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Exterminatus - Rival Species 2 / News / Re: For the new year I bring you the gift of ... FIRE
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on: January 14, 2013, 12:14:25 PM
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did you bother checking it ? if no why are you wondering? its not a big deal it will be replaced and thats it.
end of the story.
i dont know how to get proper check i gave it to both of you and you both said that models are fine stop this guilty throwing back and forward it all could be fixed about 4 month before
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Exterminatus - Rival Species 2 / News / Re: For the new year I bring you the gift of ... FIRE
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on: January 13, 2013, 11:09:20 PM
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go on. download the newest alpha, look at it ingame and tell me if its good. it looks shit, i have no clue why.
its even the high poly model.
you surprise me you are pretty grown up and skilled modeller , so might noticed that texture ruins the model and now you are trying to convince me that model suck , when you complemented this model ALOT before model haven't been changed , like , AT ALL
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Exterminatus - Rival Species 2 / News / Re: 7.17 Rollup
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on: December 10, 2012, 05:15:36 PM
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as long as the fexes will stuck on maps, on every damn stone on the ground, screamer killer will be the less desirable choice( dont forget the awful hitscan in close combat from which cc classes suffer since the early versions of the mod) 1 hit scream kill and not all the maps are like that - nerf ROF of vc. the weapon feels like its supposed to, but we dont want it to be op, so nerfing it in a way which wont frustrate players is the way to go. 2 nerfs in a row will cause opposite effect proven via time , really -maybe make grenades recharchable like nid ammo with very long reload ? i bet that would make grenade dependant classes viable in the long run, though its unrealistic...
geneseed of grenade crappers just sayin
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8
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Exterminatus - Rival Species 2 / News / Re: 7.17 Rollup
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on: December 09, 2012, 10:16:28 PM
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The Special seems to have fallen out of favor compared to Assault and Vanguard Veteran.
have you played with it lately? you still can kill 3 or more nids in a row with it its not useless its just not popular due to the new classes to explore
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9
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Exterminatus - Rival Species 2 / News / Re: 7.17 Rollup
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on: December 09, 2012, 10:14:51 PM
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suggestion box
1. Smaller icons for the objectives , you might think that making them transparent is enough , but i saw at thunderhawk 2-3 icons blocking half the screen and enemy 2. more often jump for AM (it should be better then stealer because of t2 and such way because lictor is invisible) 3. 1-2 spare clips for termies , as they are not as good as other t3 classes , due to thier inability to fight for long time 4. slower rate of fire of VC , so it will become ranged class mostly and players with vc fex wouldn't have the idea of rushing intoi enemy lines
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10
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Exterminatus - Rival Species 2 / News / Re: Fixing up Alpha 7.10
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on: December 09, 2012, 06:15:29 AM
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Nerfing the stealer speed slightly was not an effective nerf, I'm going to have to try something stronger.
decreasing health again? - Powersword only alternate wargear for the AM
so , from powering up VET to be an actual t2 class we are having the AM powering up for once again say BYE to the VET?
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11
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Exterminatus - Rival Species 2 / News / Re: Fixing up Alpha 7.10
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on: December 05, 2012, 10:26:35 PM
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my opinion: -the bolter of veteran is not needed anymore (not used in the first place , proved by several players) -the vore still need that collision tweak -lictor was pain because he could jump alot , you added him ability to jump around even more often and reduced the range. This , what i can not understand. -new objective icons needs to be reduced in sizes , maybe by2 at the maximum size. and become more transparent(50%maybe). -terminator can have the additional ammo back(he is not game breaking , with new VC) -VC must have splash damage (which is not down to zero , the lowest line is about 20), but less overall damage
-wating for the specialist weapons , flamer and plasma , expecting plasma specialist to counter thrope on range in t2
wierd , i killed 2 tyranids (t1 and t2) with AM before i died and could get much points (had about 40)
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12
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Exterminatus - Rival Species 2 / News / Re: Fixing up Alpha 7.10
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on: December 03, 2012, 07:05:21 PM
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Can we decide propertly with the AM tier? it is the 4th or 5th time it will be changing tier Lets think , DEEPLY about that , is he actually need that?
Compare to VET
Unlike VET he can jump around and kite the CC enemy , shooting with boltpistol and then jumping to the enemy to manage final hits with sword Unlike VET he can easily escape (even jump to apothecary) or close up with enemy Unlike VET he can dodge projectiles Unlike VET he can reach unreachable enemies
VET can slice t1-t2 in close combat easily now Since VET attached to the ground and doesn't have much speed tweaks , only longer running , he can help dealing with close combat attacks , but really weak againist ranged tyranids
Should i also mention that t2 of nids got artilery / ranged support / ultimate CC with ability to sneak and jump and marines got healing close support / ultimate CC with no jumps / and firepower support I can see VET being counter for lictor I can see support marines being usefull at defence and certain situations but , who is going to counter vore and thrope? Assualt Marine , dodging projectiles and reaching them faster or even jumping around a corner before they notice and if AM is available for everyone , nids of t2 would be mostly spammed with those guys
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13
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Exterminatus - Rival Species 2 / News / Re: Fixing up Alpha 7.10
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on: December 03, 2012, 06:14:11 AM
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my opinion
vore , a bit of ROF increasing Lictor jumps can become much rare As i jumped around in cloak all over the place , nerfing the regeneration of energy would do the trick , to have one escape vet is working as i expected , i even cut some fex during tests behavior - stay with your mates or sneak around , as expected you may delete his boltgun and start working with powersword as i think AM is fine , killing t1 and t2 with similar attitute , melta bombs and longer leap (and change the ARCH of the leap to be more like a strieght line) would be nice stealer longer leap (and change the ARCH of the leap to be more like a strieght line) specialist uhhhhh...well , replacing his boltpistol with spare clips of meltagun would be nice and flamer / plasma for future Close combat tacts was a bad idea , i agreed with you Thrope is fine Fex everyone prefer VC fex , huge amount health and heavy damage on the range Termies - they can have their ammo back , +2 clips additionaly , they are need it now actually
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Exterminatus - Rival Species 2 / News / Re: Fixing up Alpha 7.10
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on: November 26, 2012, 09:24:39 AM
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Speed as in leap length or speed as in charge up time? Do you even mean "leap" the AM/GS/L ability For the "Jump" most classes can do?
speed of movement in the air How can I tweak the vore? I was thinking of giving it some armour (not as effective as the fex).
i already told you basic energy allows vore to shoot 2 sporemines rapidly and then it slows down i want you to give enough energy to shoot 3 sporemines rapidly , i already told so Lack of speed / health / close combat for vore means that most tweaks suppose to touch its main weapon. This beast MUST be in covers and annoy enemy from there It is not going to OP , trust me , this will help vore to defend self and be as good as thrope. And cut off tentacle collision of sporemines (AKA MAKE IT SMALLER) so they would't stop by the touch of a pixel I think the veteran can stay on tier 2, his combos are too good for tier 1.
NO they are AS effective as boltgun I cal kill same amount of enemies with boltgun or even more , since i can attack from cover. Veteran must be exposed due to the lack of the accuracy and he also got the chainsword , which makes him to be a close combat guy , who suppose to figh close combat race. just give it a try , put the vet in t1 , im not saying about deleting him as class or anything just leave him his combo weapons and grenades
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15
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Exterminatus - Rival Species 2 / News / Re: Fixing up Alpha 7.10
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on: November 26, 2012, 08:43:13 AM
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increase speed of AM jumps or of jumps in general so it will tweak him for better , charge up in close combat faster , so enemy wouldn't have much time to react
tweaking vore for 7.15 is more then important , for such thing as 7.15 (public patch , right?) most of things must be tuned moving veteran to t1 is also important if you are going to move AM to t2 vet and AM should never be in a same tier
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