Hello guys. This is not a complete new map, more a new structured city_conflict. The idea behind the map was at first to make city_conflict better playable. I heard often that the original city_conflict feels to static or unbalanced and makes no fun. That in mind I made the map bigger and added the classic objective design in it.
But with consultation of Chrome Angel the current city_conflict will stay and the new one will run under a different name. At first some pictures.





The structure of the old area changed just a little bit. On the generator objective is the connection into the new area. The sideway from the ruins to the generator, the sewer and the passable gouvernment building are gone. The arbites station tower isnt passable too, but now there are three ways into it and all the breakable walls are already destroyed, so that no side who hold this objective get to much efforts in the tower (especially the Space Marines). Atm I have some perfomance problems with the new version, but I almost fixed the VIS bug now (water disappears in some view angles). There are just very small areas where it could still happen.
I also made the map more darker and it had more fog. The first picture show an imperial base with a radar station, infantry baracks, two generators and a garage which is passable how you can see it on picture 4. I hope this version will be fun.