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Exterminatus - Rival Species 2 => Player Discussion => Topic started by: Stillyoung on December 27, 2005, 11:59:06 AM



Title: RS:2 Questions
Post by: Stillyoung on December 27, 2005, 11:59:06 AM
I was a dedicated 40k player until a year ago, and haven't been able to get my hands on Dawn Of War, so i am counting on this mod so satisfy my warhammer lust, so i ask, shouldn't there be more than just the Ultramarines, i know they are popular, but its the imperial gaurd that send millions to die daily, so are they gonna be in RS:S, or not?

Here is a poll 2 see what you guys think  :D


Title: RS:2 Questions
Post by: Wolf on December 27, 2005, 12:03:52 PM
well, i have an inckling they will be, but not playable, if player v ai is choseni think there will be bot guards helping u out, but if u want loads of races of 40k in a game, play RS1  :D theres currently7


Title: RS:2 Questions
Post by: Typheron on December 27, 2005, 12:07:16 PM
in a word, no.

There will only be 2 playable races in RS2 because we found in RS1 that having a lot of different races became a bit of a pain.

There may be AI IG in places depending on the senario but SMs have already been voted in as one of the races. No backtracking now.


Title: RS:2 Questions
Post by: The Vastator on December 27, 2005, 12:37:19 PM
Typheron said all.


Title: RS:2 Questions
Post by: Stillyoung on December 27, 2005, 03:19:55 PM
damn, but could i download HL:source and play rival species?, i only have HL2


Title: RS:2 Questions
Post by: Korkonius on December 27, 2005, 03:43:33 PM
If i am to say anything i for once would have to quote Typh :P

But since its already said ill shut up and try to be quiet...


Title: RS:2 Questions
Post by: Typheron on December 27, 2005, 03:46:10 PM
No, Rival Species 1 will only work for HL, it was made for it and wont work with any other version.

But should you get HalfLife then yes, yo can continue to play all th races we have put into it and as Bahl still has a active iterest in adding more content then more than likely the Necrons and the Tau will be also added.


Title: RS:2 Questions
Post by: blackt on December 27, 2005, 05:18:19 PM
i guess if it comes out with the Marines against the endless tyranid swarm gemeplay they could maybe implent something like imperial guard defending against the green horde or something like that... the possibilities are endless, but let them finish the core of the game and then if they want let them add other stuff :wink:


Title: RS:2 Questions
Post by: Typheron on December 27, 2005, 05:42:50 PM
The addition of more content will only be for the Sms or whoever wins the poll.

We on the Dev team have seen what happens when you try to satisfy everyone, you put in one more race and others demend their race added. Thus what i said about races stand there will be only ever two full races implimented. This has been heavily discussed and written in stone to ensure that it is kept to.

its sad but its how it has to be.


Title: RS:2 Questions
Post by: blackt on December 27, 2005, 06:44:06 PM
i know how it is  :wink:  i have been an active rs player (and alpha tester) for a least a year but then i had problems and a new pc and the mod faded out of my mind  :oops:

but now i found my way back :-D
but as you said:
its sad that you cant do all races with balancing them so you could play all of them... its just impossible. But it would be cool  8)


Title: RS:2 Questions
Post by: JEBUS on December 27, 2005, 07:01:53 PM
So wait the entire game is going to be player vs AI? I am lost now. If that is the case then it will be a future type Coop mod. Is there going to be any player vs player at all?


Title: RS:2 Questions
Post by: ChromeAngel on December 27, 2005, 09:00:25 PM
We will ahve a short poll on the game mode, once the setting is finalised.  Some of the modes we ahve shortlisted are copoperative, some are team vs team based.


Title: RS:2 Questions
Post by: Typheron on December 27, 2005, 09:02:37 PM
Actually it is not decidedm we have serveral game types for consideration that you will see on the 1st of january.

One version is Co-op, others are PvP and a few are a bit of both. You will have to wait for the full post on it, as its way more than i can list here and also dependant on the winner of the RS2 poll.


Title: RS:2 Questions
Post by: JEBUS on December 27, 2005, 09:21:51 PM
Quote from: "Typheron"
also dependant on the winner of the RS2 poll.


Well its ethier going to be orcs or nids.  I would love orcs.  Nid reminds me of starship troopers to much.


Title: RS:2 Questions
Post by: Wolf on December 27, 2005, 10:53:21 PM
depends how u make the gameplay, for xmas i asked my mummy n daddy to get me the new SST game, and i got it, yea i liked the game, but it never once reminded me of Nids v marines or 40k, 40k has a different atmosphere to SST, SST is either in a lil outpost or some sort of crummy base that allways gets overun, or in the bug hives, now for 40k u have the hole urban warfare, trenches, jungles, inside ships and stuff like that, also if u think bout it the SST marines are pussys (sorry for language) while 40k marines are the ebst of the best x 10


Title: RS:2 Questions
Post by: Stillyoung on December 28, 2005, 12:28:59 AM
I would have to go with orks, because you just don't see SMs in those kinds of encounters often besides the battle of McCragge, so it should be orks, since they would be more similar to an SM, and would have a equal chance of killing each other, Termagants could just be crushed by an Ultramarine's boot


Title: RS:2 Questions
Post by: JEBUS on December 28, 2005, 01:33:44 AM
Quote from: "Stillyoung"
I would have to go with orks, because you just don't see SMs in those kinds of encounters often besides the battle of McCragge, so it should be orks, since they would be more similar to an SM, and would have a equal chance of killing each other, Termagants could just be crushed by an Ultramarine's boot


Yeah people vs bugs about 80% the peopls win because they have airplanes, tanks, guns. While the "bugs or nids" just have claws, though they are the kings of close range they will always be non effective long ranged. But if they have a effective long range weapons...well...thats not a bug :D

If nids do go into RS2 than they better be uber bad asses like the Onos in Natural Selection. But better like an Onos on drugs, huge arms, thick thick skin, incredible speed, able to eat the marines ever faster.
But with Orks they have guns,tanks,etc. along with the SM.


Title: RS:2 Questions
Post by: blackt on December 28, 2005, 03:11:46 AM
on the other side orcs only would have a shabby armour which would basically mean that i guess every 3-4th boltershot would be capable of take out an orc.
its difficult to satisfy every fractions... the hardcore players want equal teams where each one has the chance to kill the other but the one with better reflexes wins... (quake, cs etc...).
While fluff fans want that 1 holy warrior of the emperor should be capable of taking out at least 5 incoming orcs with his bolters and then take at least 3 out in close combat... omg just think of 1 single terminator who could take out the whole waaaagh  :wink:

personally, i think if it goes like imperials vs orcs the imperials should be mainly guards and not space "uber" marines :D
at least in player vs player
guards have better firepower but will lose if orcs get in close combat.
nids would have incredible close combat and high speed and i think at least good firepower which would make them much stronger than orcs...


Title: RS:2 Questions
Post by: Wolf on December 28, 2005, 02:16:23 PM
im not a fluff person, but i do generally think that a SM v AI Nids wud be fun, not coz the 40k books say a SM cud take on an army but bcoz i think having a strong AI v a group of players wud be fun to create teamwork, it cud work clan wise, the clan amtch wud be the 2 clans split up on the map and do things there own way, the survivor ior the team who does the opbjective wins, not the same as PvP but its ok
ps. fluff is BS


Title: RS:2 Questions
Post by: JEBUS on December 28, 2005, 09:42:38 PM
Common one more person vote ORKS!!!!


Title: RS:2 Questions
Post by: migb on December 30, 2005, 12:13:21 PM
I say we balance the game after the actual board game.
There are enough "all players equal"-games out there already.

IF we took orks, I'd say Space Marines should be about twice as strong as orks, that means superior in ranged combat and about equal in close.
But the orks should have a fast respawn rate, and perhaps AI backup.

For balancing 'Nids, I'd say most of the team gets some specie that is infernior to a SM, but a few gets a Terminator-trashing über creature (Tyrant, Carnifex).
See other tread on how to decide who gets the strong creature.


Title: RS:2 Questions
Post by: Razielk on December 30, 2005, 12:26:55 PM
this is one of the frustrating things with RS on hl1, it got too anoying when you have to die 2 or 3 times just to kill one of the opposition, and it is quite significant if there are objectives to complete like CTF for example.  Both teams set out, say 8 a side, the marines wipe out the opposition on the way there, and again when they get there, then there is no catching them.

also it requires a different system to try and balance them, like giving them more spawns, but again in RS1 it didnt seem to work too well.  IMO the everything has a chance to kill anything else works quite well, we just need to play around with things untill it works right


Title: RS:2 Questions
Post by: migb on December 30, 2005, 01:28:08 PM
Forgive me for not just accepting the easy solution...  :wink:

But I just think that having the freedom to do (almost) anything with the mod, we really should try to think out of the box.

New suggestion: Having different number of players on each team. Auto-team balance needs to be on, and balance to 2 orks for each SM. Some will whine when they can't choose their favorite team, but one team is usually filled anyway, at least in NS.
And I don't mind dying often. Being a long time Unreal Tournament player, I often have both the higest frag AND death rate.

But anyway, it seems like Tyranids win, so Orks are really irrellevant. I think the best way to balance SM vs. 'Nids are to have lots of NPC Nid critters, then having the players controlling the larger creatures, that still are a bit weaker than the marines.
Then we got the feeling that SM are superior warriors (killing loads of lesser 'Nids), and that Tyranids are superior in numbers. And Nid players do have the opportunity to have a 1/1 death/frag rate, as Space Marines will often be injuried by the swarm.


Title: RS:2 Questions
Post by: Typheron on December 30, 2005, 01:53:50 PM
cough*synapse*cough


vote synapse when the time comes...


Title: RS:2 Questions
Post by: Wolf on December 30, 2005, 02:00:55 PM
synapse cud work, just 1 nid player (tyrant or warrior) and he can control all the nids, tell um where to go etc


Title: RS:2 Questions
Post by: Typheron on December 30, 2005, 04:12:49 PM
thats not exactly the synapse mode, the nid team gets more players but its in proportion to the space marines in the game.

Something like 3:1 with limitations on the type of brood you can spawn if the no of space marines is lower than this. A full write up of how its proposed to work will be shown alongside another pile of version based on other play styles on the 1st after the poll closes.


Title: RS:2 Questions
Post by: The Vastator on December 30, 2005, 11:24:34 PM
really really interesting Typh!


Title: RS:2 Questions
Post by: Zimran on January 05, 2006, 12:05:54 PM
Quote from: "Wolf"
.... SST is either in a lil outpost or some sort of crummy base that allways gets overun, or in the bug hives, now for 40k u have the hole urban warfare, trenches, jungles, inside ships and stuff like that, also if u think bout it the SST marines are pussys (sorry for language) while 40k marines are the ebst of the best x 10



well said wolf, with one flaw.....chaos marines are better ;)

cant wait to be shooting off nids climbing on walls and sprinting forward