40K Source

Exterminatus - Rival Species 2 => Contributions => Topic started by: Frost on April 07, 2007, 12:33:26 AM



Title: MDK Support
Post by: Frost on April 07, 2007, 12:33:26 AM
how do u use this with hammer to create maps?


Title: MDK Support
Post by: ChromeAngel on April 07, 2007, 09:48:41 AM
I split this off from the MDK sticky thread, it didn't seem right in there, even though it is kind of on topic.

As the MDK documentation (http://www.40ksource.com/mapping.php) says you have to copy the ex.fgd to your sourcesdk/bin folder.

What it doesn't say is how to setup a configuration for n EX in the SDK tools window.  I did this using notepad to copy the "Half-Life 2: Deathmatch" section of the GameConfig.txt (also in the sourcesdk/bin folder, always backup before you change it), and renaming it to "Exterminatus" and changing the GameDir to point at the SourceMods\ex folder.

Then you have to open up the Source SDK tools menu, and change the Current Game to Exterminatus (if it's not in the list try re-starting steam).  Fire up Hammer and go to the Tools -> Options window, remove the hl2mp.fgd and add the ex.fgd.

You can now make maps using the EX specific entities (and the standard source ones), including the prop models and textures that come with the MDK.  There are tutorial maps in the Sourcemods/ex/mapsrc folder to illustrate how the EX entities can be used.

Sadly the above steps could not be automated as part of the installation.


Title: MDK Support
Post by: Frost on April 08, 2007, 04:54:58 AM
thank you. Im just begining to learn how to map and i have some good map ideas for ex.   :-) another quick question what is a good size for and ex map?


Title: MDK Support
Post by: ChromeAngel on April 08, 2007, 09:41:22 AM
Big maps, the dropships and dropzones are massive, so they will need a lot of space.  :twisted:

It's a good idea to place plenty of cover between the objectives.


Title: MDK Support
Post by: Storm-wolf on April 08, 2007, 09:03:44 PM
I had questions regarding the dropships. So people just come out of the drop ship by waves (for instance each 30 seconds, or each minutes), am i right?

The problem with that is that i sometimes wanted to be able to spawn players in very different areas of the map. Is that possible with that system?

I guess that you can use the same dropship and make it land at different places. I saw something about random path.

Also, is it possible to have a dropship that stays in "landed" state?

I didn't complete any Ex map, not even small test maps, because i have a problem with requiered entities.

So can you explain what are the minimum entities that one need to run an Ex map?
 
Dropship and landing zone, dropship path. But how do the  "objective" entity works? And what about the gameplay entity? Can you explain just a little bit chromeAngel? (or anyone).