Title: Alpha 6.23 Balancing Asymetry Post by: ChromeAngel on May 13, 2012, 04:03:14 PM Exterminatus Beta 6.20 (http://www.40ksource.com/downloads.php) has been generally well received, with plenty of folks joining in the regular games scheduled through the steam community group (http://steamcommunity.com/groups/exterminatusgame).
(http://www.40ksource.com/gallery/Miscellaneous/yes_we_have_players.jpg) (http://www.40ksource.com/fullview.php?image=Miscellaneous/yes_we_have_players.jpg) Feedback suggests player are feeling some balance tweaks are needed to make classes on the same tier of the reward system equally valuable. Alpha 6.21 aims to correct that balance with a light touch. Downloads (37,130 KB)
Installation instructions If you already have a copy of alpha 6.13, delete it. If you don't already have Beta 6.20 download and install it as normal. Copy the sourcemods/ex folder containing beta 6.20 to sourcemods/ex_alpha (so you can still play the beta version too). Extract the 6.21 patch, then the 6.22 patch to you sourcemods folder ( they should overwrite files in the ex_alpha folder ). Restart Steam. You should now see both the Exterminatus Beta 6.20 and Exterminatus Alpha listed in your library. Features
Tweaks
Bug Fixes
[edit] Some of the balance tweaks from alpha 6.21 were not as effective as I had hoped, so patch 6.22 improves on the Genestealer and Terminator buffs. DarkMarine has made more improvements to City Conflict, including better access to the tower for large tyranid classes. Downloads (32,731 KB)
Installation instructions You should have the 6.21 alpha installed before you start (see installation instructions above). Extract the 6.22 patch to your sourcemods folder ( they should overwrite files in the ex_alpha folder ). Restart Steam. You should now see both the Exterminatus Beta 6.20 and Exterminatus Alpha listed in your library. Tweaks
Features
[/edit] [edit] Alpha 6.22 had the best balance i've ever seen in EX, but the Tyranid warrior was still a little too strong, so i've nerfed it a bit for this build. Downloads (48,651 KB)
Installation instructions You should have the 6.22 alpha installed before you start (see installation instructions above). Extract the 6.23 patch to your sourcemods folder ( they should overwrite files in the ex_alpha folder ). Restart Steam. You should now see both the Exterminatus Beta 6.20 and Exterminatus Alpha listed in your library. Tweaks
Bug Fixes
[edit] This week we have a small alpha patch as none of the maps have been updated. Once more i'm trying to home in on the perfect balance. I hope this will be the next Beta as the over powered Warriors in beta 6.20 are starting to annoy me. Downloads (3,719 KB)
Installation instructions You should have the 6.23 alpha installed before you start (see installation instructions above). Extract the 6.24 patch to your sourcemods folder ( they should overwrite files in the ex_alpha folder ). Restart Steam. You should now see both the Exterminatus Beta 6.20 and Exterminatus Alpha listed in your library. Tweaks
Title: Re: Alpha 6.22 Balancing Asymetry Post by: ChromeAngel on May 20, 2012, 09:31:48 PM Whoops! Missed my own alpha test :/
I'm thinking of re-scheduling for one night in the week, Anyone around Tuesday evening? Title: Re: Alpha 6.22 Balancing Asymetry Post by: Valvatorez Jr.Commissar on May 22, 2012, 03:13:33 PM I just got back Monday but me and two others now run a Steam group. I can now nag people to help alpha/beta test Source mods on a bigger level than before. So schedule the event as soon as you can Chrome.
deviant Art are fraking lazy slackers. :P Title: Re: Alpha 6.23 Balancing Asymetry Post by: ChromeAngel on May 27, 2012, 09:59:47 PM 6.23 test tonight. We had some crashes on map change ( the server in one case ), no MDMP created on my client though. No new bugs reported. Coldheiser seems happy with the warriors tweaked hitboxes.
Fexes do need to crouch to get through the new reactor room doors. The warrior does feel less shooty, sapping isn't nearly as effective. Someone mention Nerfing the melta to make the veteran and specialist more balanced (damage is currently 19, was 18 and 20 in previous versions), although i'm tempted, but there is nowhere to go with this except backwards. Maybe just tweaking the fex armor rule that lets meltas through would do. thoughts? Title: Re: Alpha 6.23 Balancing Asymetry Post by: Valvatorez Jr.Commissar on May 27, 2012, 11:20:57 PM I suggested it but changing the armor rules so that plasma does more damage per second to the Fex then melta sounds like a nice idea to try out.
Title: Re: Alpha 6.23 Balancing Asymetry Post by: Coldheiser on June 06, 2012, 07:37:42 PM Coldheiser seems happy with the warriors tweaked hitboxes. I lol'ed. Btw hello everyone!Title: Re: Alpha 6.23 Balancing Asymetry Post by: ChromeAngel on June 06, 2012, 11:06:36 PM Coldheiser seems happy with the warriors tweaked hitboxes. I lol'ed. Btw hello everyone!Welcome to the forum Coldheiser. Status update Now that the Beta 6.25 installer has been successfully tested I plan to have a "public" release of that version on Saturday the 9th of June. I shall be uploading and mirroring copies of 6.25 until then. If you can host or mirror your own copies please send me the URLs to I can list them on the downloads page. |