Title: Bug Reports Post by: Typheron on May 29, 2009, 07:00:17 PM Please report any graphical, sound or gameplay bugs in this thread.
One bug per post please, it will help us keep organized. Exploits should be reported privately to leader@40ksource.com to prevent further proliferation. Griefers should be reported to you server operator. Please read the whole thread before posting, someone else may have already reported the same issue. Reports should include a brief description of the issue, the steps to re-create it and screenshots or logs as appropriate. As this is a open Beta, there will be issues and with your help we can log them, fix them and make the game better. Title: Re: Bug Reports Post by: ChromeAngel on January 19, 2010, 10:25:43 PM The "Burning Bug" is a known issue with the EX Beta where the player starts hearing a crackling burning sound all the time.
There is no known set of steps to reproduce this issue. If you find a sequence to reproduce this bug please let me know. Remedy : restarting the server or changing the map has been known to fix this issue. Note: Appears to be a client-side bug, not all players hear it. The Carnifex scream attack seemed to shift the origin to where the last attack came from. Title: Re: Bug Reports Post by: ChromeAngel on January 19, 2010, 10:33:01 PM The "ALT-TAB HUD bug" is a known issue with the EX Beta where the player uses ALT-TAB to switch focus to another application, when the player switches back to EX the HUD elements are misaligned or unmasked.
Remedy : Changing map or reconnecting to the server will force the HUD to reset. Workaround : When multi-tasking run EX in windowed mode, this only seems to happen when playing full screen. Title: Re: Bug Reports Post by: ChromeAngel on January 21, 2010, 10:13:18 PM ++ Fixed in 6.20 by completely rebuilding the ragdoll and re-animatng the lictor ++ Title: Re: Bug Reports Post by: cowz with gunz on January 31, 2010, 12:05:23 AM I guess this really isn't a bug but It might qualify.
The bolter, not heavy bolter just the regular. If you hold you're reload button and first mouse button its kinda wierd, can't really explain. +++ For me this fires 1 shot then does a reload then repeats, this is what I would expect. Are you seeing something different? +++ Title: Re: Bug Reports Post by: cowz with gunz on January 31, 2010, 12:10:49 AM source sdk base bug.
I think this bug is when you don't have source sdk base installed, then you install it to play the game, it says you're playing source sdk base in the steam friends or steam chat. Not Exterminatus Title: Re: Bug Reports Post by: Synapse Creature Xthalis on January 31, 2010, 12:37:10 AM Graphical Bug:
This isn't a major issue, but during a game on thunderhawk me and some other tactical marines were on top of the building right in front of the thunderhawk. The whole right side of a heavy marine was black, and it was very strange looking. I don't know how it happened but I have only seen it once. Title: Re: Bug Reports Post by: Zaro27 on January 31, 2010, 01:27:07 AM The Walking Warrior bug. I was playing as a warrior and decided to hit the walk key (alt). My warrior slowed to a walk speed even after I let go of the walk button.
Workaround: Pressing ALT again does nothing, but sprinting fixes the problem. Resolution: This was fixed in the 5.01 patch. Title: Re: Bug Reports Post by: Typheron on January 31, 2010, 01:54:39 AM BUG: Not enough spawn points on huge servers results in people spawning out of the objective markers.
+++ Could be map and objective specific, do we know which maps and which objectives? +++ Its any map when theres more people spawning than there are spawn points, def. digsite, thunderhawk, hive as thats where i saw it happening. Title: Re: Bug Reports Post by: Milch on January 31, 2010, 08:32:07 PM The zoom bug
Pressing the zoom key after dying enables zoom and keeps it until pressing it again. Resolution: This was fixed in 5.02 Title: Re: Bug Reports Post by: ChromeAngel on February 02, 2010, 09:32:11 AM Blobby crosshair bug. In low texture mode the graphical crosshairs become difficult to use.
from Stick1000 on moddb. suggested fix: write procedural crosshairs to replace the bitmap graphics or just don't mimpmap the crosshairs. Resolution: Removed mipmapping from the HUD graphics in 5.02 Title: Re: Bug Reports Post by: Typheron on February 02, 2010, 01:44:05 PM BUG: Hive's final control point for the tyranids frequently breaks meaning they cannot cap the last part of it. It appears to be that the map is not ending on cap without the death of the entire other team, thus allow re-capping of objectives.
SUG: have the two final objectives lock out all others when there capped. Resolution: Make the final objective insta-win, rather than just capping the marines last objective. In 5.02[/url] Title: Re: Bug Reports Post by: ChromeAngel on February 02, 2010, 07:32:35 PM BUG: Carnifex cannot get past crates next to 2nd marine spawn on spacehulk
SUG: move crates. Title: Re: Bug Reports Post by: mikey on February 03, 2010, 11:16:35 AM When I started playing on a heavily populated server i found my ping to be quite high and lagging alot, found out my rate was set too low so i upped it and now problem sovled. also i found sometimes hl2 crashes during map switch but its no probs reloading game and reconnecting. but there may be a connection problem however i dont know if its server side or not.
map geometry, some tyranid classes cannot fit through some doorways or have to crouch down e.t.c just wondering if this has already been addressed. otherwise awesome mod, definantly in my top 5 i'll keep posting anything i notice. Title: Re: Bug Reports Post by: mikey on February 04, 2010, 03:42:37 PM Sound bugs
no matter how far away team mates or enemies are you can hear the attack from anywhere on the battlefield as if they are right next to you. kinda gives away a potential rush attack.. Title: Re: Bug Reports Post by: Typheron on March 28, 2010, 08:52:33 PM BUG: Thunderhawk - Tyranids are able to respawn continually after the final objective is captured.
Workaround: delete the SourceMods/EX/maps/soundcacheWorkaround: delete the SourceMods/EX/maps/soundcache/ folder (please PM me with confirmation this works)/ folder (please PM me with confirmation this works) BUG: Digsite has crippiling graphical lag now in the tyranid spawn area due to the new area being added. +++ Fixed in 5.04 +++ Title: Re: Bug Reports Post by: ed0R on March 29, 2010, 10:54:43 AM BUG: Thunderhawk - Marines are spawning in the spawn of the tyranids after pushing the button next to the hawk
BUG: Thunderhawk - If you climb the green boxes next to the fences (entrence to the inner map as a marine), u can fall behind them and get stucked. There is no way out any more. BUG: Switching to the desktop during a game moves your hud and your x-hair to the left side of the screen. But not everytime :S (Windows 7) Windows 7: After starting the game or during a mapchange the sound is turned low every time. You have to switch it manually. ++ One bug per post please ++ ++ Exploits should be reported by email ++ ++ Sounds like a duplicate of the "ALT-TAB Hud bug" (http://www.40ksource.com/common/smf/index.php?topic=832.msg5386#msg5386). Please read the thread for solutions before posting. ++ Title: Re: Bug Reports Post by: Typheron on March 29, 2010, 02:32:55 PM SUG: Spacehulk requires alternate routes thorugh the 2 final tyranid objectives (one for myself)
Title: Re: Bug Reports Post by: ChromeAngel on March 29, 2010, 10:18:33 PM Missing textures have been reported in Lycantium as of beta 5.02. I suspect a problem with the self extracting installer.
+++ Fixed in 5.03 +++ Title: Re: Bug Reports Post by: Typheron on May 24, 2010, 12:14:38 AM BUG: A fex trying to enter the marine base camp in spacehulk results in server wide lag if the marines are still defending the generator.
Title: Re: Bug Reports Post by: Stahlhagel on June 22, 2010, 10:14:20 AM The "Porngun" bug
3rd person melta heat effect shows a lot of red big "X" instead of the normal FX in 5.03 http://i99.photobucket.com/albums/l320/typheron/RS2-Exterminus/Testing/AlltheRED.jpg +++ Fixed in 5.04 +++ Title: Re: Bug Reports Post by: Stahlhagel on June 22, 2010, 10:16:10 AM bug: veteran chainsword combo has incorrect world model ( chainsword is small and hes holding it like a knife downwards, while he holds the plasma pistol by the muzzle. seems to be missing textures also )
*TYPH Edit* See here: http://i99.photobucket.com/albums/l320/typheron/RS2-Exterminus/Testing/ex_digsite0002.jpg http://i99.photobucket.com/albums/l320/typheron/RS2-Exterminus/Testing/ex_digsite0001.jpg +++ Fixed in 5.04 +++ Title: Re: Bug Reports Post by: Stahlhagel on June 27, 2010, 12:40:15 AM BUG: plasma sword combo still a bit buggy. while the pistol and sword are in place (and no textue miss on the world model) the chainsword is still undersized and small.
Title: Re: Bug Reports Post by: ChromeAngel on June 27, 2010, 06:21:11 PM Unable to spawn after changing map to ex_thunderhawk or ex_spacehulk. Affects any map that does not specify an initial objective for the teams in ex_gameplay.
+++ Fixed in 5.041 - Only the server needs to install this patch (http://www.40ksource.com/files/ex_beta_server_patch_5.041.zip) +++ Title: Re: Bug Reports Post by: Typheron on June 29, 2010, 10:07:48 PM BUG/SUG: The switch to open the door to the marine spawn on Digsite is not totally clear (due to it being in slight shadow inside the door). Stick a light above it to make it clear what it is.
Had a player trying to blow the door open cos he could not find the switch today. ++ Fixed in 5.5 ++ Title: Re: Bug Reports Post by: ChromeAngel on July 03, 2010, 09:33:49 PM Capless Carnifex Bug:
Carnifexes cannot USE anything (eg capture buttons) unless they are crouched, due to their collision boxes being larger than the range being checked by the USE command. +++Fixed in 5.05+++ Title: Re: Bug Reports Post by: ChromeAngel on July 03, 2010, 09:40:52 PM The ERRORNAME bug
When a player disconnects we see a white kill message for ERRORNAME +++Fixed in 5.05+++ Title: Re: Bug Reports Post by: minozake on August 08, 2010, 02:27:27 AM BUG: Team switch cannot be closed without selecting a team. Pressing the team switch key displays options 1, 2, 3, and ESC. ESC is supposed to cancel, but it only goes to the menus. One can close the menu by selecting the team they are on. This also closes option 3 (Learn about the teams), which is otherwise not closable.
++ Fixed in 5.5 ++ Title: Re: Bug Reports Post by: migb on August 13, 2010, 01:59:10 PM Infinite loop interface bug.
In team selection, to cancel selecting a team, press esc. If you press esc, the general valve menu show up. If you get rid of that, you're still in the team selection window. So basically you can't change your mind regarding changing team. I lost a carnifex over that one. ++Fixed in 5.5++ Title: Re: Bug Reports Post by: migb on August 15, 2010, 11:27:37 PM BUG: Chose Carnifex in Lycantium.
Then I guess I spawned inside a wall at the outpost. Couldn't move at all, I guess the marines who were running all over the place couldn't see me, since they didn't try to shoot me. Trying to walk, sprint and attack activated the sound effects, but no visible effects. Tried "changing team" staying tyranid, but this didn't help. Had to change to SM to fix the problem. I got a screenshot, comming up when I find somewhere online to drop it. ++ This sort of things usually result from the server having more players than there are spawn points. The standard maps are only built to support 8 players per team. ++ Title: Re: Bug Reports Post by: Loxn on December 02, 2010, 03:25:52 PM bug: if you left + right click together you hit slower and shoot faster as normal
+++ Is this with all weapons or a specific one? +++ Title: Re: Bug Reports Post by: silveralen on January 23, 2011, 07:17:41 PM bug: Marines occasionally spawn as Tyranid Warriors. Happened three times in about 3 hours of playing with 10-20 people. The Warrior still counts as a Space Marine, and can attack Tyranid. Possibly a failed attempt at auto-balance, some people seemed to have seen it before but I didn't see it on the forums.
Title: Re: Bug Reports Post by: ChromeAngel on February 06, 2011, 11:15:10 AM Since Beta 5.5 the marine Knife doesn't play it's first person attack animation when it hits.
++ Fixed In Alpha 5.93 ++ Title: Re: Bug Reports Post by: ChromeAngel on February 06, 2011, 11:17:17 AM Kill notices do not appear in the second or successive game.
+++ Unable to reproduce this bug under test conditions. If you have more information about this bug please send me a PM. Current theory is some combination of CozWorld plug-ins are swallowing the death messages. +++ Title: Re: Bug Reports Post by: WangTangManPro on September 09, 2011, 03:34:40 PM For the Veteran Class if your Plasmapistol is emty you cannot switch back to melee / pistol
++ Fixed In Alpha 5.93 ++ Title: Re: Bug Reports Post by: ChromeAngel on November 13, 2011, 01:03:03 PM When zooming the view model appears to be flipped to the top-left, this is most obvious with the knife
http://steamcommunity.com/profiles/76561197980570034/screenshot/632982837623261645?tab=public +++ Fixed in Alpha 6.11 ++ Title: Re: Bug Reports Post by: Valvatorez Jr.Commissar on January 13, 2012, 06:30:46 AM How Chrome, did you fix the yellow shadows on the new version of Dig site yet?
http://cloud.steampowered.com/ugc/594707594646455922/DB617A7B6F6C986828559557973072F136F5D161/ (http://cloud.steampowered.com/ugc/594707594646455922/DB617A7B6F6C986828559557973072F136F5D161/) :D +++ Digsite uses an ambient light setting to specify the brightness and color of the darkest lighting in the map, the yellow shadows were produced by setting the ambient light to a yellow hue to match t he sky light, changing it to a blue hue made them look more naturally shadow like. +++ Title: Re: Bug Reports Post by: Dark Marine on March 26, 2012, 01:58:15 PM In version 6.09 I notice on the map Ichar IV that the gate in the warehouse dont open, when the tyranids capture this point. I mean the gate in direction of the tyranid spawnzone.
++Fixed in alpha 7.53++ Title: Re: Bug Reports Post by: ChromeAngel on April 30, 2012, 08:59:36 PM Beta 6.20
Doors with proximity sensors closing more than their height. Occurrences: ex_hive Door to the pipe objective room ex_digsite Outpost's "fex friendly" door (server skulls can set it off here) Bunker door into the Tyranid expanse ex_ichar_iv Garage door to landing pad Warehouse door to middle area Title: Re: Bug Reports Post by: Valvatorez Jr.Commissar on August 16, 2012, 03:34:29 AM Found at least two bugs while playing Alpha 6.32 today. The Lictor clips with glass and the Termi has an inaccurate ammo counter. Might need to view the pictures full size.
(http://cloud-2.steampowered.com/ugc/1137411004669186381/A8A0D87CF74A212A310D49D1CE4C0060A8340194/) (http://cloud-2.steampowered.com/ugc/1137411004669185794/911E44C5DF8930ED76AF437525A865BF0A04F601/) Title: Re: Bug Reports Post by: Typheron on August 17, 2012, 12:14:33 AM BUG: there is a stuck spot in the spawn point for the nids in ex_ichar, its between the spore pod and the cavern wall in front of it, a genestealer can easily get stuck down there and cannot jump out due to the walls.
++Fixed in Alpha 7.53++ Title: Re: Bug Reports Post by: ChromeAngel on September 18, 2013, 10:01:48 PM Oolon reports looping sounds when charging the plasmagun and leaving zoom.
++Fixed in Alpha 7.53++ Title: Re: Bug Reports Post by: ChromeAngel on October 09, 2013, 09:28:49 PM Dances with Plasmaguns reports the BP & CS combo has no reload sound.
++Fixed in Alpha 7.53++ Title: Re: Bug Reports Post by: ChromeAngel on October 13, 2013, 10:32:05 PM Flamer and Melta gun particle systems stay on if they are active when the player dies.
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