Title: mapper here Post by: njsciontc on January 29, 2006, 04:41:03 PM I havent mapped in a while but i was wondering if you guys needed help with the hl2 mod , im willing to help and im messing around with hammer now, im going to create a marine building like structure and go from there ill post pics of it later on, but if you guys need any help with it im me on AIM
njsciontc im willing to put my free time into this mod Title: mapper here Post by: ChromeAngel on January 29, 2006, 08:05:30 PM Welcome njsciontc :D. We're aiming for a city based setting for the first release, so what we really need are civillian and religious buildings.
Preparing a pack of resources for mappers is the next step in our plan, with textures, props, prefabs and entities. Title: mapper here Post by: Alhaus on January 30, 2006, 12:28:51 AM I bagsy the testlab! :P
Title: mapper here Post by: Darknar on February 03, 2006, 07:33:05 PM i bagsy the test animals. haha althaus you have no tests subjects.
Title: mapper here Post by: DJ Arendee on February 19, 2006, 08:35:27 PM Do we have to make every texture custom? Or is it alright if we use the half life singleplayer and DM textures?
I map too and I could give you guys something if I ever get around to it, but Someone would have to update the map with the spawn and objective entities. (I'm real good with architecture as long as it doesn't have anything to do with programs other than hammer.) Title: mapper here Post by: ChromeAngel on February 19, 2006, 08:58:11 PM HL2 textures are fine. There are plenty of architectural textures that would not look out of place in and industrialised imperial world.
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