We probably need some kind of "slow capture" system to prevent too many "stealer ninja" or "lictor ninja" sneaky captures. Any ideas?
Points adjacent to the one recently capture are locked for X amount of time (30 secs). But the point which was capped can be recapped instantly. Honestly, i would prefer a TF2/Battlefield capture system, where u gotta stay in the area and hold it... OR where u press a button but you have to channel it until it completes.
It's been suggested that we add some kind of "fake" or "non-spawning" objectives, to enable maps like thunderhawk and hive_city to visually direct players to their next objective, without changing where they spawn. This is probably going to take some planning. Do they get names? Do they appear on the Tactical Overview? However they work they will take a while to add before Nqss and myself can start adding them to maps. I doubt they'll be in for Beta 6 anyway.
Seems like a good feature. I think that we just need decals to add to the mod (imagine a white arrow , so they guide the player to the objectives. Map makers should be the ones who implement them correctly in the map. But an objective system could work, but in that case we need new icons for them and we really need to think it through properly... otherwise it would confuse a lot more.
It was also suggested that a Carnifex should be able to push most of the marine classes (excluding termies) out of his way. Personally i'm not sure it's worth time it would take to code.
im worried that if i will try to melee someone as a fex that i would miss cause he got pushed to the side. otherwise... i dont know, im 50/50 on this idea.
THE IDEA which i do want however, is removing fall dmg from all classes. And im not the only one.