Hi Guys. Apologies for not posting sooner, had a hectic weekend doing bodywork on my car (it's being painted on tuesday so had to get all the dents out!)
Right, done some more work on the MeltaGun and added a pitched down blowtorch sample to give it an agressive sizzle. It's hard to make the sound really 'interesting' due to the fact that we will have to loop a section of it. It has to be 'anonymous' enough so that it doesn't get your back up when it's looped. Any transients that are in the loop are soooo noticeable so it's a trade off between smooth looping and not having an oscar winning gun sound! If it was a film and the sound occurs say only twice and not looped, you can just keep adding layers to make it sound awesome but it's a different world with games.
Also, because the sound will be heard many times during a round, it can't to be too 'noticeable'. It needs to just 'sit down' beacuse a too noticeable sound will get annoying after a while.
Anyway, I really like this one
MeltaGun3Let me know your thoughts.
The DeathSpitter is coming along nicely and has more complex elements and doesn't need to be looped (from the description I've read) and will up here in the next couple days.
Ryan