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1  Exterminatus - Rival Species 2 / Contributions / Sound Effects on: January 27, 2007, 08:10:25 PM
Hi ChromeAngel,

I was able to extract the placeholder sounds from the MDK using GCFscape. I've also been reading up on writing the scripts which seems easy enough. I should be able to play my sounds in the Mod which makes things a lot easier for me.

I'm currently working on the Thunderhawk sounds but need to try a few things in order for the sound to loop properly within the game. I'm using Pro Tools to edit the sounds. I might need to use another sound editor like Sound Forge or Cool Edit, etc. This way the loop information will be written in the audio file metadata. Loop files are kind of new to me so it's a learning process. I'm loving it though and it will come in handy later.

I'll have more sounds on the FTP very soon.

Cheers,

Grandmaster B
2  Exterminatus - Rival Species 2 / Contributions / Sound Effects on: January 24, 2007, 06:00:47 AM
There is no codec.

It's uncompressed .wav format: 24bit and 48KHz.

The 24bit might be a problem on some hardware. I'll upload a 16-bit version as well and see if that works.

As for length, ChromeAngel requested that the file be less than 500ms.

Cheers,

Grandmaster B
3  Exterminatus - Rival Species 2 / Contributions / Sound Effects on: January 23, 2007, 01:20:30 AM
Hello everyone,

Here is the link to my FTP where I will (hopefully) be submitting plenty of sound effects in the next couple of weeks. I've put the first one up there already and more should follow soon. I'm a fairly slow worker to start with but I build up speed with more confidence.

http://student.vfs.com/~sd23michael/

Please audition the sounds and tell me what you think. Be honest. These are for you. I would love to hear some feedback and not just whether the sounds suck or not. Please tell me why you like them and especially why you don't like them. Be specific, please. For example... too airy, too boomy, etc. If it's not at all what you are expecting then tell me what you want for that sound and I will resubmit a different one.

Also, please let me know if you need permutations of sounds for the game engine. It gets tedious listening to the same sounds over and over again.

I look forward to your feedback.

Grandmaster B
4  Exterminatus - Rival Species 2 / News / Call that a knife? This! Is a knife. on: January 15, 2007, 09:47:49 PM
Hello,

My name is Michael, aka Grandmaster B. I will be trying to create some custom sound effects for Rival Species 2.

I've also submitted a longer post in the User Discussion "hi i'm new" sticky.

I'd love to hear any input on what you think the sounds should be. Please be as specific as possible. I'll do my best to appease as many of you as possible.

- Grandmaster B
5  Exterminatus - Rival Species 2 / Player Discussion / THE "hi i'm new" thread on: January 15, 2007, 09:10:32 PM
Hello.

My name is Michael, aka Grandmaster B. I'm going to try to create some custom sound effects for the Rival Species 2 mod. Currently I'm a student of sound design at Vancouver Film School. The school has a lot of ties with Relic Entertainment so it's a neat coincidence that I'll be working on a Warhammer 40,000 mod.

As for sounds, what I'd need is a list of all the sounds required. ChromeAngel supplied me with a short list already, enough to get started. Specifics are great. How the sound will be implemented in the game engine (one-shot, loop, etc.). How long the sound should be (be precise... in seconds, milliseconds, etc.). What it should sound like. The more specific, the easier my job will be.

I'll post the sounds on my ftp and make them public to whoever wants to check them out. Please keep all criticism constructive. I don't mind if you don't like the sounds but please tell me why (also why you like the sounds). Again the more specific, the better for me. Are there not enough lows, mids, highs? etc. If you have an idea of what it should sound like, please tell me and I'll try to check it out (games, movies, etc...).

Don't worry about hurting my feelings. These sounds are for you. I have requirements for my school I need to meet but for the most part, I really want to make as many people happy as possible. Grades aren't that important in the sound industry.

Cheers,

Grandmaster B
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