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Author Topic: Legion (working title. +long load)  (Read 44172 times)
sp0kelset
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« Reply #15 on: August 30, 2007, 09:59:12 PM »

Quote
concave and collision models have to be convex


???

Its a simple thing to make a collisionmodel for this prop.
I'll show you a working CM that WILL work ingame:

all sides just have to have the same smoothing group (1) and the same "material ID", and the same texture as the model it is posing for.



My HUD along with all my other textures have been recuded in quality.
about that btw:
put this line
"$ignorez" 1
in every hud-texture vmt :)
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zenarion
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« Reply #16 on: August 31, 2007, 11:32:32 PM »

Ough.. can you desaturate the colors of that nid thing a bit?
Most textures in Source are pretty dull and grey, for the lighting to bring them together in environments. So they don't have that much color of their own.
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ChromeAngel
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« Reply #17 on: September 01, 2007, 09:27:20 PM »

This is what happened when I followed your advice guys.  I'm happy with the colours but the collision model isn't working out :/

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sp0kelset
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« Reply #18 on: September 02, 2007, 10:23:36 AM »

now thats strange :0
keep in mind that every part of the green CM is a seperate box. (if you didnt already)
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ChromeAngel
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« Reply #19 on: September 02, 2007, 10:27:51 AM »

It is made of separate boxes, but I don't thunk the compiler cares about them only the overall model.  I have one more idea.  I'll try rigging the boxes to separate bones and see if that makes a difference.
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sp0kelset
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« Reply #20 on: September 02, 2007, 10:46:56 AM »



I dont know what youre doing diffrently then me, but I didnt have any problems, should i send my cm or something?(though it will not fit)

EDIT:
stresstested theory

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ChromeAngel
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« Reply #21 on: September 02, 2007, 11:41:19 AM »

Interesting what QC command are you using to do that?
i'm using :

$collisionmodel "prop_nid_curl_collide"

edit: NM I got it sorted.
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