Title: Vehicles? Post by: Brother-Captain Severus, Deserted Legion 3rd Company Master on August 04, 2006, 08:52:26 PM What vehicles are going to be used in EX that we can drive? Because I was thinking that if you put the Rhino in the game you could have a vehicle that's faster and lighter. And you could also have a Predator with twin-linked Lascannons.
Title: Vehicles? Post by: ChromeAngel on August 04, 2006, 11:23:45 PM For simplisity's sake were not planning on including any drivable vehicles in version 1. Any vehicles we have are either mapper controlled as part of the gameplay or purely scenic for the time being.
Title: Vehicles? Post by: Typheron on August 05, 2006, 10:46:28 AM the other major issue, one that arrose from the inclusion of dreadnaughts in RS1, is that a tank is MASSIVLY powerful.
A dreaddy in RS1 when piloeted by a new player can probably take out most of the other team once or twice and when driven by a vet is mroe than capable of distroying the other team many many times over. now think what a predator would be capable of in RS2. Now thats not to say we wont have them later on, the issue will be how well the marines can hold out against the bigger nids, and its entirly possable that were gonna need a tank to match the Carnifex at which point we will worry about it. After Version one expect much debate over where were goig to take things. Title: Vehicles? Post by: Wolf on August 05, 2006, 06:46:40 PM i honestly think, no vehicles, it could cause squabblingw ith players like "DRED HOG, gimme the dred for once" or new players getting the vehicle and wasting them while the sometimes stubborn vets get angry at them, which wuld scare new players.
id rather jsut get given a bigger gun, or maybe, even though it has bin ano in the past, i think termis are more suited then vehicles, vehicles offer no CC (unelss its a dred) whereas termis can ahve customizable equipment. yes it would take balancing but a few termies, along with about 6 marines, V a few warriors, lictor and carni, and then with the broods also. so yea in short, i think nono on vehicles, yes on upgrades for your marines Title: Vehicles? Post by: Brother-Captain Severus, Deserted Legion 3rd Company Master on August 05, 2006, 08:26:19 PM Just so you know, the Dreadnought is not a vehicle anyone can use, it's for marines who have been severely injured and have been bionicised to it (if that is a word, I guess it isn't... oh well, hope you know what I mean :?) Anyways, I think that you should add a rhino.... just expressing my opinion.
I mean, not that Im against the Terminators or anything, they rock! But just that I think that you should have more weaponry and at least a few more vehicles. Of course it will get unfair after a while, but if you add a Hive Tyrant to the Tyranids... then if you think of it, you could have 3 rhinos each with 8 troops plus a Land Raider vs a Tyrant with 2 Carnifexes. Just sounds pretty cool to have vehicles, that's all. Title: Vehicles? Post by: Darknar on August 06, 2006, 12:15:19 AM a dread would be cool, but would unbalance things. unless of course we have "senaros" where 5 dreads have to defend against hords of incoming nid bots and player warriors then when the dread dies they spawn as a scoutor marines so the nids can slowely eat the marines away and when all dreads are gone the teams switch over.
same could be said with preds EDIT: oh and hi people im back, just seeing how you guys are progressing. nice work. :) Title: Vehicles? Post by: Wolf on August 06, 2006, 09:09:23 PM play and simple, im jsut saying no to vehicles, this limits mapping capabilites, it will ahve to be more open for vehicles to drive cleanly through, and there will be less urban combat in buildings, and 8 marines in rhino, if thats gets shot and the amrines die, there gonna be pissed at the driver, alot of them will shout, shudda let me drive, then others will be cheering coz the idiot driver drove off before they got in, but still amd coz of his ignorance
Title: Vehicles? Post by: Brother-Captain Severus, Deserted Legion 3rd Company Master on August 06, 2006, 09:17:41 PM You kind of do have a point there... but if the people are outside the rhino, then...
Title: Vehicles? Post by: Wolf on August 06, 2006, 09:44:03 PM then the explosion would wipe them out if there to close, also, the nids are mainly CC, there not gonna stand back and sue their guns to pierce the armour of the rhino, there gonna rush in with talns, whats that gonna do aye? nout probaly...
Title: Vehicles? Post by: migb on August 08, 2006, 03:43:43 PM I think a Rhino can be added without too much trouble. (Not saying that version 1 needs to contain a Rhino, of cause.)
It does not have any über weaponry, so the only thing it contributes to the marine side is speed. It is not that fragile either and the passengers should get a fair chance to get out before it explodes, especially if the TT system is used with weapon destroyed/stunned/immobilized results. I don't think that any other veichels can be easily added. Most of them are so much more powerful than a marine that the game balance will need to be totaly re-worked. The Land Speeder and Bikes are not that powerful, but they are so fast that the maps would need to feature enough open terrain for them to drive on. Title: Vehicles? Post by: The Vastator on August 08, 2006, 03:46:24 PM I agree with migb.
Title: Vehicles? Post by: Brother-Captain Severus, Deserted Legion 3rd Company Master on August 08, 2006, 10:11:43 PM Yeah, I do too. So basically, if we're gonna have fast vehicles, then where's the open space? I mean, not that there has to be open space, but... Actually, Land speeders and bikes would do great in a desert map or plains, because it's mainly sand dunes and hills.
Title: Vehicles? Post by: Wolf on August 09, 2006, 01:14:22 AM well the game is being based in and around a city, urbn warfare, gurilla tactics, strike ahrd strike fast, but be stealthy and dont show of in a big blue taxi... (rhino)
Quote especially if the TT system is used with weapon destroyed/stunned/immobilized results. u wot? :? for one, msot of the nid creatures are gonna be big brutal CC oponents, gaunt are jsut fodder basically, yea ok the rhino could shake a lil when hit, but for wot... players arnt gonna wanna have their game shakena round, how will their view be inside a rhino when the fact is their helpless in there, theyd rather be on foot fighting as a squad using tactics, not driving to the obective jumping out and getting mobbed. i ent saying no to vehicles, im jsut trying to put my point across that it isnt the right setting for it in my mind. the city is under invasion from nids, the pdf are struggling, the clouds brake, drop pods come smashing to the ground, the marines jump out brutally slaughtering the nids, not the blackhawk flys low to the ground and finds a nice big wide open space to drop a rhino, and when it does, steadily hover down so it lands right... Title: Vehicles? Post by: ChromeAngel on August 09, 2006, 09:24:37 AM Quote from: "Wolf" big blue taxi. LOL :lol:Title: Vehicles? Post by: Typheron on August 09, 2006, 07:30:09 PM It should also be noted that actually making a rhino work like TT is a HUGE mistake.
ive seen it in another mod, imagine this your powering down some street and suddenly the tank stops instantly and cant move any more, thats what imoboised is. So your stuck in a tank that cant move that you probably have payed a nice premium to get ala RS1. its a bad idea. Title: Vehicles? Post by: migb on August 09, 2006, 11:12:53 PM To the questions:
I said that the passengers will not get slaughtered in their Rhino. Case 1: Synapse creature attacks with ranged weapon. It is more than unlikely that the transport will be destroyed in the first few hit. So the passengers will get a chance to get out. But immobilized would be a way to make the Tyranids bother attacking the tank. Case 2: Tyranid attacks at meele range. A Carnifex should be able to tear a Rhino apart pretty fast, but it needs to close in first. That should give the Marines a chance to get out first. And people should not use their personal points to buy transports. They should be a free team resource, like in Battlefield, and spawn either once when an objective have been compleated, or once in a while. Whether the mappers choose to use the option of including a Rhino in his map is another matter. Title: Vehicles? Post by: Wolf on August 10, 2006, 12:08:33 AM its not really the fact of putting it into the map, its more the fact of making it, and implementing it into the game. after those things u jsut said, they dont really seem worth it, well i enver thought they did, but now i think it more. if we wanna add vehicles why dont we jsut add control points and call it battlefield 40k
Title: Vehicles? Post by: Razielk on August 10, 2006, 10:32:20 AM Good call wolf, im all for just leaving it as infantry, with the exception of the dropships.
Title: Vehicles? Post by: The Vastator on August 10, 2006, 03:56:35 PM with a SINGLE wehicle it won't be Bf2-esque.
It could be used as a great resource in some maps, where maybe ai controlled tyranid sentries must be surpassed fastly. Title: Vehicles? Post by: Fulgrim on August 10, 2006, 04:54:34 PM Seriously, I don't think rhino would be even fun. Going into a vehicle, sitting in there not even seeing out, when near target jumping out and shooting some stuff and then either dying and respawning or getting back in the vehicle and cruising to the next target. No thanks. And when playing 'nids I think it would be more fun to play against a squad of marines than chase a blue taxi around.
Then, as already said this is going to be mostly about cityfighting and I don't think there are really many passages for a rhino in a ruined city. And those few that there are will be well-guarded by 'nids. Title: Vehicles? Post by: Stray on August 10, 2006, 05:59:13 PM hellooooOOooooo, vehicles are fun, but ofcourse this is a infantry oriented game... but havent you played return to castle wolfenstein: enemy territory? there they act as the objective, it needs to reach a target and is piloted by npc and moves as its team progress with the objective. the other team is to destroy it...
my 2 cents... Title: Vehicles? Post by: Typheron on August 10, 2006, 07:03:42 PM well one of the "what i really want" things in the wiki where we keep a list of things is a useable APC for the marines, it would act like a mobile spawn point, armoury and medical facility and would be a objective that the marines would have to protect as well as doing their other objectives.
Oviously the nids would want to kill it ASAP as well as their own objectives. |