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1  Exterminatus - Rival Species 2 / Contributions / Custom skeletons on: February 15, 2008, 02:15:00 PM
writes down *small chicken*
and how many candles and how many times must i turn to my phallic totem?
anyways now ill be on my way moehehehe
2  Exterminatus - Rival Species 2 / Contributions / Custom skeletons on: February 15, 2008, 10:52:44 AM
and now suddenly it works...
3  Exterminatus - Rival Species 2 / Contributions / Custom skeletons on: February 15, 2008, 10:47:46 AM
cant get my mdl decompiler to work. steam app id bug. and the fixes dont work.

is there anywhere i can get info about what animations say fast zombie uses. how you set up animations for the game etc..

why cant i get the damn decompiler to work...
4  Exterminatus - Rival Species 2 / Contributions / Custom skeletons on: February 07, 2008, 10:55:42 PM
THANKS:D
been busy today but ill try that asap.
thanks alot. ive been all over the net trying to find answers.
5  Exterminatus - Rival Species 2 / Contributions / Custom skeletons on: February 06, 2008, 08:47:03 PM
from scratch.
6  Exterminatus - Rival Species 2 / Contributions / Custom skeletons on: February 06, 2008, 08:08:36 PM
ok ill just wait with anticipation then
7  Exterminatus - Rival Species 2 / Contributions / Custom skeletons on: February 06, 2008, 09:45:28 AM
well i know i have to make my own animations or use that function to get animations from another skeleton.

but it doesnt bother me much.

Ive made a xenomorph model.

What i want to know is how to set import the skeleton into the game and set up the files and code for it.

and while your at it you can tell me how to set up the animations Tongue

ive done animations for bf2 mod earlier.

and no i havnt found anything about it in valves wiki.
8  Exterminatus - Rival Species 2 / Contributions / Custom skeletons on: February 05, 2008, 10:57:02 PM
Hi, i guess you're adding your own skeletons to the game.
Im a smalltime modder and i cant find any information about skeletons at all, and definetly not about adding new ones.
I have the model is done.
the skeleton is done.
a first round of weighting is done.

what i need to know is the process of getting the skeleton to work, along with its animations. its for an npc.

Could you help me, please?
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