was time to put my marine in some cool poses. All that you got to see so far was pretty boring.
http://www.cinema4d.nl/phpBB2/album_pic.php?pic_id=7877 http://www.cinema4d.nl/phpBB2/album_pic.php?pic_id=7876 Please don't comment on the joints, I know they don't look perfect now. And about the hands/arms, how far up do you need them? Just the lower arm or including the shoulder pads? As soon as I get the answer to that I will start with them and post my results on this forum. Title: my own space marine Post by: ChromeAngel on August 10, 2006, 08:59:07 AM Quote from: "Eladon" And about the hands/arms, how far up do you need them? Just the lower arm or including the shoulder pads? As soon as I get the answer to that I will start with them and post my results on this forum. Cool poses :) Including the upper arm, but not the shoulder and pad, thanks. Title: my own space marine Post by: zenarion on September 16, 2006, 02:21:52 PM I love it, it looks menacing and evul.
Is there a way to get the model into Source from Cinema4D? What formats can you export to? |