Title: Need Help Post by: Gun-Ish on November 04, 2007, 09:47:13 AM Okay well im a mapper and modeler and this will sound dumb cause i shld know how to do this but i cant get source sdk to allow Exterminatus to read, so i can make maps etc and well i read the tut but it made know sence
Title: Need Help Post by: Alhaus on November 04, 2007, 01:08:29 PM How do you meen to read? if you meen to get it to appear on the SDK drop down menu then you need to configure hammer first.
Title: Need Help Post by: ChromeAngel on November 04, 2007, 04:31:53 PM this section (http://manual.40ksource.com/index.php5?title=Map_Development_Kit#Configuring_the_Source_SDK) of the MDK documentation should explain how to set up the EX MDK to work with the Source SDK. If you're still having trouble after that please try explaining where you are having difficulty.
Title: Need Help Post by: Gun-Ish on November 05, 2007, 09:00:21 AM I dont understand where to place that text meaning could some one give me a kinda folder and file i need to put it in such as steam/steamapps/username and wateva the rest is like the folder than the file
Title: Need Help Post by: ChromeAngel on November 05, 2007, 08:00:37 PM Ah sorry, I didn't do a very good job of documenting that. I've just edited it to be more specific. I hope this is clearer now.
Title: Need Help Post by: migb on November 06, 2007, 10:20:30 PM The file that need to be edited is this:
...\Steam\steamapps\username\sourcesdk\bin\GameConfig.txt Title: Need Help Post by: Gun-Ish on November 07, 2007, 07:52:29 AM KK well it comes in menu bar but now it wont let me make maps and crap so instead of harrasing and asking can someone upload the game setting file for me to copy
Title: Need Help Post by: ChromeAngel on November 07, 2007, 09:09:47 AM Quote from: "Gun-Ish" KK well it comes in menu bar but now it wont let me make maps and crap so instead of harrasing and asking can someone upload the game setting file for me to copy How does it stop you making maps? I would need to know the path to your steam folder and your steam account name in order to edit the game config for you. Since those two pieces of information could be abused in the wrong hands I thought it would be better for you (mappers) to make those edits. PM me the details I need if you still want me to do it. Title: Need Help Post by: ChromeAngel on November 09, 2007, 11:15:27 PM It seems Valve have "updated" (read "broken") the SDK, so the installation described in the wiki might not work. When things have settled down a bit i'll try and update it so it works again.
Title: Need Help Post by: JoffL on November 11, 2007, 04:57:08 PM Quote from: "ChromeAngel" It seems Valve have "updated" (read "broken") the SDK, so the installation described in the wiki might not work. When things have settled down a bit i'll try and update it so it works again. Alright, Hello everyone. (first post). I looked into it and managed to get EX working in the editor again. This post might be a bit lengthy. First off the EX "reader" code still works. Valve just moved the GameConfig.txt. So all you really need to do is move your EX.fgd and copy the data into the new GameConfig.txt. I don't recommend copying and pasting your old GameConfig in there because it would overwrite the current one (which includes TF2, Episode 2 and Portal). Here is the directory to get to the new folder containing the GameConfig (GC). ...Steam/steamapps/username/sourcesdk/orangebox/bin Once you get into there look for the GC and open it up. Then edit the following data to match your computer's set up. Here is the data you'll need to toy with a bit. Code: "Exterminatus" Notes on making this work for people who don't know how to. For the folders labeled "USERNAME" you want to change those into your current steam account's username. Also while I've seen people use their GC with ...Steam/steamapps/USERNAME. That little bit with the "..." doesn't work on my PC. I've seen it work on others, but to be safe I recommend that you write out the full directory to it. Example: e:/program files/Steam/steamapps/ect. Also, VERY IMPORTANT: Make sure you have EVERYTHING down correctly or it will not work. All it takes is one typo in your editing to make all of the data useless to the GC. Now simply copy and paste that data into the GC anywhere between. Code: "Configs" Be sure not to put the data into another game's information. Example: Paste right above something like this. Code: "Portal" OR Paste right below something like this. Code: "MaterialExcludeCount" "0" I hope this is clear enough to help, if you have any other questions feel free to ask. On another note I do have a question. I cannot view the fully textured/shaded polygons in the Camera view. (Yes, I have toyed with the view settings, still doesn't work.) All I have been able to get to view have been all white wires in the wire frame and colored wires in the wire frame. If you have any idea on how to fix this your help would be much appreciated. Edit: Didn't have this problem before the SDK update. Edit2: This problem is related to the SDK, the information above will put EX on the list but it will not function properly in Hammer and more than likely every action you do in Hammer besides adjusting the camera will crash it. I have no real idea on how to fix this problem and have been working on it for the past hour now. Any help as stated before would be much appreciated, but I doubt there is much we can do about it at the current time. Title: Need Help Post by: ChromeAngel on November 12, 2007, 09:37:58 AM Hello Joffl, welcome to the Exterminatus forum :)
Have you tried starting the SDK with the "-engine ep1" argument? There has been some mention of it on the hlmappers mailing list, but I haven't had chance to try it yet. I get the impression this argument will run the version from the old location. Can you try it and let us know? Title: Need Help Post by: JoffL on November 12, 2007, 07:14:48 PM I just tried that in the SDK, didn't do anything as far as I can tell. Same problem as before.
Title: Need Help Post by: Gun-Ish on November 14, 2007, 07:18:16 AM Okay Well Firstly Thank You jof for that
Second that was confusing and third can someone send me there gamesetting.config so i can just replace mine i just want to make maps :S im a mapper not a file person............................................................................... Thank You and i really need this i want to make maps for this game its 1337 Title: Need Help Post by: Typheron on November 14, 2007, 09:40:56 AM that wont work, since each is specific to your computer (file location, stuff liek that).
You will have to set it yourself as far as i can tell. Title: Need Help Post by: Gun-Ish on November 17, 2007, 05:03:52 AM Chrome Can u set mine for me if i sent to u?
Title: Need Help Post by: ChromeAngel on November 17, 2007, 02:17:42 PM Valve's SDK updates this week (which appear to be ongoing, so this could all change) have introduced a brand new set of SDK tools for TF2 and Portal mapping. Sadly these tools do not work with games based on earlier versions of the source game engine (such as EX and every other mod).
It appears they have also move the SDK tools that do work with mods to another location, along with their copy of the GameConfig.txt At the time of writing the GameConfig.txt to configure for use with EX can be found at $steamUserDir/sourcesdk/bin/ep1/bin/GameConfig.txt To run the EX compatible set of the SDK tools that use that config you have to go into the tools tab in steam, right click on the Source SDK listing and click on Properties in the popup menu. In the properties window on the General tab is a button labelled "Set launch options...", which pops up yet another window with a single text box in it (it says it's for "advanced" users only, but you need to use it to map for any source game except TF2 and portal...). Type the following into the box Code: -engine ep1 OK, from now on when you run the SDK it should launch the version compatible with EX. If you want to map to TF2 or Portal you'll have to take that option out again. I get the impression valve are actively making updates to the SDK at the moment, so this could all change without warning. Title: Need Help Post by: Bronto on January 27, 2008, 05:04:56 PM I got mine to work by using the following. Took me a few hours... :x
None of the others seemed to work for me. The models/textures show up in hammer and compile works puting the bsp into the correct directory automatically. Code: "Exterminatus" |