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16
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Exterminatus - Rival Species 2 / News / Re: Fixing up Alpha 7.10
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on: November 22, 2012, 10:01:31 PM
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-apothecary healing aura and his healing doesn't have sound now Maybe they do , but it is still the same sound
-VC is the choice of the t3 now , so i would suggest nerf the damage of VC to 75 maybe
-Marines t3 is not as effective now as they used to be , this is the time when you can give termies additional ammo back , about +2 clips Missles suppose to get buff , missles were nerfed to the 20% less damage , now i suggest to rise it 10% more
If this is possible , i would make screaming fex to be as it is , goodly armored and nerf some armor of VC fex , but since it harder to do , lets try suggestions above.
Now , lets talk about players choice rarely choosed classes: stealer (after reaching t2 or after capping all points available , they are not the choice anymore) vore (not touched collision of sporemines , slow , defenceless) veteran (apothecary and specialist are much more usefull in t2 for team)
Solutions , which i can see: vore - collision of sporemines , cut off thier tentacles , increase the number of "energy" so vore could shoot 3 sporemines or 2.5 on full energy. veteran - well , seems that this guy can become a choice of tactical marine loadout as a sergant , with his inferno and plasma pistol and the veteran which already in game can become an assualt marine sergant with combos of veteran stealer.....i dunno , you still can choose him , but he suppose to have cover and playground. They die fast on open field
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17
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Exterminatus - Rival Species 2 / News / Re: Fixing up Alpha 7.10
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on: November 20, 2012, 10:09:11 PM
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Engine Error player/lictor/lictor.mdl (2) at 1.$ 1.$ 1.$ in contact with prop_static (2) at 126.4 6.4 -91.5, crash. dist= -1, minq = 99999999999999998000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 As reported by Spawnof2000 on the community group discussion board. Does this look like what you got Nqss? yes
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18
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Exterminatus - Rival Species 2 / News / Re: Fixing up Alpha 7.10
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on: November 18, 2012, 10:21:46 PM
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-i got crashes because of the lictor model that is 100% i had engine error pointed at this model
-the apothecary healing aura got sound of NACT healing for everyheal it made
-the animations of veteran is not changed to the new ones
-there is some strokes of animation during grenade change with AM and Combo equip (for a second it stays up as it was)
the hieght of FEX's COLLISIONBOX seems to be aligned to its claws , not the actuall spine not sure , but AMs on the back of Fex seems to be floating above it. Am is annoying for Venom Fex , thats interesting
I would like to have more feedback for the new maps (i made , so i can do changes now and not after i finish it) Lack of feedback is actually makes me shrugs , im pretty sure there is more complains then i think or have atm
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23
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Exterminatus - Rival Species 2 / News / Re: Alpha 7.0+
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on: October 31, 2012, 10:24:41 AM
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Concept thoughts on new races balance of AM if you think about it , the new damage of Csword works for the other races as good as tyranids actually lets imagine , IG with pity health amount or orks with some good health amount , the AM would rather scary for them , but those races got dakka as well and AM doesn't have much of a health. In case of good use and fast close up AM defenetly gonna kill several enemies of the imperium , but could be easily killed.
for the nids side , as concept again: seems that warrior is pretty bad nemesis for the AM still , but other classes going to get some painfull experience of AM waiting for futher updates , of meltabombs , venom cannons and plasma
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25
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Exterminatus - Rival Species 2 / News / Re: Alpha 7.0+
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on: October 30, 2012, 08:09:21 AM
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then , what the point of assualt marines then? jump around and shoot? without any meele (which means having a meele class to not use it for mneele)
we have veteran already with mislead powers , now when the chainsword damage changed , maybe marines will become more usefull in close combat
i say we need another game test with this amount of damage
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26
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Exterminatus - Rival Species 2 / News / Re: Alpha 7.0+
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on: October 28, 2012, 11:20:05 PM
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further suggestion for all the close combat classes have an active ability if they run they do 1.5 more damage in close combat they take less damage in close combat in about 1.3 times
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27
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Exterminatus - Rival Species 2 / News / Re: Alpha 7.0+
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on: October 28, 2012, 10:36:17 PM
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AM proven to be less effective then it supposed to be. 1.You can hear him jump , so fast capping is harder 2.The close combat weapons of him are weak or even his health is no match for his enemies you can kill nid only in group of AM's /or with support of regular marines /or if its stealer if you try to get in close combat you either die fast either do low damage and get your kill stealed 3. you are getting low amount of points
I can do more kills with stealer , because 1. silent jump , so i can flank enemies 2. marines doesn't have much HP to kill , so kills from behind are much more easy That is the point of AM , he got low health which doesn't make him good at close combat
damage of the Csword increasing Affects all swords? yes , please
health? maybe , the apothecary proven more effective in Close combat because of health
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28
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Exterminatus - Rival Species 2 / News / Re: Alpha 7.0+
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on: October 28, 2012, 08:26:52 PM
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I got most of my info from the 40k wiki as lexicanum says nothing about it. http://warhammer40k.wikia.com/wiki/ZoanthropeLeech Essence is only self heal and the three others I mentioned seem to be more like group rallying abilities rather then healing. they collected this info from codex and Deathwatch - Mark of the Xenos (RPG), pp. 34-35, 53 Imperial Armour Volume Four - The Anphelion Project so its info not from a single source
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30
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Exterminatus - Rival Species 2 / News / Re: Alpha 7.0+
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on: October 26, 2012, 10:26:17 AM
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nothing about that in the 5th edition
armor and biogear: Reinforced Chitin (armor save 5+) Claws and teeth (counts as normal close combat weapon) special rules: Synapse Creature - in few words , all the creaturies in range , which doesn't have rule of instincts are going to use rule Fearless , even if they retreat and gets into the range of the Synapse , they restore thier morale right away. Psyker Shadow in the warp - means that all the enemy psycers in range of it suppose to get psycho test 3 pf d6 and gets damage from warp of any double 1 or any double 6
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