Title: Exterminatus Alpha Patch 7.96 Post by: ChromeAngel on May 03, 2014, 10:03:20 AM This week I have continued to work on ironing out the bugs in the 2013 port, I really think this could be the one. After this we just need to focus on balancing.
(http://www.40ksource.com/refs/alpha_install.png) (http://www.40ksource.com/files/Exterminatus_Alpha_7.96.exe) Installer (http://button.moddb.com/download/medium/69007.png) (http://www.moddb.com/mods/exterminatus/downloads/exterminatus-alpha-795-installer) Patch only Zip Archive (http://button.moddb.com/download/medium/69008.png) (http://www.moddb.com/mods/exterminatus/downloads/exterminatus-alpha-patch-796-zip) (ModDB downloads may take a few hours to be authorised) Full Download 7.96 (421,665 KB)
Install the Source SDK Base 2013 Multiplayer
Install the latest Exterminatus Alpha
Bug Fixes
The following ZIP contains only the changes since the previous alpha. Patch Only Download (26,407 KB)
(http://www.40ksource.com/refs/BannerSmall.png) Title: Re: Exterminatus Alpha Patch 7.96 Post by: ChromeAngel on May 03, 2014, 08:47:54 PM Seems to be a problem with these DLLs, please install the following patch http://www.40ksource.com/files/ex_alpha_patch_7.96b.zip , just extract it to your sourcemods folder to overwrite the buggy files.
Title: Re: Exterminatus Alpha Patch 7.96 Post by: Valvatorez Jr.Commissar on May 03, 2014, 09:38:40 PM Turret though good at what it does, feels pitiful at a certain range. The sphere at which it starts shooting something could be larger.
Title: Re: Exterminatus Alpha Patch 7.96 Post by: ChromeAngel on May 04, 2014, 10:31:43 PM After Action Report 7.96
Decent turnout all things considered. Still several players looking like they are having trouble connecting / staying connected. Hopefully someone will provide a DMP to locate that issue. team/class/weapon balance felt good, we had a couple of long stalemates (which I take to be a good sign of balance if not map design). Some of the maps are still terribly biased: hive : tyranids (less so than it was) tarsis : slight tyranid bias ichar : slight tyranid bias lycantium : slight tyranid bias valley : slight tyranid bias orbital : slight tyranid bias city : tyranids, except when marines defend well then marines all the way thunderhawk : marines Maybe I should mimic the way city's generator works taking 2 minutes to shutdown, during which time it can be re-captured. I'm not sure I should have nerfed the carnifex armor, it felt a bit weak on a couple of occasions. Terminator felt plenty dakka. I'm happy with him now, but I think Oolon would like more dakka. I had some lag (or lag like effects) when boltguns were being fired, I wonder if the change I made to get heavy bolter traces might have been too far reaching and increased up the net traffic. The last couple of builds have felt more laggy. Title: Re: Exterminatus Alpha Patch 7.96 Post by: Valvatorez Jr.Commissar on May 10, 2014, 12:45:39 PM Terminator felt plenty dakka. I'm happy with him now, but I think Oolon would like more dakka. When I use an IG based user name, easy to guess that one would say that. ;D Though I suggestion not implementing Termi weapons that would not allow me to make the game crash on purpose. 8)(ie particle heavy stuff). Need to make Termi match with Fex somehow as their still not even. |