Title: EX Alpha 7.60 - Still Fixing Post by: ChromeAngel on January 11, 2014, 06:23:05 PM Last weeks release candidate had few reversion bugs in it where I had to back out changes in order to fix a crash. It's all back up to working condition now. I've started updating the help and putting together a video of the new features since the last Beta
(http://www.40ksource.com/refs/alpha_install.png) (http://www.40ksource.com/files/Exterminatus_Alpha_7.60.exe) (http://button.moddb.com/download/medium/64179.png) (http://www.moddb.com/mods/exterminatus/downloads/exterminatus-alpha-760-installer) Full Download 7.60 (389,223 KB)
Installation instructions
Tweaks
Bug Fixes
I did investigate the bug where players sometimes get stuck dead but could not find any new leads. Under the current system it also seem to be impossible to show the correct kill icon for players burning to death as the mod cannot tell ambient flames from ones set by the flamer. Download 7.60 patch only (37,122KB) 40ksource.com (http://www.40ksource.com/files/ex_alpha_patch_7.60.zip) This patch contains only the changes since previous Alpha. Future This version does not feel sufficiently different from Beta 7.50 to make it Beta 8.0, shall we call it Beta 7.60? Then once that's shaken down (we've not got enough players to do a shake down ATM) re-release it as version 1. Then I can look to porting it to the Source SDK Base 2013 or possibly even start over with Rival Species 3. (http://www.40ksource.com/refs/BannerSmall.png) Title: Re: EX Alpha 7.60 - Still Fixing Post by: ChromeAngel on January 12, 2014, 10:20:53 AM After Action Report 7.60
I'm a little bit disappointed with the turnout, but the mod performed adequately. Minor tweaks before the Beta release
Title: Re: EX Alpha 7.60 - Still Fixing Post by: ChromeAngel on January 19, 2014, 09:56:55 AM I made the following changes on the Alpha server last night:
Tweaks
|