40K Source

Exterminatus - Rival Species 2 => News => Topic started by: ChromeAngel on July 03, 2016, 08:27:15 AM



Title: Exterminatus Alpha Version 8.45
Post by: ChromeAngel on July 03, 2016, 08:27:15 AM
Alpha 8.45 is heavily based in polish, tweaks and balance changes.  An early version of the tutorial map is included in the patch, but is not worth testing yet.

(http://www.40ksource.com/refs/alpha_install.png) (http://www.moddb.com/mods/exterminatus/downloads/exterminatus-alpha-845-installer)

Installer Alpha 8.45 (http://www.moddb.com/mods/exterminatus/downloads/exterminatus-alpha-845-installer) ( 940.28mb )

Zip File Alpha Patch 8.45 (http://www.moddb.com/mods/exterminatus/downloads/exterminatus-alpha-patch-845-zip) ( 75.1mb )

The ModDB mirrors unlock at 13:00 GMT, if it's busy or not working the installer can be downloaded from 40ksource.com (http://www.40ksource.com/files/Exterminatus_Alpha_8.45.exe).  Please try the ModDB first.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Alpha
  • If you already have a copy of the EX alpha, delete it.
  • Run the alpha installer and follow it's instructions.
  • Restart Steam.  You should now see both the Exterminatus Beta 8.38 and Exterminatus Alpha listed in your library.

Balance
  • Buffed warrior health from 170 to 205 (equal to 1 more bolt hit).
  • Reduced the cost of the warriors venom cannon from 75pts to 50pts.
  • Nerfed the warriors venom cannon from 60% to 50% of the carnifex venom cannon.
  • Tweaked the biovore weapon so it can fire a (inaccurate) barrage of up tp 5 spores in rapid succession, but then require a long period to regenerate new spores.

Tweaks
  • Added a tracer effect to the venom cannons, thanks to DontAsk4470 for the particle effect.
  • Added an ambient idle sound to turrets, so you can tell when one is near and "alive".
  • Polishing some of the old 40k computer props to use double the texture resolution.
  • Started work polishing up the portcullis door prop (top half is done), you can see this in the orbital cargo bay.
  • Aesthetic tweaks to ex_hive.  Replacing a dev texture and some HL2 props, added some details to the lift room.

I've started work on the tutorial level, but it's not presentable yet.  I will be working on the tutorial some more next week.  I am also had some discussions with Bulwark, a voice actor, who has volunteered to record some more dialog for EX.

(http://www.40ksource.com/refs/BannerSmall.png)