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1  Exterminatus - Rival Species 2 / Player Discussion / THE "hi i'm new" thread on: January 31, 2008, 09:33:12 PM
Kewl thanks for the link those pics are wicked. i forgot to add in my above post that i am a 3D Modeler. i use 3dsmax8.
2  Exterminatus - Rival Species 2 / Player Discussion / THE "hi i'm new" thread on: January 31, 2008, 08:04:16 PM
Cant recall if i introduced myself or not. i am SteelKiller been modding games for a couple years now. currently working on a full ver, game with some fellow modders. BTW my thread got deleted for asking for screens or a vid. whats up with that?
3  Exterminatus - Rival Species 2 / News / Beta Blastoff on: January 27, 2008, 03:31:39 AM
Yeah i hear that bud. i am lovin this mod. i cant wait to get it. ive always wanted to play a mod like this of WH.  Cool
4  Exterminatus - Rival Species 2 / News / Beta Blastoff on: January 26, 2008, 07:29:00 PM
Nice update. gratz on the work. kinda disappointed not to have gotten an invite though. Sad   keep up the good work.
5  Exterminatus - Rival Species 2 / Player Discussion / THE "hi i'm new" thread on: January 11, 2008, 05:36:43 PM
Thats kewl. yeah i heard something like it is very hard to put usable vehicles into the source engine for online play.
6  Exterminatus - Rival Species 2 / Player Discussion / THE "hi i'm new" thread on: January 11, 2008, 01:34:29 AM
Yeah i was talking about the dreadnoughts. cant you just use the code they used for that "dog" bot thing in HL2? and replace it with the mechs from WH. i know its prolly alot more complicated then that. lol maybe one day you guys could use my games engine.  Cool anyways just having the soldiers would kick butt. i like what i am seeing so far.
7  Exterminatus - Rival Species 2 / Player Discussion / THE "hi i'm new" thread on: January 07, 2008, 12:56:53 PM
Hello. i am looking forward to your mod. it is looking good from what i can see of it. one question though.. Will you have those mechs from 40k in your mod? keep up the good work.
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