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1  Exterminatus - Rival Species 2 / Contributions / ex_cityfight on: July 14, 2007, 12:16:13 AM
I have decided not to continue making this map for the ex mod, there are too many limitations on the mapping for a novice like myself.  i would like to consecrate on making a good map for my first map, but i will conceder making another map for this mod in the future. if you would to to keep track of this map you can check it out over here:

http://www.interlopers.net/forum/viewtopic.php?t=18471
2  Exterminatus - Rival Species 2 / Contributions / sandbag? on: July 11, 2007, 10:06:45 PM
just corner and straight ones, then you can use them to make up what shape you need.
3  Exterminatus - Rival Species 2 / Contributions / sandbag? on: July 11, 2007, 09:36:36 PM
lol thanks i didn't realizes it was you because chrome said darkwulf lol. thanks alot again
4  Exterminatus - Rival Species 2 / Contributions / sandbag? on: July 11, 2007, 09:07:34 PM
Quote from: "ChromeAngel"
I hadn't planned on making any sandbag models.  I'm not sure about the legality of using DoD:S sandbags, but that might be doable.  If not you could always ask Darkwulf to model some, I'm sure they would be useful elsewhere in EX.


I will ask him for them then. just looked through the memberlist and i cant find a darkwulf so who do i contact about making the model?
5  Exterminatus - Rival Species 2 / Contributions / ex_cityfight on: July 11, 2007, 09:05:08 PM
Quote from: "ChromeAngel"
The freestanding pillers, connected by a horizontal bar as seen here are known as "flying buttresses".  I now notice that you've removed them from more recent versions.

Yes, I expect all the nids to be able to get though the big doors, just the isle down the middle and between the pews was looking too narrow.

Regards your latest texturing I think I preferred the interior painted then metal, just my preference though.  Dark lighting with dramatic spot lighting could do the job of that dark texture just as well.


the nids only have to get inside the church to win so getting down the isle is not needed for the nids.
6  Exterminatus - Rival Species 2 / Contributions / sandbag? on: July 11, 2007, 03:46:00 PM
Are you guys planning on having any sandbag models because i was thinking of having some in my level and if your were not what you think about adding them?
7  Exterminatus - Rival Species 2 / Contributions / ex_cityfight on: July 11, 2007, 12:04:51 PM
Quote from: "ChromeAngel"
Coming along their Vault  Cheesy  Looking much better with the new textures.  Nice work on the stained glass.

As a guideline for tyranid sizes, the ex_dropzone entity was designed to be as large as as a carnifex with a brood of termagaunts.  Most Tyranid players wont be quite that big, but they do need more room to move than the guardsmen of the MDK.

If it's not too late the side windows might look more churchy of they were double height, rather than one window above the other.

Using a different stone texture along the bottom of walls and pilers gives a more realistic effect as seen here.

 This Shot shows another trick, adding thicker brick columns built into the walls also adds to the realism, the walls of your church seems a little bit thin to be needing flying buttresses.


so do you think the door will be big enough for most nids to get into? also by the fly buttresses do you mean the bits on the side?

edit:

just a quick few sceenshots of a few changes i have made:



8  Exterminatus - Rival Species 2 / Contributions / ex_cityfight on: July 10, 2007, 11:27:40 PM
i really don't know. to be honest. because theres no models with the mdk.

edit:

just a quick update, just a quick texture change:

9  Exterminatus - Rival Species 2 / Contributions / ex_cityfight on: July 10, 2007, 11:16:25 PM
I have just finished creating a stain glass texture for the windows:



I have also added some monitors to the pillars:

10  Exterminatus - Rival Species 2 / Contributions / ex_cityfight on: July 10, 2007, 01:51:40 PM
I have now finished the inside of the church and I have textured the whole thing so here is some screenshots:




11  Exterminatus - Rival Species 2 / Contributions / ex_cityfight on: July 09, 2007, 11:32:06 PM
just finished making a huge window for the back of the chuch:



also changed the front of the church a little bit:

12  Exterminatus - Rival Species 2 / Contributions / reference's on: July 09, 2007, 04:14:49 PM
well i was going to have the space marine deploy on the roof.
13  Exterminatus - Rival Species 2 / Contributions / reference's on: July 08, 2007, 06:11:22 PM
thanks was just making sure before i get to far into doing my church and then find out that I have to redo the lot.
14  Exterminatus - Rival Species 2 / Contributions / reference's on: July 08, 2007, 02:46:00 PM
I didn't want to make a new post just for this but i was wondering about 40k churches were they built in the shape of cross like modern day churches or were they built any shape???
15  Exterminatus - Rival Species 2 / Contributions / ex_cityfight on: July 07, 2007, 11:19:04 PM
thanks for that.
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