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1  Exterminatus - Rival Species 2 / Contributions / 3D Bolter/helmet on: July 14, 2006, 02:51:20 AM
I know it sounds really anal this but I measured it with a very small ruler _ I admit I think the bolter has more verticle height but it might just be the angle...
heres a non scratched up version



Almost looks better.... anyhows, the works is quite old now, back to a marneus Calgar Smiley
2  Exterminatus - Rival Species 2 / Contributions / Modelling Program on: July 12, 2006, 04:39:00 PM
Id use max if you can get hold of version 8 - Max is used by 75% of the video games industry and alot of tools within max are very usefull in regards to games.

XSI is indeed the Animation master but in a film sense, its not as usefull as Max in an all round game package.

Maya is better for films and NURBS

I could go on all day Smiley
3  Exterminatus - Rival Species 2 / Contributions / 3D Bolter/helmet on: July 12, 2006, 04:35:59 PM
Cheers - i could render out the helm from different angles, I would have to dig it out but im currently working on a much larger project or Marneus Calgar...

The bolter does look like the old Ed2 bolters but oddly enough its a scale version of the new bolters we have today... I think its the colours or somthing.
4  Exterminatus - Rival Species 2 / Contributions / 3D Bolter/helmet on: July 12, 2006, 03:27:46 PM
Hello all, just wanted to show some of my work - enjoy.





Made in 3DS max - Photoshop textures.

The work was just produced as a sideline to what I normally do, thought you all might be interested

Mark.P
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