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Author Topic: Bug Reports  (Read 79633 times)
Loxn
Beta [Ultramarine]
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« Reply #30 on: December 02, 2010, 03:25:52 PM »

bug: if you left + right click together you hit slower and shoot faster as normal

+++ Is this with all weapons or a specific one? +++
« Last Edit: February 22, 2011, 04:26:56 PM by ChromeAngel » Logged


silveralen
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« Reply #31 on: January 23, 2011, 07:17:41 PM »

bug: Marines occasionally spawn as Tyranid Warriors. Happened three times in about 3 hours of playing with 10-20 people. The Warrior still counts as a Space Marine, and can attack Tyranid. Possibly a failed attempt at auto-balance, some people seemed to have seen it before but I didn't see it on the forums.
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ChromeAngel
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« Reply #32 on: February 06, 2011, 11:15:10 AM »

Since Beta 5.5 the marine Knife doesn't play it's first person attack animation when it hits.
++ Fixed In Alpha 5.93 ++
« Last Edit: October 07, 2011, 09:14:40 AM by ChromeAngel » Logged

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« Reply #33 on: February 06, 2011, 11:17:17 AM »

Kill notices do not appear in the second or successive game.

+++ Unable to reproduce this bug under test conditions.  If you have more information about this bug please send me a PM.  Current theory is some combination of CozWorld plug-ins are swallowing the death messages. +++
« Last Edit: April 09, 2012, 07:58:37 PM by ChromeAngel » Logged

WangTangManPro
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« Reply #34 on: September 09, 2011, 03:34:40 PM »

For the Veteran Class if your Plasmapistol is emty you cannot switch back to melee / pistol
++ Fixed In Alpha 5.93 ++
« Last Edit: October 07, 2011, 09:14:49 AM by ChromeAngel » Logged

ChromeAngel
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« Reply #35 on: November 13, 2011, 01:03:03 PM »

When zooming the view model appears to be flipped to the top-left, this is most obvious with the knife

http://steamcommunity.com/profiles/76561197980570034/screenshot/632982837623261645?tab=public

+++ Fixed in Alpha 6.11 ++
« Last Edit: April 09, 2012, 07:59:52 PM by ChromeAngel » Logged

Valvatorez Jr.Commissar
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« Reply #36 on: January 13, 2012, 06:30:46 AM »

How Chrome, did you fix the yellow shadows on the new version of Dig site yet?
http://cloud.steampowered.com/ugc/594707594646455922/DB617A7B6F6C986828559557973072F136F5D161/

 Cheesy
+++ Digsite uses an ambient light setting to specify the brightness and color of the darkest lighting in the map, the yellow shadows were produced by setting the ambient light to a yellow hue to match t he sky light, changing it to a blue hue made them look more naturally shadow like. +++
« Last Edit: April 09, 2012, 07:53:42 PM by ChromeAngel » Logged

"An open mind is like a fortress with its gates unbarred and unguarded" -Space Marine Librarian

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« Reply #37 on: March 26, 2012, 01:58:15 PM »

In version 6.09 I notice on the map Ichar IV that the gate in the warehouse dont open, when the tyranids capture this point. I mean the gate in direction of the tyranid spawnzone.

++Fixed in alpha 7.53++
« Last Edit: October 13, 2013, 10:30:06 PM by ChromeAngel » Logged

ChromeAngel
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« Reply #38 on: April 30, 2012, 08:59:36 PM »

Beta 6.20
Doors with proximity sensors closing more than their height.   

Occurrences:
ex_hive
Door to the pipe objective room
ex_digsite
Outpost's "fex friendly" door (server skulls can set it off here)
Bunker door into the Tyranid expanse
ex_ichar_iv
Garage door to landing pad
Warehouse door to middle area
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Valvatorez Jr.Commissar
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« Reply #39 on: August 16, 2012, 03:34:29 AM »

Found at least two bugs while playing Alpha 6.32 today. The  Lictor clips with glass and the Termi has an inaccurate ammo counter. Might need to view the pictures full size.


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"An open mind is like a fortress with its gates unbarred and unguarded" -Space Marine Librarian

Typheron
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« Reply #40 on: August 17, 2012, 12:14:33 AM »

BUG: there is a stuck spot in the spawn point for the nids in ex_ichar, its between the spore pod and the cavern wall in front of it, a genestealer can easily get stuck down there and cannot jump out due to the walls.

++Fixed in Alpha 7.53++
« Last Edit: October 13, 2013, 10:30:34 PM by ChromeAngel » Logged

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« Reply #41 on: September 18, 2013, 10:01:48 PM »

Oolon reports looping sounds when charging the plasmagun and leaving zoom.

++Fixed in Alpha 7.53++
« Last Edit: October 13, 2013, 10:30:43 PM by ChromeAngel » Logged

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« Reply #42 on: October 09, 2013, 09:28:49 PM »

Dances with Plasmaguns reports the BP & CS combo has no reload sound.

++Fixed in Alpha 7.53++
« Last Edit: October 13, 2013, 10:30:54 PM by ChromeAngel » Logged

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« Reply #43 on: October 13, 2013, 10:32:05 PM »

Flamer and Melta gun particle systems stay on if they are active when the player dies.
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