Title: Exterminatus ported to Source SDK 2013 Post by: ChromeAngel on March 22, 2014, 12:04:00 PM I ahve spent the last few weeks migrating the Exterminatus Source code across from the 2007 SDK to the 2013 SDK, which should hopefully bring some extra stability, faster loading times and support for VR headsets (if anyone is using an occulus rift to play EX please get in touch).
(http://www.40ksource.com/refs/alpha_install.png) (http://www.40ksource.com/files/Exterminatus_Alpha_7.90.exe) Installer (http://button.moddb.com/download/medium/67301.png) (http://www.moddb.com/mods/exterminatus/downloads/exterminatus-alpha-790-exe) Zip Archive (http://button.moddb.com/download/medium/67299.png) (http://www.moddb.com/mods/exterminatus/downloads/exterminatus-alpha-790-zip) (ModDB downloads may take a few hours to be authorised) Full Download 7.90 (409,659 KB)
Installation instructions
Tweaks
Known Bugs
The point of this test is to find out all the weird and wacky ways in which EX has been broken by it's move to the new SDK. I'll be on the steam chat group between 19;00 and 20:00 GMT to (try and) help anyone who's having trouble getting the new version running. (http://www.40ksource.com/refs/BannerSmall.png) Title: Re: Exterminatus ported to Source SDK 2013 Post by: ChromeAngel on March 22, 2014, 10:06:29 PM After Action Report 7.90
Another small benefit of the 2013 migration is a doubling of the framerate reported by some players :D The bugs were not as bad as I expected and it was fairly stable, one client and one server crash reported. Speaking of servers, it looks like launching the dedicated server from Steam is horribly broken. I've had to use the command line :P Bugs
Title: Re: Exterminatus ported to Source SDK 2013 Post by: Valvatorez Jr.Commissar on March 23, 2014, 03:48:17 PM Before nerfing weapons, fix the unlimited bolter range first. No point in adding scouts if everyone can snipe from across the map.
We should also try testing Termi sprint that is slower than the stranded Astartes.Though slightly faster the normal walking speed of the normal powered armor. Also the effect from the Zoanthrope's secondary is missing. Speaking of servers, it looks like launching the dedicated server from Steam is horribly broken. I've had to use the command line :P That seems really annoying. I know Valve is trying new OS but we shouldn't have to launch servers like it's the 90's. :-S |