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Exterminatus - Rival Species 2 => News => Topic started by: ChromeAngel on December 16, 2018, 10:46:55 AM



Title: Mid-December Map Patch
Post by: ChromeAngel on December 16, 2018, 10:46:55 AM
This week's release is a map patch for version 9.21, the third release candidate.  This patch includes new versions of csm_trench and ex_exchange.  

(http://www.40ksource.com/refs/ex_install.png) (http://www.40ksource.com/files/ex_maps_patch.zip)

Mid-December Maps Patch (http://www.40ksource.com/files/ex_maps_patch.zip) ( 34mb )

This patch requires version 9.21 AKA Release Candidate 3 (https://www.moddb.com/mods/exterminatus/downloads/exterimatus-921-rc3-installer).

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the map patch
  • Download the patch (http://www.40ksource.com/files/ex_maps_patch.zip).
  • Find your Sourcemods folder (usualy c:\Program Files\Steam\SteamApps\Sourcemods\).
  • Extract the contents of the zip file into your Sourcemods folder (this will overwrite the updated maps).

Tweaks
  • Added team specific triggers to the end bunker doors in csm_trench and changed the door colours to clue newly spawned players as to where they exit to.
  • Extended the marketplace in ex_exchange (to make it harder to cap both sides in a short time).
  • Gave the loyalist spawn area in ex_exchange the same connectivity as it's chaos counterpart to make it more defensible.  Also removed some particularly camping sandbags.
  • Moved the first objective for each team in ex_exchange closer to their spawn rooms to make them more defensible.

Balance
  • Nerfed Knife damage from 28 to 22 (Only on ChromeAngel's server).

Future Plans
Providing no new issues are found in version 9.21, a long-term, stable, version will be released in late-December.  I plan to discuss with the EX community scheduling future event, so that the mod does no die completely with this release.

(http://www.40ksource.com/refs/BannerSmall.png)