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1  Exterminatus - Rival Species 2 / Contributions / Re: A Idea to flesh out gameplay on: February 16, 2010, 09:48:20 PM
It was typo of it i believed.

Anyway i have another idea, there really should be a support class for the space marines Eg Ammo and Medic maybe a Tech Marine might work or a Chaplain. But just some sort of support classes, because if heavy is played well it burns through ammo pretty quickly.
2  Exterminatus - Rival Species 2 / Contributions / Re: A Idea to flesh out gameplay on: February 16, 2010, 10:38:09 AM
Ok i see, Seems my idea was already in the works Tongue. Also Perhaps adding another Marine class.

Scout marine

Armed with a Scout Marine shotgun, Sword/Machete and a Bolt Pistol.

Maybe has a faster normal run speed than a marine, is slightly weaker and has a longer sprint speed. This is just so that he can get close with the shotgun do lots of damage then run out Ala Scout from TF2. It would be the offensive equivalent of a heavy, The Heavy is slow and does loads of damage, fast firing makes it perfect for defending locations, but when it comes to attacking it's slow speed makes it easy to ambush, So a scout would be more effective replacement in some instances.

A Addition to the Tyranids isn't a new class but is instead a new ability to the lictor.

If you gave the lictor the ability to break stealth and use its tongue to pull and drag marines, it would make game play as a lictor a lot more tactical, They could drag marines from the main group and then kill them and various other things. Making them a much better asset and more of a challenge rather than just a warrior that can cloak without the death spitter.

Thats all i've got for now.
3  Exterminatus - Rival Species 2 / Contributions / Re: A Idea to flesh out gameplay on: February 15, 2010, 02:01:52 PM
Ah ok, I wasn't sure to the extent that it would take to code them in. The Idea was that there are some videos of GArrysmod NPCS Vs NPCS in fights, where the ai has been coded and stuff. Basically an extended principle of that, where they just have patrolling paths and they are set to attack the opposite team and the opposite teams ai. So Kinda a simplified version of both.
4  Exterminatus - Rival Species 2 / Contributions / A Idea to flesh out gameplay on: February 14, 2010, 10:01:40 PM
Yeah im just making a suggestion here as well as on Mod Db
I've played a few hours on this mod with friends and clan mates (I'm 15th) You guys have probably seen most of us 15th members around the exterminatus servers. Anyway we have been working on a little suggestion of AI Bots for each team, to flesh out the combat these bots are say 1 shot kills by the player units They could range from. Hormagaunts for the Tyranids and Imperial guard or scout marines for the SM. These would go around in sqauds and head to the next objective (( Or defend) and would be on equal footing when against other AI bots, however when against players the Hormagaunts which are the melee tyranids main swarm unit get one shotted by bolt rifles, and the imperial guard/scout marines don't do much damage to the Tyranid players to counter the fact they have range. This is aimed to fill out the game play and make the tyranid's and Space marines feel like the super units and soldiers they are, I mean warrior tyranids are still Strong Elite tyranids, I mean a carnifex should be able to go through 3-4 Tactical space marine squads, not just 3-4 single marines. So by adding the Ai bots it makes these units feel super, Not to mention the space marines blasting away at swarms on Hormagaunts, and the appearance of a player actually poses a threat rather than the normal fight. Maybe if you implemented this system, you could change the kill to unlock thing, to Only killing players. But the Killing of Ai does give you points just doesn't unlock the special classes. Ps Sorry for bad grammar/Spelling.

Ps If you guys need a hand with any modeling ask away, Im a pretty good 3d modeler.
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