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Author Topic: Beta 8.38 Release Candidate 4  (Read 7919 times)
ChromeAngel
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« on: January 16, 2016, 08:18:06 PM »

Every ten alpha releases I aim to produce a Beta release of EX, a stable build that players who don't want to put up with the oddities that crop up in alpha testing can play.  Release Candidate 8.38 may be the next of these stable builds.  A few things needed smoothing out in the previous candidate, i'm hoping this version will fare better.


The ModDB mirrors unlock at 13:00 GMT, if it's busy or not working the installer can be downloaded from 40ksource.com or the zip file.  Please try the ModDB first.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Release Candidate
  • If you already have a copy of the EX, delete it.
  • Run the installer and follow it's instructions.
  • Restart Steam.  You should now see both the Exterminatus Beta 8.37 listed in your library.

As the title suggests i'm thinking of releasing a new EX Beta shortly, so it's vitally important I have reports of any outstanding balance issue or bugs, so I can try and fix them before the Beta.  Please report any bug on the EX steam discussion group ( Bugs or similarly on the topic of Balance ).  Releasing a Beta means doing some extra publicity work for me.  If you have any cool videos or screen shots of recent EX builds please let me know as I can always use more material to promote EX.

The chapter skin packs for the Space Wolves and White Scars chapters have been updated to include skins for the new Dreadnaught class.


Tweaks
  • More lighting tweaks to ex_hive's team start areas, to protect the turret and enable free movement.
  • BS barbs now snap when they reach their maximum range and shake their victms less, but do slightly more damege.
  • Tweaked Lycantium to block the dome shortcut until the Monument objective had been captured.  Added some lighting effects to light sources.

« Last Edit: January 17, 2016, 09:35:48 AM by ChromeAngel » Logged

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