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Exterminatus - Rival Species 2 => Contributions => Topic started by: DeBaron on March 24, 2007, 04:01:23 PM



Title: Weapon Sound Design
Post by: DeBaron on March 24, 2007, 04:01:23 PM
Hi all. I'm about to start work on the weapon sounds for the Meltagun and Deathspitter. I'll upload in-progress MP3 samples to FTP for comment by the developers.

More to follow.



Ryan


Title: Weapon Sound Design
Post by: ChromeAngel on March 24, 2007, 06:17:12 PM
Hi Ryan, i'm glad to see you're taking advantage of the forum to let us know what you're up to.

Anyone who doesn't know Ryan has also done sounds for the Gutter Runners (WHFB themed Source mod).

I look forward to hearing these sounds.


Title: Weapon Sound Design
Post by: DeBaron on March 24, 2007, 06:35:46 PM
MeltaGun initial idea for preview:


 MeltaGun 1 (http://www.itech-net.co.uk/RivalSpecies/MeltaGun1.mp3)


Right kinda thing? Reaction/Comments please.



Ryan


Title: weapon Sound Design
Post by: DeBaron on March 24, 2007, 06:56:08 PM
Quick description of the sound and layers involved


1 - Momentary whine of the firing circuit before:

2 - Deep bass shockwave and crack from initial burst then:

3 - Sizzle and crackle from superheated air while:

4 - Slight pitch elevation as weapon reaches optimum power.

5 - Tail-off as trigger is released.


Title: Weapon Sound Design
Post by: ChromeAngel on March 24, 2007, 06:58:50 PM
Cheers.  It puts me in mind of the star trek transporter sound.  Can I have a bit more of a wet sizzle, the hiss on this one is a bit more pouring dried sand than an what I had in-mind.  

Since the beam can stay on for a variable amount of time part of the firing sound needs to loop.  Can you do the loop as a separate MP3 so I we can preview that bit.


Title: Weapon Sound Design
Post by: DeBaron on March 24, 2007, 07:49:09 PM
No problems, will do. I will include a loop section as well as an end section and the initial when we've got the overall sound right.


Title: Weapon Sound Design
Post by: Brother-Captain Severus, Deserted Legion 3rd Company Master on March 24, 2007, 08:41:41 PM
Nice one, sounds cool. Keep it up!


Title: Weapon Sound Design
Post by: DeBaron on March 28, 2007, 12:40:07 AM
Hi guys. Have taken another look at the Meltagun. I've removed a layer and also filtered and eq'ed the 'sizzle' down so its a bit more 'raw' and 'wet' and less like pouring sand than the first.


MeltaGun 2 (http://www.itech-net.co.uk/RivalSpecies/MeltaGun2.mp3)


I also have a loop section done for this.


Any better?


Ryan


Title: Weapon Sound Design
Post by: migb on March 28, 2007, 07:04:55 PM
The boom is definately better. It sounds more like a weapon now.

The ending part, after the "boom", is a bit annonomous (spelling ftw).
Perhaps add more agressive fizzle.


Title: Weapon Sound Design
Post by: Warlord Kentax on March 28, 2007, 07:44:27 PM
Isnt the melta gun supposed to be a superheated flamer?


Title: Weapon Sound Design
Post by: migb on March 28, 2007, 08:39:21 PM
Quote from: "Warlord Kentax"
Isnt the melta gun supposed to be a superheated flamer?

Thats just one of the variants of the melta.
I think the team settled on using the variant that is essentially a microwave oven.


Title: Weapon Sound Design
Post by: DeBaron on April 15, 2007, 11:20:33 PM
Hi Guys. Apologies for not posting sooner, had a hectic weekend doing bodywork on my car (it's being painted on tuesday so had to get all the dents out!)

Right, done some more work on the MeltaGun and added a pitched down blowtorch sample to give it an agressive sizzle. It's hard to make the sound really 'interesting' due to the fact that we will have to loop a section of it. It has to be 'anonymous' enough so that it doesn't get your back up when it's looped. Any transients that are in the loop are soooo noticeable so it's a trade off between smooth looping and not having an oscar winning gun sound! If it was a film and the sound occurs say only twice and not looped, you can just keep adding layers to make it sound awesome but it's a different world with games.

Also, because the sound will be heard many times during a round, it can't to be too 'noticeable'. It needs to just 'sit down' beacuse a too noticeable sound will get annoying after a while.

Anyway, I really like this one




MeltaGun3 (http://www.itech-net.co.uk/RivalSpecies/MeltaGun3.mp3)




Let me know your thoughts.

The DeathSpitter is coming along nicely and has more complex elements and doesn't need to be looped (from the description I've read) and will up here in the next couple days.


Ryan


Title: Weapon Sound Design
Post by: Typheron on April 16, 2007, 12:26:37 AM
mmm nice, burning nids sure will sound cool


Title: Weapon Sound Design
Post by: Tortured_Soul on April 16, 2007, 03:46:42 PM
I like the sound., sounds very technical and menacing.

As for the looping, couldn't you start the loop .1 second before the first sound finishes? would that not give you blend you're looking for?


Title: Clipping
Post by: GAS_Skylour on July 27, 2007, 01:50:53 AM
Third one deffinetly improved, sounds like it's clipping though what did you add to increase it's potential? Effects wise ofcourse


Title: Weapon Sound Design
Post by: ChromeAngel on July 27, 2007, 09:22:10 AM
Hi GAS_Skylour, welcome to the EX forum.  DaBaron hasn't been around for a couple of months due to some hectic real life commitments.

I would be grateful if your team could take over the development of the meltagun sound, I'm sure DaBaron wouldn't mind  :wink:


Title: Weapon Sound Design
Post by: Frost on July 29, 2007, 05:42:09 AM
the links are broken...