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1  Exterminatus - Rival Species 2 / Player Discussion / Re: Getting together on a day to play Exterminatus on: March 26, 2010, 12:36:02 PM
I'm on at Aussie times, but invite me whenever and if I'm free I'm down for a game.
2  Exterminatus - Rival Species 2 / Player Discussion / Re: Echo? on: March 19, 2010, 02:32:30 AM
Thanks mate! Looking forward to that 5.02 patch Cheesy
3  Exterminatus - Rival Species 2 / Player Discussion / Echo? on: March 19, 2010, 12:00:51 AM
So where is everyone? The place has been dead for a few days and I can't find a single server...
4  Exterminatus - Rival Species 2 / Contributions / Re: Props for a map I'm working on on: March 14, 2010, 12:36:56 PM
Just dumped it into Source. Finished UV unwrapping it (but haven't textured it).

http://www.youtube.com/watch?v=t_3_VZFgoIQ

Interior details will come as a kit of two different designs, I think. A more empty version like the one there, and maybe a command drop pod or something for objectives...

edit: Well, I just saw this on my computer at work. Waaaay too dark to see anything. I'll do something about that later.
5  Exterminatus - Rival Species 2 / Contributions / Re: Props for a map I'm working on on: March 13, 2010, 08:59:58 AM
Getting there Smiley Time to enjoy the rest of my weekend! ~4000 polys, ~7000 verts, no optimization so far outside of keeping it clean.
6  Exterminatus - Rival Species 2 / Contributions / Re: Props for a map I'm working on on: March 08, 2010, 09:26:38 PM
It's been a while now, but I've finally got my new desktop set up. I'll resume stuff tonight, have to remake the drop pod from scratch (lost everything on my laptop etc). At least it gives me the chance to refine things like the scale of parts and topology etc.
7  Exterminatus - Rival Species 2 / Contributions / Re: ex_city_conflict on: March 02, 2010, 01:08:30 AM
Quote from: Dark Marine
And at the moment I Have a problem with the fps. I used to many models and therefore I get 40 fps or bader on some areas in the map. I have to fix this at first.
Have you done proper map optimization?

http://developer.valvesoftware.com/wiki/Visibility_optimization
8  Exterminatus - Rival Species 2 / Player Discussion / Re: Vote for the next new Exterminatus feature on: February 23, 2010, 02:16:25 AM
I'm with the poster who asked for a bit more polish before new content is added.

Ammo dumps all the way Smiley
9  Exterminatus - Rival Species 2 / Contributions / Re: Props for a map I'm working on on: February 10, 2010, 03:59:24 AM
I'm happy with that Wink Allows for more polish on the two teams. More inclined towards the Imperium at the moment, but I'll give some nid stuff a crack too.
10  Exterminatus - Rival Species 2 / Contributions / Re: Props for a map I'm working on on: February 09, 2010, 10:05:15 PM
Wait, so there's confirmed playable Orks coming to Exterminatus?
11  Exterminatus - Rival Species 2 / Player Discussion / Re: Genestealer on: February 09, 2010, 09:58:30 PM
Or bigger guns, or squad tactics i hear they work well for taking down Fex's
This! Sure, if you're going one on one with a fex you'll die. Isn't that the whole point?!
12  Exterminatus - Rival Species 2 / Contributions / Re: Props for a map I'm working on on: February 08, 2010, 03:43:54 AM
Okay, so my laptop is constantly overheating (coming from the WLAN chip of all things, but reducing my system performance to nill) so I'm just going to work on some props.

I've unwrapped the drop pod (poorly) and am in the process of texturing it.

What are some other props you guys need? I'm TRYING to do some nid spires, but nothing I'm happy with so far.
13  Exterminatus - Rival Species 2 / Contributions / Props for a map I'm working on on: February 05, 2010, 08:19:02 PM

Only just getting into it again, haven't compiled anything in a loooong time! I'll be keeping things low-ish poly as I'm hoping to have a few things on screen (and I've got to UV Map the thing still :|). It's been three or four years since I touched 3D Studio though, so I'm not expecting anything great.
14  Exterminatus - Rival Species 2 / Contributions / Re: Player heights on: February 01, 2010, 11:23:12 PM
Cheers!
15  Exterminatus - Rival Species 2 / Contributions / Player heights on: January 31, 2010, 11:18:58 PM
Hi there, could one of the devs please inform me what the player sizes are for each of the classes?

eg.
Marine ___x___
Warrior ___x___
Carnifex ___x___
Lictor ___x___
etc.

MDK broke on me so I'm using generic HL2DM to generate basic mapping overview before I get down to the nitty gritty.
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