Title: Chaos Space Marines? Post by: Chaos God Tzeentch on February 18, 2006, 08:27:21 PM Hey, I just found the way to this mod, looks pretty promising though its in a very early stage.
So it's Ultramarines vs. Tyranids now, well ok not the Armies I personally prefer, so is there any chance of including Chaos Space Marines - maybe in a later Release? Title: Chaos Space Marines? Post by: Razielk on February 18, 2006, 10:20:57 PM Welcome!
Technically it is possible that we could add chaos or any other army, although it wont be any time soon because we are going for quality over quantity in exterminatus. With RS1 there was alot of time dedicated to putting new content in the form of new teams and the gameplay suffered because of it. Because of this only the 2 teams - marines and tyranids are planned, but they are being to be done to the very best of our abilities :) Title: Chaos Space Marines? Post by: migb on February 18, 2006, 10:33:41 PM I suggested making a FAQ earlier.
People said it was too soon. Is it time for a FAQ now, perhaps? Title: Chaos Space Marines? Post by: Maltesefalcon on February 19, 2006, 06:31:52 AM Choas with Tyranids would be nuts Daemons verse Hive Tyrants, wonder who would win
Title: Chaos Space Marines? Post by: Eltharyon on February 19, 2006, 12:54:46 PM a stickied "read first before posting" with important FAQ wouldn't hurt
Title: Chaos Space Marines? Post by: Typheron on February 19, 2006, 07:18:06 PM yes, perhaps its time for a FAQ at last.
but to answer the question. No, never, aint gonna happen for the above reasons. want more thna one race? go to: www.rivalspecies.com Title: Chaos Space Marines? Post by: DJ Arendee on February 19, 2006, 08:32:36 PM Personally, I'm all chaossed out. They have been the focus of almost every single WH40k game to date, except for space hulk. Plus, they're just like space marines, with a little more magic and nastiness involved. I don't think they make a very good enemy. We should focus on the other armies, such as tyranids, necrons, tau, dark eldar, and maybe orks.
The necrons in Dawn of war were bad@$$! Title: Chaos Space Marines? Post by: Razielk on February 19, 2006, 08:51:09 PM Quote We should focus on the other armies, such as tyranids, necrons, tau, dark eldar, and maybe orks. not a chance in RS2 :P if you want all of these RS1 is there, we are aiming to have marines and tyranids ONLY. We did have a vote and many a discussion on what teams to use and these ones came out on top :wink: Title: Chaos Space Marines? Post by: Wolf on February 19, 2006, 08:58:26 PM well the imperium was kinda forced on us ^^, its was imperium v chaos, imperium v nids etc, we never got to choose which part of the imperium :(
Title: Chaos Space Marines? Post by: Razielk on February 19, 2006, 10:08:56 PM Nope even the marines were voted for! A poll in the RS1 forum a while ago proved that marines are were a total must have for RS2! The results meant that we had to have them or a hell of a lot of people were going to be disapointed!
Title: Chaos Space Marines? Post by: The Vastator on February 20, 2006, 09:20:49 PM there is NO Warhammer 40k game without Space Marines! :D
Title: Chaos Space Marines? Post by: Typheron on February 20, 2006, 09:35:20 PM necromunda.
nuff said. Title: Chaos Space Marines? Post by: Alhaus on February 20, 2006, 10:35:35 PM Goramorka
Title: Chaos Space Marines? Post by: The Vastator on February 20, 2006, 11:27:46 PM hey, I wanted to say that SM are the "symbol" of WH40k :P
Title: Chaos Space Marines? Post by: migb on February 23, 2006, 03:22:43 PM Quote from: "The Vastator" hey, I wanted to say that SM are the "symbol" of WH40k :P But it was not what you said. Expect people to disagree when you say something else than what you want to say :wink: Title: Chaos Space Marines? Post by: The Vastator on February 23, 2006, 08:33:19 PM you now, it's difficult to explain things in a foreign language. Worse than that, it's even more difficult to explain things in a foreign language using a forum and not talking :D
Title: Chaos Space Marines? Post by: migb on February 23, 2006, 10:39:49 PM Sure, I'm not blaming you 8)
Title: Chaos Space Marines? Post by: Darknar on February 24, 2006, 06:28:23 PM i would of liked something along the lines of necromunder or inquisitor. but mordime would of been cool. now the itans would of been cool but too much like starsige and mechwarrior whitch is out of fasion at the moment. but gothic using HL:S engine would of been a chalaenging alternative
Title: Chaos Space Marines? Post by: migb on February 24, 2006, 08:08:25 PM Yeah, my favorite 'If I would make a MOD'-idea is an Inquisitor mod.
I would love to have the depth and roleplay aspect of the TT game, letting people evolve their models with psycic powers, battle injuries and such, while still keeping the game balanced. And have some complex objectives, often with several battle groups fighting each other. The reason I haven't suggested Inquisitor battle groups as race is that this mod seemed from the start to be aiming at a straight fighting-game, more than a roleplay-thingy. :roll: Title: Chaos Space Marines? Post by: Darknar on February 24, 2006, 08:13:48 PM maby someone out there will make a submod for this mod. or even better they could contribute to this mod. although seeing a few submods out there would be funky,
oh and see the 40k disscussions for nice looking models(mine) :D Title: Chaos Space Marines? Post by: Typheron on February 24, 2006, 09:36:06 PM theres a inquisition styled mod out there aleready, although they aint getting far with it last time i checked.
Title: Chaos Space Marines? Post by: Darknar on February 24, 2006, 09:47:30 PM i thinki have seen that mod. its mainly maps and a few weapon amination changes, looks a bit like its dead at the moment but still maby they will get back to it.
Title: Chaos Space Marines? Post by: zombie223 on August 17, 2006, 01:07:27 AM chaos space marines should be added because they are the arch enemy of the space marines
so not including them is crime against the imerium. Title: Chaos Space Marines? Post by: Wolf on August 17, 2006, 01:53:30 AM so lol? i dont have my arch enemy in everything i do, chaos v SM would be boring and simple, to simple, so simple it wud be unpopular, same guns, same armor, same bla bla bla, with nids and marines, u get to totally dif fighting styles that can be altered to make a unique source mod that no1 has ever seen before and goes oo wow, shinyness coz its all brand new and plays it until he dies bcoz he forgot to go the toilet he loved it so much *breathes* also, no1 will ahve eva seen nids ingame before, unless theyve played the DoW mod, but i dont think thats finished yet, last time i checked, it jsut had stealers, in allmost every 40k game i can think of, there is chaos, the only exception is final liberation, ok but SM are in evry game to u say, but they are GW 40k main selling point, the ultimate soldiers, they are buff, well armed and armoured, alot of things a normal person isnt, they are kewl, even if i dislike their popularity, they are in evrything to do with 40k coz without them there is no 40k, it would of crashed and burned like starship troopers 2, crashed burned and buried in a cow pie of unspeakably runnyness *breathes* and thats my 2 cents. 8)
ps. sorry bout spelling, im tired... yea...yea... dont u give me that look :shock: :evil: stop looking at me. yesh u, u kno wen uve been tango'd Title: Chaos Space Marines? Post by: The Vastator on August 17, 2006, 03:13:16 PM Quote chaos v SM would be boring and simple, to simple, so simple it wud be unpopular, same guns, same armor, same bla bla bla, with nids and marines, u get to totally dif fighting styles that's the point. Why using SM? Because THEY ROCK (and f**k the Imperial Guard :P ) +++Mind your language+++ Title: Chaos Space Marines? Post by: Darknar on August 17, 2006, 06:46:18 PM CSM are crappy, chaos cultests all the way after the nids pawn the SM's
Title: Chaos Space Marines? Post by: migb on August 17, 2006, 08:38:58 PM Zombie, this is a discussion we have already had.
And a long one it was. Since the team is quite small, it would be foolish to do more than 2 races, especially as this is (more or less) the sequel to a mod that broke it's neck on too many races. If you want to know just why the Nids won out, check old forum posts. Title: Chaos Space Marines? Post by: Storm-wolf on August 18, 2006, 02:25:07 PM I played RS1 long ago, when there was not so many races i think. We could play marines (black templars), eldars and chaos SM. That was quite good. I think we must find the right balance for the number of species.
Two races can seem a bit too few, but we'll see anyway. When you play counter strike you only have 2 : terro's and CT's... And they are very similar actually. But in the end, you still get much fun playing cs. I just can't wait to play tyranids. I guess they'll be very fast and that they be able to make quite long jumps... At least for some of them. So that is just gonna be very cool. Lets start with two races, we'll see afterwards. Title: Chaos Space Marines? Post by: mango on August 27, 2006, 03:27:46 AM Quote from: "Razielk" Quote We should focus on the other armies, such as tyranids, necrons, tau, dark eldar, and maybe orks. not a chance in RS2 :P if you want all of these RS1 is there, we are aiming to have marines and tyranids ONLY. We did have a vote and many a discussion on what teams to use and these ones came out on top :wink: but how do i pwn everyone with an eavy shoota now? *sobs* yes fulgrim and the others i pwnt a wraithlord single handedly without dieing you saw it this further proves i am your god and u must love me and give me cookies :D Title: Chaos Space Marines? Post by: Typheron on August 28, 2006, 10:50:27 PM Tad off topic there...
Title: Chaos Space Marines? Post by: migb on August 30, 2006, 05:38:59 PM Just agree with him Raz, give him his cookies, and we'll wait for that nice blue van with the friendly people in white to talk to him...
Title: Chaos Space Marines? Post by: Khargoth on September 03, 2006, 10:32:37 AM Well, I don't disagree with the Nids vs. Marines vote, because I want to see a good 40k mod for Source, and so far this has shapen up to be the best. But there is the question; what happens when you've perfected the gameplay for Nids vs SM? I mean sure, you can add new maps and possibly gametypes, but on a fundamental basis it will still be the same gameplay with different objectives. Now, I agree that it would not be appropriate to add all the races, as that's just introducing the same gameplay style with new skins, which is overall a waste of time. However, I believe that eventually effort should be placed towards introducing other races and finding ways to make them a unique playing experience.
I think the mods/admin are making a rather rash move telling everyone "There won't be other races, so stop asking.", because that dissapoints people and probably discourages them from even trying the mod. Why not say "Sure, we'll make another species if you can tell us how to make it a unique gaming experience instead of another SM army?" Let people put up their ideas and suggestions for gameplay for other races. Put it all on the backburner so that when you do finish the 'nids and SM, and the game starts to feel stale, you've got a big ream of info to dig into for ideas, saves you the time and effort of doing the noggin scratching for new content! Title: Chaos Space Marines? Post by: Typheron on September 03, 2006, 11:38:01 AM Rash, i would disagree.
We spend the better part of 4 months arguing, discussing and deciding on the team situaion and the following still applies: #1 were a small team, very small in fact compared to most mods. Its unfeasable that we could add other races as the time and effort required would be large. #2 making such a statement stops the most annoying thing about making a 40k mod stop. That is fanboyism. We have seen it all before on RS1, uyou get a thread that basically goes "screw(insert race A already half made) i want teh awesomez of (insert race B) tehy are roxxor and better, add them now" Our general hatred of this type of post was one of the main considerations about only haveing a limited set of races. #3 - force of conviction, we will invite everyone to comment on the proceedings once the 1st alpha has been released and played for a bit. It stops us being distracted by other issues in the mod. Mainly that we dont get user submissions or our own model team creating stuff for other races and then having another RS situation where a lot of time has been used to make nice models for stuff and there never gonna be in game. We cannot afford to spend time doing stuff like that since as i said the team is too small. #4 - RS1 is still in development and will have everyone else in it, all but a few models are done and they just need implimented into the game when Bahl has the time. You want orks, play RS1, you want necrons play RS1 (eventually). RS1 will be far more stable and complete than rs2 for some considerable time anyways, and everyone can normally play half life on a machine these days while the source engine can still be too much for some. This decision is by no means rash, we all want to see and play alll the races in 40k but realistically, short of our mod tem becoming considerably bigger the outcome will be nids Vs ultras with some IG for the forseeable future. Title: Chaos Space Marines? Post by: Neoviper on September 22, 2006, 07:27:29 AM more races at SOME point would be good. not necessarily before the mod finishes, or even soon after it finishes. when the game is balanced, there should at least be a poll for a new race.
This is only a small dash of fanboyism here, but orks a pretty unique race, extreme close combat, bad range, but relatively tough. its kind of similar to tyranids, but instead of the well greased CC machine the tyranids seem to make, orks are a bit more of a get in there with enough players, and no gigantic things like carnifex's. i think that could reflect into this game well if there was the same followbot kind of thing that was in rs1, but with a limit higher than one per spawn. Just for the record, this is all opinion, and not even valid opinion at that. right now all thats gonna be going in has been confirmed as marines and tyranids. Title: Chaos Space Marines? Post by: Typheron on September 22, 2006, 10:16:17 AM this has been addressed in the thread you created, although ill add that the instant you add aonther race you unbalance everythign you have done.
seen it several times in the RS1 alphas. Title: Chaos Space Marines? Post by: Wolf on September 22, 2006, 01:35:33 PM allthough i love nids and marine bashing, id rather the game finished before maybe more races, even tho another race cud be kewl, i can forsee the problem, the problem will be who gets voted in, we might see a band of fanboys join the forum just as the word new army is announced, they will vote who they want, and bugger of before the races the race they voted is done, allthough im pretty sure the team cud make any race awesome, but i jsut dont want to see somethign that is basic like chaos marines v marine... oo i bet my bolter can beat ur bolter. poeple uwd have to think carefully about wot they want, and not just go for their TT army, coz in the voting stage, the future of the game is decided, it can make or break the game.
Allright, i love imperial guard, im a storm trooper fanatic, but i dont think theyll be a great addition to the game, theres allready PDF and plus, the marines can fight them, so its all on nids. (/rant end) Title: Chaos Space Marines? Post by: Typheron on September 22, 2006, 07:29:05 PM the other major issue is that once you say "yeh we will add this race" everyone demands their fav, since you already did another.
this is the point where the dev team gets mightly pissed off and we dont want that. Title: Chaos Space Marines? Post by: Wolf on September 22, 2006, 11:25:56 PM you wont like me when im angry :evil: *turns a hint of lime* ah crap, it didnt work properly
Title: Chaos Space Marines? Post by: Khargoth on October 06, 2006, 09:44:35 AM Jeez, regular visitor I am :P
I appologise for giving you the wrong idea, I did mean that you should consider adding other races when you've finished and tweaked the current races and gameplay of RS2. I also agree with the problem of fanboys and unbalancing the gameplay, and as I said you should ask anyone who brings up these issues how they'd propose to keep the game balanced and provide a fresh experience with their wanted race. If they can, well, saves you some work; if they can't and gripe, I'll be one of the first to tell them to shut up. But yeah, I'm all for sticking with SM vs Nids at this time, btw the SM models are looking amazing, keep it up, GO NOW! Title: Chaos Space Marines? Post by: migb on October 07, 2006, 04:50:13 PM I think that adding a new race should not just be a matter of throwing in some new content, but to build a new game.
This can be done in 3 ways: - Make a new game-mode, so one game-mode is SM vs. Nids, the other is SM vs. Chaos. - Make a new mod, isolated from Exterminatus, re-using models and parts of the coding. - Let some other team use models and code to make a new mod with another race. The idea behind keeping things seperated is that you won't experience those map-rotations where you go from playing SM-Nid (balanced) to SM-Chaos (unbalanced). Plus, it might be easier for the team to explain to the public why they don't "just add that race". Title: Chaos Space Marines? Post by: Wolf on October 07, 2006, 10:12:02 PM if it was to be done also, and kept in same game, it would have to fit in with the current storyline of the hivefleet invading the plantet, and the UM's rushing to the fight coz smacking nids is a hobby of theres and mine (pulls out a hammer and smacks his mates nids models) it cant just be something unrelevant, unless it orks coz well there orks, and jsut want to fight, i dont see chaos joining the fight depending on where this planet is, eldar would have no reason unless their craftworld was in the warpath of the nids, dark eldar would rather jump eldar, whereas nids arnt much fun to torture (also no wants to prod a fex with a metal rod), it could be a tomb world for the crons i spose, intresting nid on cron action, but do crons have enough diversity weapon wise to keep a 1st person shooter fan happy?
im all outta races ^^, i feel i forgot someone, but im to lazy to find out who... Title: Chaos Space Marines? Post by: Fulgrim on October 07, 2006, 11:46:00 PM you keep forgetting the TAU. But they probably would stay away from nids and their play style would be too much like SM anyway. We can always invent *something* for every race to fit to the background story but then it should be thought by what race adds to the gameplay instead of what's just cool.
I think it's a bit pointless to be talking about the next race at the moment as we don't even know how the plain SM vs nid-game will work and dev team aren't going to do anything for a new race in a long time for sure. After we have a working version of EX this discussion might have more sense. Title: Chaos Space Marines? Post by: Wolf on October 08, 2006, 12:04:46 AM i knew i forgot someone, but they ent got a chance in hell of getting anywhere near in game when typhs part of the team, i dont think hell sirt there animating or moddeling his hatred.
true we shouldn't be thinking of the next until we atleast have a running version for the public, but theres nothing wrong with a lil small talk abous the +'s and -'s a race could give, so far, there arnt many +'s, coz basically, each army has their fualts with fitting in, whether it be to similar play style, or unfluff-like usability (oo is ound smart, well as smart as the word fluff makes u sound) by which point we get the fan boys screaming and scratching about this should happen bla bla bla, and my favourite character bla bla should lead the new race and bla bla they should win the overall storyline outcome. by this point, dev team doesnt read there posts and there will either be no new race or it will be chosen within a select few members, maybe jsut the dev or testers included or the long time supporters Title: Chaos Space Marines? Post by: Typheron on October 08, 2006, 02:29:27 AM Oh i would animate Tau, its just that every animation would be them turning inside out and exploding, or otherwise being dismembered.
thing about necrons is this, 'Nids activly avoid them and have gone arround several cron tomb worlds despite them having rich vegitation and the like. gotta be worrying when the nids dont wanna go near them. Title: Chaos Space Marines? Post by: migb on October 08, 2006, 10:16:41 PM OK, so chaos and orks were the two other races in the poll.
Well, chaos could fit neatly into the storyline. Remember that the chaos forces got planets of their own, sometimes fully detached from the Imperium, sometimes keeping a facade up. If the Nids got the idea to swallow up a chaos-worshipping planet, the fallen marines would get in their way. And chaos doesn't really need an excuse to fight the Imperium. They are the archenemy, remember? Orks - will fight anything that crosses their path. Chaos in the game: Easy to make both player- and weapon models from SM models. Just add spikes. Equipment- and stats-wise are they very simmilar to regular SM. To make a difference, psyker powers and demons (as players) could be introduced, or special units (Khorne berzerkers). Orks ingame: Most models must be made from scratch. Very different from both SM and nids visually. But orks actually play a lot like nids - close-combat oriented, with a bit of shooting. To make a difference, give orks veichels. It could be a problem that orks generally are much weaker than a SM or a warrior. Title: Chaos Space Marines? Post by: zenarion on October 09, 2006, 09:34:43 AM Can the people who want SM vs CSM start their own mod and this thread will not escalate into a full-fledged flamewar?
Maybe some model exchange could be arranged there too. Title: Chaos Space Marines? Post by: Typheron on October 09, 2006, 01:38:41 PM there are several other mods out there that are having chaos and SMs as well as orks, admitidally they tend to walk a thinner line with the use of copywrite material.
So those that desperatly need to see chaos marines in half life 2 i would suggest that you go hunt these other mods down, and assist them or PM me and ill send you the links. Once more i state that the future of RS2:EX is nid shaped for the forseeable future. That basically means the Dev team dont see any other races and dont want any other races at this time for the various reasons mentioned in this thread. Title: Chaos Space Marines? Post by: Wolf on October 09, 2006, 05:39:45 PM also, khorne can beep his sorry red ass off, give a better god the limelight, apart from that, bolter on bolter action (chaos v SM) is tedious, its just a game of shoot each other with the same weapons.
orks wont be much different to nids really, lots of cc, lil shooting, they would be a pointless addition after the nids have arrived, the next race, if there ever was one, would need to be specified in such a way that no gameplay is repeated, strive for uniqueness, i dont want play Counter-Strike:40k, i wanna play Exterminatus, a game with a difference 8) |