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1  Exterminatus - Rival Species 2 / Contributions / Deathspitter sound on: April 17, 2007, 11:29:02 PM
Rough and work in progress but has some nice layers. Goes with the designers thesis

Here

although I'm wondering if you guys want a more deliberate emphasis on each stage(which would make the whole sound longer and slower to fire the gun).

As usual, comments and feedback please

DeathSpitter
2  Exterminatus - Rival Species 2 / Contributions / Weapon Sound Design on: April 15, 2007, 11:20:33 PM
Hi Guys. Apologies for not posting sooner, had a hectic weekend doing bodywork on my car (it's being painted on tuesday so had to get all the dents out!)

Right, done some more work on the MeltaGun and added a pitched down blowtorch sample to give it an agressive sizzle. It's hard to make the sound really 'interesting' due to the fact that we will have to loop a section of it. It has to be 'anonymous' enough so that it doesn't get your back up when it's looped. Any transients that are in the loop are soooo noticeable so it's a trade off between smooth looping and not having an oscar winning gun sound! If it was a film and the sound occurs say only twice and not looped, you can just keep adding layers to make it sound awesome but it's a different world with games.

Also, because the sound will be heard many times during a round, it can't to be too 'noticeable'. It needs to just 'sit down' beacuse a too noticeable sound will get annoying after a while.

Anyway, I really like this one




MeltaGun3




Let me know your thoughts.

The DeathSpitter is coming along nicely and has more complex elements and doesn't need to be looped (from the description I've read) and will up here in the next couple days.


Ryan
3  Exterminatus - Rival Species 2 / Contributions / Weapon Sound Design on: March 28, 2007, 12:40:07 AM
Hi guys. Have taken another look at the Meltagun. I've removed a layer and also filtered and eq'ed the 'sizzle' down so its a bit more 'raw' and 'wet' and less like pouring sand than the first.


MeltaGun 2


I also have a loop section done for this.


Any better?


Ryan
4  Exterminatus - Rival Species 2 / Contributions / Weapon Sound Design on: March 24, 2007, 07:49:09 PM
No problems, will do. I will include a loop section as well as an end section and the initial when we've got the overall sound right.
5  Exterminatus - Rival Species 2 / Contributions / weapon Sound Design on: March 24, 2007, 06:56:08 PM
Quick description of the sound and layers involved


1 - Momentary whine of the firing circuit before:

2 - Deep bass shockwave and crack from initial burst then:

3 - Sizzle and crackle from superheated air while:

4 - Slight pitch elevation as weapon reaches optimum power.

5 - Tail-off as trigger is released.
6  Exterminatus - Rival Species 2 / Contributions / Weapon Sound Design on: March 24, 2007, 06:35:46 PM
MeltaGun initial idea for preview:


MeltaGun 1


Right kinda thing? Reaction/Comments please.



Ryan
7  Exterminatus - Rival Species 2 / Contributions / Weapon Sound Design on: March 24, 2007, 04:01:23 PM
Hi all. I'm about to start work on the weapon sounds for the Meltagun and Deathspitter. I'll upload in-progress MP3 samples to FTP for comment by the developers.

More to follow.



Ryan
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