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1  Exterminatus - Rival Species 2 / Contributions / Wip templar hold on: April 27, 2006, 09:31:39 PM
ah im going to add a landing pad, hall of heroes (but i have to model spacemarines + give them stone textures), a round table sort of hall, and across from the hold will be a big gothic church. im working on adding some ruined builidings too.
2  Exterminatus - Rival Species 2 / Contributions / Wip templar hold on: April 27, 2006, 01:25:55 AM






more screens to come as it progresses.
3  Exterminatus - Rival Species 2 / Player Discussion / Idea for class selection/specialization on: April 19, 2006, 08:20:22 PM
Seeing that tyranids are in this version a custom class creation would be sick. For example having a total point cost per team divided among everyone. Biomorphs could be selected and added to each of the classes as they could be according to the codex guidelines. same thing would go for the space marines with weapons, gear and enhancements. would be tight. just an idea.
4  Exterminatus - Rival Species 2 / Contributions / mapper willing to lend a hand. on: April 19, 2006, 08:14:21 PM
i've been mapping with hammer for about 2-3 years now and would like to make maps for this mod. i'm a fan of warhammer and warhammer 40k, and play on occassion (chaos of coarse). anyway i just want to say i'm willing to make maps for this mod if you need a mapper or whatever. if your interested email me akadetach@yahoo.com or on aim: yesthepopeisdead.
thanks -mike
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