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Exterminatus - Rival Species 2 => News => Topic started by: ChromeAngel on September 10, 2016, 08:59:15 AM



Title: 8.51 Feeling the need for speed
Post by: ChromeAngel on September 10, 2016, 08:59:15 AM
Alpha 8.51 features a new version of the fortress map and a speed boost for all the classes, along with increased capture time and new class pricing.

(http://www.40ksource.com/refs/alpha_install.png) (http://www.moddb.com/mods/exterminatus/downloads/exterminatus-alpha-851-installer)

Installer Alpha 8.51 (http://www.moddb.com/mods/exterminatus/downloads/exterminatus-alpha-851-installer) ( 979.93mb )

Zip File Alpha Patch 8.51 (http://www.moddb.com/mods/exterminatus/downloads/exterminatus-alpha-patch-851-zip) ( 44.23mb )

The ModDB mirrors unlock at 12:00 GMT, if it's busy or not working the installer can be downloaded from 40ksource.com (http://www.40ksource.com/files/Exterminatus_Alpha_8.51.exe).  Please try the ModDB first.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Alpha
  • If you already have a copy of the EX alpha, delete it.
  • Run the alpha installer and follow it's instructions.
  • Restart Steam.  You should now see both the Exterminatus Alpha listed in your library.

Features
  • New version of ex_fortress from DontAsk4470

Tweaks
  • Modified the player speed limit to allow players to reach the maximum designed speed for their class (faster classes had been limited by some other bit of the SDK).  If you noticed that some classes didn't get much of a boost from sprinting, this is why.
  • Buffed the run speed of all classes by 30 units per second and sprint by 50 units per second.  You should now get where you are going quicker.  The may cause some animation issues with the run-cycles.
  • Increased the time it takes to capture a control point from 5 seconds to 10 seconds.
  • Cancelling the wargear menu should now take you back to the class menu for your team.
  • Higher detail and collisions models for prop_panel5 (bronzey thing with 2 vertical tanks).
  • Tried another attempt at plugging the exploit on city_conflict.

Balance
  • Increased the cost of Dreadnaught and Carnifex classes to make them a LOT more rare (an easier to code solution than limiting their number artificially).
  • Increased the cost of Specialist, Veteran, Heavy, Terminator, Lictor and Zoanthrope classes to make them rarer.
  • Buffed the Dreadnaughts step and jump heights to prevent it sticking on terrain so much.
  • Nerfed the Devourer damage from 27 to 26 per hit.
  • Nerfed Barbed Strangler health from 50 to 25.
  • Nerfed Barbed Strangler rate of fire, there is now a delay between the death of one BS and the availability of the next.
  • Increased the cost of the Carnifex Devourer Host by 25 points.
  • Increased the cost of the Plasmagun by 5 points.
  • Decreased the cost of the Flamer by 5 points.

The general idea is to reduce the time you spend getting to the action and increase the rarity and importance of the top level classes, so they can become stalemate breakeers.  These changes are pretty widespread, so it might be hard to tell which one is effecting the gameplay from moment to moment.  

(http://www.40ksource.com/refs/BannerSmall.png)