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12
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Exterminatus - Rival Species 2 / Contributions / Re: Props for a map I'm working on
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on: February 08, 2010, 03:43:54 AM
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Okay, so my laptop is constantly overheating (coming from the WLAN chip of all things, but reducing my system performance to nill) so I'm just going to work on some props.
I've unwrapped the drop pod (poorly) and am in the process of texturing it.
What are some other props you guys need? I'm TRYING to do some nid spires, but nothing I'm happy with so far.
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13
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Exterminatus - Rival Species 2 / Contributions / Props for a map I'm working on
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on: February 05, 2010, 08:19:02 PM
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 Only just getting into it again, haven't compiled anything in a loooong time! I'll be keeping things low-ish poly as I'm hoping to have a few things on screen (and I've got to UV Map the thing still :|). It's been three or four years since I touched 3D Studio though, so I'm not expecting anything great.
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15
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Exterminatus - Rival Species 2 / Contributions / Player heights
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on: January 31, 2010, 11:18:58 PM
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Hi there, could one of the devs please inform me what the player sizes are for each of the classes?
eg. Marine ___x___ Warrior ___x___ Carnifex ___x___ Lictor ___x___ etc.
MDK broke on me so I'm using generic HL2DM to generate basic mapping overview before I get down to the nitty gritty.
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