Title: Alpha 6.08, Fresh Meat Post by: ChromeAngel on February 10, 2012, 10:44:57 PM A new alpha patch is now available to bring Exterminatus up to version 6.08
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6.04 to 6.05 hot fix
6.05 to 6.06 patch
6.06 to 6.06b patch
6.06B to 6.07 patch
6.07 to 6.08 patch
To use these patches you must first install Beta 6.0, copy the Sourcemods/ex folder to Sourcemods/ex_alpha (if you already have an ex_alpha folder delete it). Once that is done, extract patch 6.04 to your Sourcemods folder. Then extract patch 6.05 to your Sourcemods folder. Then extract patch 6.06 to your Sourcemods folder. Then extract patch 6.06b to your Sourcemods folder. Delete sourcemods/ex_alpha/sound/ui/*.mp3. Then extract patch 6.07 to your Sourcemods folder. Then extract patch 6.08 to your Sourcemods folder. After restarting steam you should see Exterminatus Alpha 6,08 appear in your games list. This version features: Bugfix
Balance
Tweaks
Features
[edit] Updated this post to include a hot fix patch to version 6.05 Bugfixes
Tweaks
Features
[edit] Updated this post to include a hot fix patch to version 6.06 Bugfixes
Tweaks
[edit] Updated this post to include a hot fix patch to version 6.06b (b because there are no code changes in this patch). Not much of a patch this week due to some long running work going on. ChromeAngel "has the road up" on some major rework of the EX code, which should make EX mapping easier and make existing maps less confusing for new players. Phott from Interlopers.net is working on a new score for the Main menu while Nqss is putting together a new menu backdrop from Kanartist's Ultramarine art. In short expect 6.07 to look a little different and have plenty of wacky new bugs. Features
Tweaks
[edit] Updated this post to include a patch to version 6.07 Features
The new objective system is in place, expect many many wacky bugs and weirdness since this touches on player spawning, victory conditions, HUD, tactical overview and a bunch of other stuff. We now have 4 kinds of objective:
I'm still working on adding the objective names to target ID on the HUD when you aim at them and correct ordering of objectives on the tactical overview. I haven't finished porting all the current maps across to the new objective system yet, the old versions should still work, but they may be a bit glitchy. [/edit] [edit] Updated this post to include a patch to version 6.08. Due to all the map updates this is quite a large patch (~80MB) Features
Bug Fixes
Tweaks
I'm still working on adding the objective names to target ID on the HUD when you aim at them and correct ordering of objectives on the tactical overview. I haven't finished porting all the current maps across to the new objective system yet, the old versions sort of work, but spawning is a bit glitchy. Worryingly I was unable to determine the source of the server crashes. [/edit][/list][/list][/list] Title: Re: Alpah 6.04, Fresh Meat Post by: ChromeAngel on February 11, 2012, 11:15:59 AM Could everybody give their thanks to Farseer (AKA The Betrayer) for recording the marine Vox Commands. He's been very patiently waiting for me to put them in-game since before the new year. I understand things have been a bit tricky for him lately, so i'm sure it would cheer him up to hear how much you appreciate his contribution.
Title: Re: Alpha 6.04, Fresh Meat Post by: ChromeAngel on February 11, 2012, 11:49:11 AM Missed a file, this will fix the layout of the loading screen.
ex_alpha/resource/UI/Loading.res (http://dl.dropbox.com/u/21236891/Loading.res) (that wants to go in your ex_alpha/resource/UI/ folder) BUG: Objectives appear to be giving 18, not 25 point rewards. BUG: Class hints are being broadcast to all players. BUG: Choosing option 7 from the Vox menu and crashes the client. BUG: Loose cable at the Landingpad in IChar IV. [edit] FYI all these are fixed in the 6.05 patch [/edit] Title: Re: Alpha 6.04, Fresh Meat Post by: Nqss on February 11, 2012, 01:19:13 PM Missed a file, this will fix the layout of the loading screen. and where should i put this file?ex_alpha/resource/UI/Loading.res (http://dl.dropbox.com/u/21236891/Loading.res) .... Title: Re: Alpha 6.05, Fresh Meat Post by: LoC on February 12, 2012, 06:20:14 PM As it seems your are not using the Wiki Download Page anymore, here are my Download Links for 6.0:
http://www.40ksource.de/files/Exterminatus_Beta_6.0.exe http://www.40ksource.com/files/Exterminatus_Beta_6.0.zip And the Patches: http://www.40ksource.de/files/ex_alpha_patch_6.04.zip http://www.40ksource.de/files/ex_alpha_patch_6.05.zip Title: Re: Alpha 6.05, Fresh Meat Post by: Typheron on February 17, 2012, 01:52:36 PM Very nice.
Your commitment borders on insanity as always chrome. Good stuff. Title: Re: Alpha 6.05, Fresh Meat Post by: ChromeAngel on February 17, 2012, 06:55:31 PM As it seems your are not using the Wiki Download Page anymore, here are my Download Links for 6.0: Thanks for the mirrors LoC, i've added them to the download lists (icluding the main Download Page (http://www.40ksource.com/downloads.php) ). The old wiki manual was more of a hassle to keep clear of spam that it was actually useful. So the downloads page and help section are now static pages.... Title: Re: Alpha 6.06, Fresh Meat Post by: ChromeAngel on February 20, 2012, 09:38:42 AM Special thanks to OolonColluphid for helping me test 6.06. There are some things you can't test without a second pair of eyes and this patch was one of them.
Title: Re: Alpha 6.07, Fresh Meat Post by: ChromeAngel on March 12, 2012, 09:30:05 AM Thanks again to OolonColluphid for helping out once more testing 6.07. As expected we did find some juicy new bugs by having that extra player:
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