Yes, what poly count?
Would be nice to know the polycount aim for
- whole player model
- head
- weapons
- hands/claws (for close-up)
For use with in-game models, here are some guidelines :
Whole player model : 4000.
Head : Really depends on if you can see the face or not, if you can the head should be around 1/4 of the full player model.
Weapons : v_ models 2000, p_ models 500, Ork w_ models 500.
Hands/Claws : for use with v_ models 2000 for the full set of 2 or 4 appendages.
If you make models that absolutely must have more there will be some leeway if you really are making use of them.
Higher poly models can be used to generate normal maps for in-game models, but for them to be of any use their
must be a matching in-game model that fits the guidelines.
I wont set any minimums because that might prevent you from being efficent, which is pointless... However if you're using less than half the guideline limits it's probably going to look too crude.