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1  Exterminatus - Rival Species 2 / News / Re: Exterminatus Alpha Patch 7.98 and Change Log on: May 17, 2014, 05:46:50 PM
Tactical Marine bolter is doing no damage, making him useless and double so when up against a Fex.
2  Exterminatus - Rival Species 2 / News / Re: Exterminatus Alpha Patch 7.96 on: May 10, 2014, 12:45:39 PM


Terminator felt plenty dakka.  I'm happy with him now, but I think Oolon would like more dakka.




When I use an IG based user name, easy to guess that one would say that.  Grin
Though I suggestion not implementing Termi weapons that would not allow me to make the game crash on purpose. Cool(ie particle heavy stuff).
Need to make Termi match with Fex somehow as their still not even.
3  Exterminatus - Rival Species 2 / News / Re: Exterminatus Alpha Patch 7.96 on: May 03, 2014, 09:38:40 PM
Turret though good at what it does, feels pitiful at a certain range. The sphere at which it starts shooting something could be larger.
4  Exterminatus - Rival Species 2 / Open Testing / Classes are unbalanced due to improper Team counterparts on: May 01, 2014, 09:18:38 PM
http://steamcommunity.com/groups/exterminatusgame/discussions/0/540739861609841618/

Already posted this in the Steam forum. Instead of cutting and pasting it I'm going to link it instead.
5  Exterminatus - Rival Species 2 / Player Discussion / Hive Fleet subskins on: April 20, 2014, 12:23:03 PM
Just like the last poll but redoing it because Exterminatus has moved to a newer version of Source.I said subskins because well this is something you see while playing Half Life 2 with Combine Overwatch and the Antlions.
Also Chrome said that the game checks to see if the Lictor skin matches with the server.
Source also allows players to choose skins in multiplayer games but I have no idea if it can change them from map to map outside of singleplayer.(ie players can't choose but the game does)
6  Exterminatus - Rival Species 2 / News / Re: Alpha 7.92 Installer and Change Log on: April 06, 2014, 07:17:24 PM
Storm Bolter needs to do same damage as the Bolter. It still doesn't harm the Canifex, which doesn't make sense.
7  Exterminatus - Rival Species 2 / News / Re: Alpha 7.91 Installer and Change Log on: March 30, 2014, 09:55:17 PM
Storm bolter now does no damage to the Carnifex. :/
Also the SB needs tighter spread, Zoanthropes shouldn't be dodging it.
8  Exterminatus - Rival Species 2 / News / Re: Exterminatus ported to Source SDK 2013 on: March 23, 2014, 03:48:17 PM
Before nerfing weapons, fix the unlimited bolter range first. No point in adding scouts if everyone can snipe from across the map.

We should also try testing Termi sprint that is slower than the stranded Astartes.Though slightly faster the normal walking speed of the normal powered armor.

Also the effect from the Zoanthrope's secondary is missing.

Speaking of servers, it looks like launching the dedicated server from Steam is horribly broken.  I've had to use the command line Tongue

That seems really annoying. I know Valve is trying new OS but we shouldn't have to launch servers like it's the 90's. :-S
9  Exterminatus - Rival Species 2 / Open Testing / Terminator: Still UP. Making him fluffy might fix it. on: February 19, 2014, 05:26:09 AM
I made a topic in the Steam forum. Most players agree that he still feels underpowered compared to the Devastator. This suggests making the Storm Bolter full auto, nerfing its damage to that of the bolter and making it spew out at least twice as much as much bolts as the Bolter's three round burst.
While giving Fex, Warrior and Thrope "Armor" that reduces it's damage to make it balanced. Ie the only units that have that kind of defense. Otherwise they might die in seconds.

http://steamcommunity.com/groups/exterminatusgame/discussions/0/630802979414674964/
10  Exterminatus - Rival Species 2 / Open Testing / Venom Cannon is still a simi automatic sniper rifle. on: June 10, 2013, 03:38:25 PM
Even after the nerf, the Venom Cannon still functions like a simi automatic sniper rifle if players can hit their reload button quick enough. As most people set the reload function to the third mouse button. It also doesn't help that the only other offensive Astartes Tier 2 the Veteran can do very little against him if the Carnifex shoots from beyond his range or strafes his Plasma bolts.
11  Exterminatus - Rival Species 2 / News / Re: Beta 7.50 - Purge with Flame on: May 30, 2013, 10:29:01 AM
Now that the website is backup. I'd like to address the balance concerns I brought up in my latest review and expand on them.

http://orange-box-group.deviantart.com/journal/Source-Mod-updates-112-Some-proper-Dakka-373837495.

Astartes go first.

General:
I've seen players complain that they feel underpowered. Though that can be chalked up to new players, lack of skill or lag. 40K players know Tyranids usually own most races in CQC, and the damage the Genestealer causes is a source of complaint from Marine players. Though I usually read that as player skill or a lack of if anything. Might need more testing.

Tactical: Bolter is well balanced , Grenadier will however get owned in CQC by any of the Tyranid close combat classes. His only real advantage is tossing grenades at hiding nids, otherwise he is useless in most match ups.

Suggestion: Give the Chainsword a faster attack speed. The only other suggestion is maybe giving him a Plasma pistol in place of the blot pistol. Alternatively give it the ability to damage the Carnifex but only the lowest possible amount of damage. He might need better grenades than frags.

Assault: Assault suffers from the same problem as the Grenadier. His only advantage vsm be negated by a skilled player adapt at circle strafing.

Suggestion: The only real suggestion I can give is replacing his bolt pistol with a plasma or flamer pistol.

Veteran: A better choice than assault, but with the new flamer and Plasma Gun he ends up being an inferior choice compared to the Tactical Specialist. Melta Gun is balanced with other weapons but the Plasma pistol is feels lacking.

Suggestion: Give the Plasma pistol a weaker version of the Plasma gun's charge attack.

Observation:
If my ass knew how to model and compile I would make a scoped Kraken or Stalker Bolter. So there can at least be a representation of the Sterngaurd. But with Blender functions not letting me flip my P90 compile to the right side that won't happen anytime soon.

Also would it hurt to make him at least looks like a first company veteran? Any picture of an Ultramarine veteran has a bit more white on his helmet, maybe switch his with the specialist, only the higher ranks should be getting the Beakie.

Apothecary: Oddly more effective in battle than either Grenadier or Assault. Mostly due to his higher health. However having him cost as much as other Tier 2's means that players have to wait a long time for a medic. He also isn't as fun to play as the more offensive based classes and becomes useless at protecting his team mates when Tyranids get the stronger shooty classes.

Suggestion: Give him better ranks for each Tier.
Example:
50-75 Points: Chain sword and Bolt pistol
100 Points: Add either a Plasma Pistol or Power weapon.
150 points: Plasma Pistol and Power weapon at the same time.


Specialist: The most balanced Space Marine class. This is the go to for defeating just any of the Tyranid classes. However the Flamer feels underpowered against the shooty classes as even the Zoanthrope can out last him with good enough skills.

 
Suggestion: It's been observed that the flames push back the large Tyranid classes as the flamer has more push back against the Carnifex than it does the Genestealer. It would be best served if this was the other way around. Right now the current behavior feels a bit odd.

Devastator: The most balanced of Tier 3 classes. He defeats just about anything the Nids can throw at him. Nothing to add here, unless a Multi-melta or Plasma cannon is in the works.

Terminator: The Storm Bolter can defeated just about anything the Nids throw at him. However this is where the problem lies as its. Most players feel the Power Fist is outright useless. Which I agree with as this Terminator configuration should be able to own at least the Tier 1 classes in CQC.

Suggestion: The Storm Bolter acts more like a shotgun instead of a actual bolt weapon. It should behave more like the Counter Strike M249 to the Boltgun's M4. Highly accurate when used correctly but becomes less so when holding the trigger. Machine guns have higher muzzle velocity than Assault Rifles. So it should do slightly more damage per hit than the Bolter per shot, but not enough to be noticed right away.

Powerfist is outright useless, it should be able to one shot the Genestealer and its range is pitiful. Even the weakest classes have nothing to fear from a Terminator when his ammo runs dry.

Tyranids: Om nom nom!

General: Most concerns is that Space Marines feel somewhat underpowered compared to the Nids. I didn't bother saving any conversations due to them being over the in game chat.


Genestealer: Some think he's overpowered, otherwise the opposite. Myself included think the latter, since I circle strife to deal with him. Space Marines do die very quickly against the Stealer but a skilled shooter can take down at least two before going down himself.

Suggestion: I suggest nerfing the Stealers Primary giving him a very weak poke attack while giving him a Tertiary that's very slow but two or three shots Astartes if it hits.

Warrior: Balanced in certain conditions. He will own most classes in CQC, but Deathspitter feels lacking compared to Bolters when it comes to shooting it out with Marines.

Suggestions: In the 6th Edition Deathspitters are basically three round bolt guns. I think the best way to balance him is to do exactly that, while nerfing his Talons but making them attack faster. As Talons now get rerolls on their attacks. I have yet to read the Fluff on either weapon.

Lictor: Mostly balanced, but he starts getting worse in large player games mostly due to lag. This is mainly because his Talons short range and as such the most susceptible to latency.

Suggestion: The most I can suggest his giving the Talons a range boost. I would also suggest Flesh hooks as a third ability,  in that way he can at least has something to fall back on when server ping gets too high.

Biovore: So far the most balanced of any Tyranid class. With a degree of skills, he can defeat any opponent at range, while most can beat him. However he lacks fun of playing like his Tier 2 counterparts has.

Suggestion: I am assuming his current Spore Mines are bioacid. So give him either Frag Spores or Poison. Color coated so players know what the other is using.

Zoanthrope: Mostly balanced, however the range of his Warpblast feels too short and players in the way of your shot can waste it. Medi thrope gets the least use as he is less fun to play.

Suggestion: Make the Warpblast either ignore collisions or damage team mates. As for Medic Thrope the Primary is only good up close, he should be giving a very weak Warp Lance or the ability to steal health to heal himself instead.


Carnifex: The sole Tier 3 class. The Screamer is agreed by most to be balanced, however Venom Fex reaction seems to be that he is a bit overpowered. Even with the nerf that came with manual reloading.
 To me its mainly poor player choices and the fact that the Specialist has taken over the Veterans role as being the anti Fex Class. Both Carnifex load outs will own the Astartes Melee classes. While the shooty classes are a big as threat to Venom Fex as he is to them. The Plasma Gun, Melta, Devastator and Terminator can push back just about any Fex rush if applied correctly.
However the Venom Cannon doesn't feel like a powerful anti tank weapon. Instead it's like a simi automatic rifle with explosive rounds.

Suggestion: The Venom Cannon should be more like the rocket launcher instead of just an upgraded Deathspitter.

Damn that went longer than I excepted. Tongue


12  Exterminatus - Rival Species 2 / News / Re: Beta 7.50 - Purge with Flame on: April 22, 2013, 09:23:27 AM
Chrome how is the Imperial Guard trade coming? As it should be possible to reskin them into PDF Genestealers so both teams get a new class next time.
13  Exterminatus - Rival Species 2 / Player Discussion / Re: Chapter vs Chapter on: April 20, 2013, 01:48:53 PM
In order for Marine VS Marine to work it would be difficult. I am not saying that its ever going to happen, but if its possible I would love to help.

It doesn't seem that difficult. All you have to do is de-compile the models , change the models to look like MK5 Heresy era armor in a 3D program and fix it in a way so Source won't reject it for no reason after recompiling.

Ok so that last part is the actual difficulty along with making Heresy Era Terminator armor. The rest can to done with a good coder. Both the Terminator and Fex have armor values for certain weapons according to Chrome himself.
14  Exterminatus - Rival Species 2 / News / Re: Nearly a Beta - 7.50 Release Candidate 2 on: March 30, 2013, 09:42:27 PM
Out of all the number combos I tinkered with the sword script file, I think  "[0.2 0.2 3.0]" looks the best without being a light saber.
15  Exterminatus - Rival Species 2 / News / Re: Nearly a Beta - 7.5 Release Candidate on: March 24, 2013, 07:37:15 PM
Chrome, the glow effect for the Inferno Combo still doesn't work and the Plasma Combo's goes all the way to the gun for some reason.
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