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Exterminatus - Rival Species 2 / Contributions / my own space marine
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on: August 08, 2006, 02:38:55 AM
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As long as you guys aren't satisfied Ill keep trying to improve. I made the lower legs a little longer and deeper. And I have added the detailed joints. It's probably not the best solution as you say Tortured. But because I can model practicly anything and I can't do much with textures yet, I thought this was the best solution for the time. However I am eager to learn how to work with textures better. http://www.cinema4d.nl/phpBB2/album_pic.php?pic_id=7844I thought my marine needed a boltgun too, so started out moddeling one for myself. Looking to your version on this site Chrome, I noticed something. You have put things on the left side of your boltgun that are on the right side of the boltguns from my real warhammer models... Is the picture just mirrored or does this have a reason? http://www.cinema4d.nl/phpBB2/album_pic.php?pic_id=7845Im sorry for misspelling your name Typheron (without the i) but do you still need the hands?
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Exterminatus - Rival Species 2 / Contributions / my own space marine
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on: August 06, 2006, 11:59:38 PM
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Not so many reactions on the last post... Or maybe that means it looks good now, whatever, I'm going on. I've filled up the gaps between his armour, and started to add little details. I should go and make a bolter first actually. http://www.cinema4d.nl/phpBB2/album_pic.php?pic_id=7821And what did you mean with that comment about the hands Typherion? If you want me to try and make some tell me. I'd love to help out, but I don't know if C4D is compatible with your software and how I need to model som things if they have to be animated later.
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Exterminatus - Rival Species 2 / Contributions / my own space marine
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on: August 05, 2006, 01:57:10 AM
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I've been working on the marines chunkiness, because a lot of people commented on it being to little. I think thats mainly because I used the inquisitor space marine as a model for mine. Thats also why he has such a high neck protector. But I've made it wider and think it looks much tougher now. http://www.cinema4d.nl/phpBB2/album_pic.php?pic_id=7804I feel stupid about it, but I can't find the option in C4D to count the polys of the whole model. But the helmet alone is over thousand already so, probably a lot (although i think the helmet has the most polys by far) Once we all are satisfied with the general form I will start on more details... (details include filling the gaps between the armour pieces)
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Exterminatus - Rival Species 2 / Contributions / my own space marine
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on: July 31, 2006, 08:09:49 PM
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Thanks for all the replies guys,
I'll work on the way he is standing and I'll try to make him wider without distorting the proportions to much.
To storm-wolf Do you only mean the back with pelvis area, or the whole groinal area, which would mean front and backside?
To Eltharyon Sorry I didn't mean to say it this way (problem with my girlfriend, was a little pissed about it), I'd still really like to now what you think I can improve.
Keep the comments going, Im gonna work on these tonight, maybe tomorrow.
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Exterminatus - Rival Species 2 / Contributions / my own space marine
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on: July 31, 2006, 12:54:37 PM
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To Eltharyon,
This is the kind of comments that gets nobody further. It's okay to say my model is not good, I want people to give comments. But please add what you think is not right in your comment. Tell me wich proportions I didn't get right.
To other users,
Comments are more than welcome, but please point out what I have to improve...
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Exterminatus - Rival Species 2 / Contributions / my own space marine
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on: July 31, 2006, 09:51:55 AM
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Hi everyone, I started moddeling with a program called Cinema4D a couple of months ago. Last week I started out with a space marine. After having done the basic moddeling I was searching for some reference and found this site. The work on my marine is still in progress, but I'd like to show what I have so far: http://www.cinema4d.nl/phpBB2/album_pic.php?pic_id=7747I need to fill the gaps between the armour and still need to add a lot of detail. I also like to know where the team gets those fantastic textures, or how and with wich program they make them. Maybe someone can help me with that. For the rest, comments are welcome
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