40K Source

Exterminatus - Rival Species 2 => Contributions => Topic started by: DecapitateD on July 18, 2009, 04:50:22 AM



Title: trouble making a map
Post by: DecapitateD on July 18, 2009, 04:50:22 AM
when i launch exterminatus hammer editor from source SDK and i start a new one i dont get a grid like i do with other games i just get four black screens anyone now why this is happening and how i can fix it? btw love it mod


Title: Re: trouble making a map
Post by: ChromeAngel on July 18, 2009, 09:18:05 AM
Hi DecapitateD,

No grids eh?  That sounds like it could be a general Hammer issue with the Orange Box version of the engine, try the Valve Wiki (http://developer.valvesoftware.com/wiki/Main_Page).   If not that it could be a problem with the GameConfig.txt , but that would usually cause other symptoms.  Double check the GameConfig.txt , make sure you replaced all the $ placeholders.

Map Development Kit Manual (http://manual.40ksource.com/index.php5?title=Map_Development_Kit)


Title: Re: trouble making a map
Post by: DecapitateD on July 18, 2009, 04:02:06 PM
when i read the MDK tutorial a 2nd time i saw that it says that i should find exterminatus under half life 2 episode 1 but i find it under orange box i think this is my problem how do i fix this?

edit: nvm i had the extra text in the wrong gameconfig problem resolved.


Title: Re: trouble making a map
Post by: DecapitateD on July 18, 2009, 09:10:39 PM
For some reason hammer wont let me run the map First it says that windows cannot find the file specified then it says that a different version of FS is already in use. Can some1 help me ive already tried to solve this but to no avail

sry but i get lots of comp problems :(


Title: Re: trouble making a map
Post by: ChromeAngel on July 18, 2009, 10:52:50 PM
A few questions, sorry of they seem pedantic, but I dont know how much mapping experience you've had.

1) Have you compiled the map?
2) Did it compile successfully? (read the compile log)
3) Once compiled did it get copied to the right place? ( sourcemods/ex/maps/yourmapname.bsp)

"a different version of FS is already in use" sounds ominous... reboot?


Title: Re: trouble making a map
Post by: DecapitateD on July 19, 2009, 12:15:29 AM
meh it auto compiles when i run it for first time usually but i dunno how to do it manually :( how i do that? btw it isnt compiled in the folder you specefied. btw were should i save the map in vmf form maybe thats why it doesnt work? It says that ex_gameplay is leaking and i dont know why.


Title: Re: trouble making a map
Post by: ChromeAngel on July 19, 2009, 11:50:13 AM
By default Hammer should be saving your map as a VMF in SourceMods\ex\mapsrc\ , I think it does this automatically when you compile (F9).  When you compile the map it builds the BSP for your map in that same folder, before moving it to SourceMods\ex\maps\ at the end of the compile.

There are plenty of tutorials on the web that can help you fix a leak better than I can, but I like to start by viewing the point file (Map->Load Pointfile).


Title: Re: trouble making a map
Post by: DecapitateD on July 19, 2009, 02:54:52 PM
** Executing...
** Command: "C:\Program Files\steam\Steamapps\shortrounduk\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "C:\Program Files\steam\SteamApps\SourceMods\ex\" "C:\Program Files\Steam\steamapps\SourceMods\ex\mapsrc\ex_underground"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: C:\Program Files\steam\SteamApps\SourceMods\ex\materials
Loading c:\program files\steam\steamapps\shortrounduk\sourcesdk\bin\ep1\Files\Steam\steamapps\SourceMods\ex\mapsrc\ex_underground.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity ex_gameplay (-777.00 -119.47 7.57) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0, -2048.0, -16.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0, -1024.0, -16.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -1536.0, -16.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0, -1536.0, -16.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (25531 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 36 texinfos to 27
Reduced 2 texdatas to 2 (49 bytes to 49)
Writing c:\program files\steam\steamapps\shortrounduk\sourcesdk\bin\ep1\Files\Steam\steamapps\SourceMods\ex\mapsrc\ex_underground.bsp
0 seconds elapsed

** Executing...
** Command: "C:\Program Files\steam\Steamapps\shortrounduk\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "C:\Program Files\steam\SteamApps\SourceMods\ex\" "C:\Program Files\Steam\steamapps\SourceMods\ex\mapsrc\ex_underground"

Valve Software - vvis.exe (Nov  8 2007)
2 threads
reading c:\program files\steam\steamapps\shortrounduk\sourcesdk\bin\ep1\files\steam\steamapps\sourcemods\ex\mapsrc\ex_underground.bsp
reading c:\program files\steam\steamapps\shortrounduk\sourcesdk\bin\ep1\files\steam\steamapps\sourcemods\ex\mapsrc\ex_underground.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\shortrounduk\sourcesdk\bin\ep1\files\steam\steamapps\sourcemods\ex\mapsrc\ex_underground.prt


** Executing...
** Command: "C:\Program Files\steam\Steamapps\shortrounduk\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters:  -game "C:\Program Files\steam\SteamApps\SourceMods\ex\" "C:\Program Files\Steam\steamapps\SourceMods\ex\mapsrc\ex_underground"

Valve Software - vrad.exe SSE (Nov  8 2007)
----- Radiosity Simulator ----
2 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file C:\Program Files\steam\Steamapps\shortrounduk\sourcesdk\bin\ep1\bin\lights.rad.
Loading c:\program files\steam\steamapps\shortrounduk\sourcesdk\bin\ep1\files\steam\steamapps\sourcemods\ex\mapsrc\ex_underground.bsp
No vis information, direct lighting only.
593 faces
196920 square feet [28356600.00 square inches]
0 displacements
0 square feet [0.00 square inches]
2 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0169 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                   1/1024           48/49152    ( 0.1%)
brushes                 73/8192          876/98304    ( 0.9%)
brushsides             438/65536        3504/524288   ( 0.7%)
planes                 158/65536        3160/1310720  ( 0.2%)
vertexes               974/65536       11688/786432   ( 1.5%)
nodes                  315/65536       10080/2097152  ( 0.5%)
texinfos                27/12288        1944/884736   ( 0.2%)
texdata                  2/2048           64/65536    ( 0.1%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                  593/65536       33208/3670016  ( 0.9%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces              249/65536       13944/3670016  ( 0.4%)
leaves                 317/65536       10144/2097152  ( 0.5%)
leaffaces              697/65536        1394/131072   ( 1.1%)
leafbrushes            133/65536         266/131072   ( 0.2%)
areas                    2/256            16/2048     ( 0.8%)
surfedges             3786/512000      15144/2048000  ( 0.7%)
edges                 2124/256000       8496/1024000  ( 0.8%)
LDR worldlights          2/8192          176/720896   ( 0.0%)
HDR worldlights          0/8192            0/720896   ( 0.0%)
waterstrips             69/32768         690/327680   ( 0.2%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices           909/65536        1818/131072   ( 1.4%)
cubemapsamples           0/1024            0/16384    ( 0.0%)
overlays                 0/512             0/180224   ( 0.0%)
LDR lightdata         [variable]      518108/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]           0/16777216 ( 0.0%)
entdata               [variable]        3542/393216   ( 0.9%)
LDR leaf ambient       317/65536        7608/1572864  ( 0.5%)
HDR leaf ambient         0/65536           0/1572864  ( 0.0%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/1278     ( 0.1%)
pakfile               [variable]       10022/0        ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics               [variable]       25531/4194304  ( 0.6%)
==== Total Win32 BSP file data space used: 681473 bytes ====

Total triangle count: 1604
Writing c:\program files\steam\steamapps\shortrounduk\sourcesdk\bin\ep1\files\steam\steamapps\sourcemods\ex\mapsrc\ex_underground.bsp
0 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\SourceMods\ex\mapsrc\ex_underground.bsp" "$C:\Program Files\steam\SteamApps\SourceMods\ex\maps\ex_underground.bsp"

The command failed. Windows reported the error:
  "The system cannot find the file specified."

it says that ex_gameplay has leaked even when ive deleted it or moved it out of the void.

it seems that hammer still thinks an ex_gameplay i left it the void by accident is still there becuase thats were the coordinates lead.


Title: Re: trouble making a map
Post by: Typheron on July 19, 2009, 08:58:46 PM
quick one, it looks like your compiel programs are incorrectly set up as well, might wanna check that one in options.

If you want, send your current map file (the VMF) to my e-mail (typheron@hotmail.com) and ill give it a look and see why its reporting the lost ex_gameplay.


Title: Re: trouble making a map
Post by: MachineGoat on July 19, 2009, 09:30:44 PM
One dirty method for finding leaks in maps is to use the big block method. Just cover your map with a brush block in an area where you think your leak might be. If your map compiles OK, make the block smaller and recompile. Do this until you've found your leak. Also it is a good idea to avoid the very edges of the mapping area(the edges of the grid) while mapping.


Title: Re: trouble making a map
Post by: DecapitateD on July 19, 2009, 09:57:58 PM
is ok i fixed that i have a new problem now (was just a messed up origin)


Title: Re: trouble making a map
Post by: Typheron on July 19, 2009, 10:27:46 PM
replied to your e-mai, any other issues you can either ask here, or mail me directly.


Title: Re: trouble making a map
Post by: DecapitateD on July 20, 2009, 12:34:07 AM
k im going to remake the map from scratch and not repeat any mistakes ty for ur help

** Executing...
** Command: "C:\Program Files\steam\Steamapps\shortrounduk\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "C:\Program Files\steam\SteamApps\SourceMods\ex\" "C:\Program Files\Steam\steamapps\shortrounduk\sourcesdk\bin\ep1\files\steam\steamapps\sourcemods\ex\mapsrc\ex_complex"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: C:\Program Files\steam\SteamApps\SourceMods\ex\materials
Error opening c:\program files\steam\steamapps\shortrounduk\sourcesdk\bin\ep1\Files\Steam\steamapps\shortrounduk\sourcesdk\bin\ep1\files\steam\steamapps\sourcemods\ex\mapsrc\ex_complex.vmf: File c:\program files\steam\steamapps\shortrounduk\sourcesdk\bin\ep1\Files\Steam\steamapps\shortrounduk\sourcesdk\bin\ep1\files\stea, line 1: No such file or directory.


** Executing...
** Command: "C:\Program Files\steam\Steamapps\shortrounduk\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "C:\Program Files\steam\SteamApps\SourceMods\ex\" "C:\Program Files\Steam\steamapps\shortrounduk\sourcesdk\bin\ep1\files\steam\steamapps\sourcemods\ex\mapsrc\ex_complex"

Valve Software - vvis.exe (Nov  8 2007)
2 threads
reading c:\program files\steam\steamapps\shortrounduk\sourcesdk\bin\ep1\files\steam\steamapps\shortrounduk\sourcesdk\bin\ep1\files\steam\steamapps\sourcemods\ex\mapsrc\ex_complex.bsp
Error opening c:\program files\steam\steamapps\shortrounduk\sourcesdk\bin\ep1\files\steam\steamapps\shortrounduk\sourcesdk\bin\ep1\files\steam\steamapps\sourcemods\ex\mapsrc\ex_complex.bsp

** Executing...
** Command: "C:\Program Files\steam\Steamapps\shortrounduk\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters:  -game "C:\Program Files\steam\SteamApps\SourceMods\ex\" "C:\Program Files\Steam\steamapps\shortrounduk\sourcesdk\bin\ep1\files\steam\steamapps\sourcemods\ex\mapsrc\ex_complex"

Valve Software - vrad.exe SSE (Nov  8 2007)
----- Radiosity Simulator ----
2 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file C:\Program Files\steam\Steamapps\shortrounduk\sourcesdk\bin\ep1\bin\lights.rad.
Loading c:\program files\steam\steamapps\shortrounduk\sourcesdk\bin\ep1\files\steam\steamapps\shortrounduk\sourcesdk\bin\ep1\files\steam\steamapps\sourcemods\ex\mapsrc\ex_complex.bsp
Error opening c:\program files\steam\steamapps\shortrounduk\sourcesdk\bin\ep1\files\steam\steamapps\shortrounduk\sourcesdk\bin\ep1\files\steam\steamapps\sourcemods\ex\mapsrc\ex_complex.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\shortrounduk\sourcesdk\bin\ep1\files\steam\steamapps\sourcemods\ex\mapsrc\ex_complex.bsp" "$C:\Program Files\steam\SteamApps\SourceMods\ex\maps\ex_complex.bsp"

The command failed. Windows reported the error:
  "The system cannot find the file specified."
well it still wont run i put in a cubemap and made sure there were no overlaps(there is only 1 room) and it still wont run


Title: Re: trouble making a map
Post by: DecapitateD on July 20, 2009, 05:42:51 AM
I was wondering if there is anything else u need help with that i can learn in 1 day like i did with mapping? :D


Title: Re: trouble making a map
Post by: MachineGoat on July 20, 2009, 08:31:21 AM
Here's your problem:
Error opening c:\program files\steam\steamapps\shortrounduk\sourcesdk\bin\ep1\Files\Steam\steamapps\shortrounduk\sourcesdk\bin\ep1\files\steam\steamapps\sourcemods\ex\mapsrc\ex_complex.vmf

Worldcraft/Hammer is for some reason trying to search for the .vmf from a wrong path. So check your paths again.


Title: Re: trouble making a map
Post by: ChromeAngel on July 20, 2009, 09:06:33 AM
I think you left on of the $ signs in the GameConfig file, check your BSPDir setting.
Quote
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\SourceMods\ex\mapsrc\ex_underground.bsp" "$C:\Program Files\steam\SteamApps\SourceMods\ex\maps\ex_underground.bsp"

The output of RAD looks wrong too, but the input parameters look OK to me.  Ideas anyone?
Quote
Total triangle count: 1604
Writing c:\program files\steam\steamapps\shortrounduk\sourcesdk\bin\ep1\files\steam\steamapps\sourcemods\ex\mapsrc\ex_underground.bsp
0 seconds elapsed

Quote
it seems that hammer still thinks an ex_gameplay i left it the void by accident is still there becuase thats were the coordinates lead.
The pointfile wont be re-created until next time you compile, then you need to unload the old one from hammer and reload the new one.


Title: Re: trouble making a map
Post by: DecapitateD on July 20, 2009, 04:22:52 PM
nvm I FINALLY GOT IT TO WORK FINALLY


Title: Re: trouble making a map
Post by: DecapitateD on July 21, 2009, 06:53:48 AM
pls some1 start hammer (exterminatus version of course) go to tools and options (at the bottom) and go to build programs and then look at the top game executable file and some1 pls reply and tell me exactly what it says.