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1  Exterminatus - Rival Species 2 / News / Re: Genestealer Public Alpha on: October 12, 2011, 03:38:41 PM

how do they confuse more if those are same objectives,but without spawnings , which is used in 2 maps already with similar mechanics of single spawn per team
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Well imagine you're a new player in lycantium... There 12 objectives on the hud (or on the tact screen). How would the new guy know the correct way? Would the players get annoyed by the screen clutter? Thats what will happen if we do it badly or we dont think it through. It has to be understandable even by the newbies, otherwise its just screen clutter and wasted effort.
2  Exterminatus - Rival Species 2 / News / Re: Genestealer Public Alpha on: October 11, 2011, 09:16:26 PM
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We probably need some kind of "slow capture" system to prevent too many "stealer ninja" or "lictor ninja" sneaky captures.  Any ideas?

Points adjacent to the one recently capture are locked for X amount of time (30 secs). But the point which was capped can be recapped instantly. Honestly, i would prefer a TF2/Battlefield capture system, where u gotta stay in the area and hold it... OR where u press a button but you have to channel it until it completes.

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It's been suggested that we add some kind of "fake" or "non-spawning" objectives, to enable maps like thunderhawk and hive_city to visually direct players to their next objective, without changing where they spawn.  This is probably going to take some planning.  Do they get names? Do they appear on the Tactical Overview?  However they work they will take a while to add before Nqss and myself can start adding them to maps.  I doubt  they'll be in for Beta 6 anyway.

Seems like a good feature. I think that we just need decals to add to the mod (imagine a white arrow , so they guide the player to the objectives. Map makers should be the ones who implement them correctly in the map. But an objective system could work, but in that case we need new icons for them and we really need to think it through properly... otherwise it would confuse a lot more.


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It was also suggested that a Carnifex should be able to push most of the marine classes (excluding termies) out of his way.  Personally i'm not sure it's worth time it would take to code.

im worried that if i will try to melee someone as a fex that i would miss cause he got pushed to the side. otherwise... i dont know, im 50/50 on this idea.

THE IDEA which i do want however, is removing fall dmg from all classes. And im not the only one.
3  Exterminatus - Rival Species 2 / News / Re: Genestealer Public Alpha on: October 07, 2011, 02:48:44 PM
Exploit/Deathtrap: In Ex_Orbital in the MAIN SM Spawn, there is a structure opposite the door leading to the Hangar. Getting on top of this structure with any class is possible, but if u get there with a Genestealer then to the left there is a giant hole in the geometry on top of the cliff. You can leap there and get outside of the map bounds but you cannot leap out.
4  Exterminatus - Rival Species 2 / Player Discussion / Re: Anyone here on Google+ yet? on: October 07, 2011, 01:31:46 PM
I'm wary of social sites... i Might try Google+ but the avatar pic for me would be "foreveralone.jpg"
5  Exterminatus - Rival Species 2 / Contributions / Re: ex_tarsis_ultra on: April 21, 2011, 05:30:05 PM
finally got imageshack working... Lovely pics Nqss, the map is looking wonderful. Keep at it
6  Exterminatus - Rival Species 2 / News / Re: Spring 2011 News on: April 10, 2011, 09:06:37 AM
Farseer, you sir are VERY talented. Really, i mean it. its the  best animated model ive seen in EX so far. I hope you will get a shot at the other models too, they could use some updates.

I am sooo gonna keep that as my signature... If it was said on the internet, then its the truth.

Thank you for the kind words, i would like to give the other classes a shot, when i get the time. I have to finish animating the Gene, then finish a model that started development like a year ago and i still haven't finished it! After that, i need to make a prop, and i could prolly balance that with animating another class, if Chrome is up to it.

Also, the credit doesn't go to me alone, i had Chrome, Typheron and Mr. Cryrid (Micheal Taylor @ http://www.cryrid.com/) help me out during the process, their knowledge is invaluable and without them, i wouldn't have done it.

Once more, thanks for the kind words, i feel warm inside.... or it could be that 3-bean salad. Smiley
7  Exterminatus - Rival Species 2 / Player Discussion / Re: Red VS Blue on: March 09, 2011, 08:29:51 PM
I think so... but the flesh should be a red/pinkish hybrid... it just stands out too much...
8  Exterminatus - Rival Species 2 / News / Re: In all things balance on: March 09, 2011, 08:02:37 PM
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some people  think the dmg of the stormbolter has to be nerf, and  the ammo has to be increase.

A stormbolter is a stormbolter.. it has to have an awesome feeling.. the ammo limitation is the counter-balance to that... we CAN change it, but only if there is dire need, which there isn't now.
9  Exterminatus - Rival Species 2 / Player Discussion / Re: Red VS Blue on: March 09, 2011, 08:49:14 AM
Black and Red please... however with some tweaks...

Transfer the flesh red over to the carapace, and a lighter red for the flesh. Give that a shot.
10  Exterminatus - Rival Species 2 / Contributions / Re: HiveCity on: March 08, 2011, 06:20:12 PM
nope... still the same... its imageshack's fault... no picture hosted on their site will display.

i'll try to fix it meself.
11  Exterminatus - Rival Species 2 / Contributions / Re: HiveCity on: March 08, 2011, 10:53:14 AM
i cant see ANY of the screenshots, says "blocked login" or "Domain unregistered" or something...
12  Exterminatus - Rival Species 2 / Contributions / Re: MAP SCRIP question on: February 15, 2011, 03:17:18 PM
you can change teams in game by pressing "M" (thats the default i believe). If that doesn't work, go to to options>Keyboard then find the "Change Team" field and assign a key of your choice to it.

As for the rest of the stuff above, i dont know, not a mapper. Chrome or Typheron will post a reply soon probably.
13  Exterminatus - Rival Species 2 / Contributions / Re: HiveCity on: February 15, 2011, 01:42:50 PM
looks very nice, i assume that its not complete yet? or is it?

Has a very royal feeling to it.
14  Warhammer 40,000 / Discussion / Re: Chaos Space Marine Scouts on: February 15, 2011, 09:09:08 AM
Cause chaos don't have a good recruitment policy or dental plan? duh...
15  Exterminatus - Rival Species 2 / Contributions / Re: HiveCity on: February 15, 2011, 09:06:56 AM
Looks nice, could we get some more screenshots?
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