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1  Exterminatus - Rival Species 2 / Contributions / Re: I'm a Turtle's Custom Sounds on: March 30, 2013, 01:30:31 AM
Sorry it's taken so long to get back to you, i've been crazy busy here.

Source is very picky about what format of WAV it will play.  Did you try the boltgun sounds as MP3s?

I tested the footsteps in-game.  It sounds like walking around with cardboard boxes on his feet.

I listened to the marine vox stuff, i'm not sure about them at all.  Maybe pitch shifting them down a bit will make them sound more "mariney"?

FYI the effects for the marine voices we have so far are done in Audacity, using the "delay" effect. decay amt 1.0,
delay time 0.03 and all the rest of the settings as default.

The effects i've used in the voices:

Goldwave - Slight Flanger effect

Audacity - Same setup you've got except i have them on 5 # of echos
They sound strange because they're just death screams, the voice effect that you told me would be more effective on normal voice acting, not a person screaming into a mic, heh. Sadly i don't have any equipment for voice acting.

Also thanks for the feedback
2  Exterminatus - Rival Species 2 / Contributions / Re: I'm a Turtle's Custom Sounds on: March 23, 2013, 11:30:46 AM
Hello again. Been working on some bolter sound variants for the past week, but i can't test them because the sounds won't work when i replace the file name codes in the weapon sounds txt.

http://www.mediafire.com/?daoovgq08a4g6xc

Inside the package:

- Added space marine death sounds.
- Alien shell impacts.
- Heavy marine footsteps

Currently working on sounds:
- Genestealer, Warrior, Zoanthrope, etc. voice effects
- Redo of Carnifex voice effects
- Attack swing sounds
- Tyranid death sounds

Looking into texture artistry, 3d modeling+animation, Source engine coding+mapping. Hopefully more progress will be made in the next few weeks
3  Exterminatus - Rival Species 2 / Contributions / Re: I'm a Turtle's Custom Sounds on: March 11, 2013, 01:02:57 AM
Erh nuu! I didn't want those rough drafters in the merd yet! Hermergerd! I must dish out newer sounds before things get nasty!
4  Exterminatus - Rival Species 2 / News / Re: Alpha 7.34 - Sounds like a swarm on: March 10, 2013, 11:36:04 PM
Oh dear, the sounds didn't go as well as i planned. Expect an overhaul in a week, i've got to really improve these sounds.

Also, please tell me if there is a way for each individual bolter shot sound to not interrupt the next bolter shot sound? As far as i can see, the sounds just cut off when another shot is fired by the player.
5  Exterminatus - Rival Species 2 / Contributions / Re: I'm a Turtle's Custom Sounds on: March 06, 2013, 11:06:27 PM
Genestealer footsteps are in https://soundcloud.com/im-a-turtle/sets/genestealer-footsteps

Also thanks alot ChromeAngel! I'll be testing things out and probably posting a video.

Another question ,what's the exact firing rate of the bolter atm? Gotta know this so i don't make sounds out of place of the firing rate.
6  Exterminatus - Rival Species 2 / Player Discussion / Chapter vs Chapter on: March 06, 2013, 08:37:51 PM
Can we get some marine on marine battles? I don't care if it has to be on the same maps. Just something to keep us entertained when there are low server pops.
7  Exterminatus - Rival Species 2 / Open Testing / feature requests on: March 06, 2013, 06:34:46 AM
Age of Chivalry weapon melee attack->tracers would be nice.
8  Exterminatus - Rival Species 2 / News / Re: Alpha 7.33 Roll Up Patch on: March 05, 2013, 11:29:57 PM
Gotta get some glowing sprites or lights to show where the ammo shrines are. I wasn't aware of them until i moused over them and saw the use caption.
9  Exterminatus - Rival Species 2 / Contributions / Re: I'm a Turtle's Custom Sounds on: March 05, 2013, 09:58:24 PM
Bolter variations are in. But i'm sort of running on vague descriptions of what i should do with the bolter sound. Should i replicated a sound that sounds like the bolter from this mod or the bolter from the 40k game?

If I do go for a 40k Bolter sound, it'll sound a bit odd since its a fully automatic weapon and the bolter in this game is a semi.

https://soundcloud.com/im-a-turtle/sets/exterminatus-bolter-gun-sounds

Anyways, I've modified the bolter sounds. Please point me in the right direction if i'm doing something wrong.

Looking how to add the changed sounds into the game also. Like you pull the trigger, the game chooses bolt1, bolt2, bolt3, bolt4, etc as the firing sounds, making it sound more fluid.
10  Exterminatus - Rival Species 2 / Contributions / Re: I'm a Turtle's Custom Sounds on: March 05, 2013, 12:23:49 AM
Extremely basic atm. Currently going through tutorials and such pertaining mainly around Source engine.
11  Exterminatus - Rival Species 2 / Contributions / Re: I'm a Turtle's Custom Sounds on: March 04, 2013, 08:22:01 AM
Alrighty, I've recently spruced up a batch of sound effects for the Carnifex just under 3 hours. Give feedback please, must improve to perfection!

http://www.mediafire.com/?egyepoukdt2aucw

Also another question, anyone know of a good tutorial on adding new sounds into the sound scripts? NOT REPLACING SOUND FILES.
12  Exterminatus - Rival Species 2 / Open Testing / 7.33 Flamethrower on: March 04, 2013, 12:53:31 AM
The flamethrower looks absolutely gorgeous BUT its currently overpowered atm. I'm guessing that its not supposed to kill a Carnifex under 2 seconds.
13  Exterminatus - Rival Species 2 / Contributions / Re: Space Marine sounds for EX on: March 04, 2013, 12:43:49 AM
I'm talking about the sound file itself. Imagine you taking a small picture and magnifying/stretching it to fit your desktop. Same concept with sounds, the sound quality has been degraded from the volume increase. Most of the sound is now clipped off of the chart and is heard as static. That's why when you make gun sounds, you need to fit the whole sound in without clipping it horribly. If not, the sound somewhat resembles a gun shot sound being played from a "Get Well Soon" card.
14  Exterminatus - Rival Species 2 / Contributions / Re: I'm a Turtle's Custom Sounds on: March 03, 2013, 07:49:08 AM
I'm back once more and currently going to attempt at some sounds.
15  Exterminatus - Rival Species 2 / Contributions / Re: Space Marine sounds for EX on: March 03, 2013, 07:43:55 AM
I finally was able to extract sounds from Space Marine.

http://www.mediafire.com/?3vihnud1oi1pgxj

However the Bolter sounds are underwhelming so I used the Storm Bolter for it instead. I also boosted the volume of all three bolt weapons in Goldwave.
One of the strangest things is that Relic used the same sounds for all three weapons.
There also no Melta sounds because the weapon functions more like a high power shotgun in Space Marine. Also no Nid sounds because there are non in Space Marine.


DOW2 sounds will come when the Emperor blesses me with more funds.

Egahds, would you kindly upload the original un-edited versions of these sounds? And if you can, other sound effects that you can get your hands on from Space Marine. I'm asking this because these sounds right now are just too amplified, removing a lot of details from the sound and making it just a bassy boom. Especially the chainsaw hit sound, absolute ear rape in normal volume.
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