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Typheron
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« Reply #15 on: December 16, 2005, 12:31:09 PM »

are we even using w_ models in RS2, i know RS1 did not have them as they were not needed due to the class buying system.
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ChromeAngel
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« Reply #16 on: December 16, 2005, 06:31:24 PM »

Yeah Typheron, we really only need them for the Ork weapons in game modes that allows looting.
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Wolf
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« Reply #17 on: December 16, 2005, 07:00:16 PM »

if the nid option was chosen, wud u need seperate models for termagaunt and weapons? because they cud be done together therefore only giving them only 1 wep option but they hold the gun wen they die n stuff
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ChromeAngel
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« Reply #18 on: December 16, 2005, 08:03:47 PM »

Seperate would be best, we could more easily give the nids different weapons later one if it's done that way.
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Jigga_Man534
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« Reply #19 on: March 30, 2006, 03:19:12 AM »

The best way to model the nid weapons would probably be to leave out the arms on the in-game character models and make the part of the weapon models since most 'Nid weapons are part of the actual organism.
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Typheron
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« Reply #20 on: March 30, 2006, 03:32:34 PM »

i belive the plan is to leave off the hands and do it that way
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