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« on: March 12, 2011, 08:09:05 AM » |
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uhm , i've cheked million times what did i do wrong and what my mistake but it seems that buttons works different now it looks like they are for capturing only now am i roght? if no - what did i do so wrong ? func_button with output on pressed linked to door to open it door cant be opened by itself and cant be closed by itself moving directions changed
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I bring his will , into this modification! And i shall know no mercy!
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« Reply #1 on: March 12, 2011, 08:12:37 AM » |
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and here is another one ex_award Optional - Logical Entity .... When the Activate input is fired the player who triggered it is given the number of points specified in the input parameter. but Activate input doesnt have any parameters exept time of delay
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I bring his will , into this modification! And i shall know no mercy!
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« Reply #2 on: March 12, 2011, 09:04:18 AM » |
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The behavior of func_button has not (knowingly) been changed. If you send a copy of your map source to me ( leader@40ksource.com ) i'll take a look and see if I can spot the problem. When you setup the output from the entity that is to trigger the ex_award there is an option labeled "With a parameter override of" (underneath "Via this input"), that is where you set the parameter.
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« Reply #3 on: March 12, 2011, 10:48:25 AM » |
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you mean this one  btw doors are started to work now....0_o
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I bring his will , into this modification! And i shall know no mercy!
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« Reply #4 on: March 12, 2011, 02:59:58 PM » |
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Ah... I see the problem. Try replacing your sourcemods/ex/ex.fgd with this one http://www.40ksource.com/files/ex.fgd, restart the Source SDK and you should be able to type into the parameter box.
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« Reply #5 on: March 12, 2011, 03:10:32 PM » |
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now its working thank you , did you checked the map?
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I bring his will , into this modification! And i shall know no mercy!
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« Reply #6 on: March 12, 2011, 04:31:27 PM » |
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I had a bit of a look around, it's quite a maze at the moment. Your objective/dropzone setup seems to need work, I spawned next to the marine owned objective as a tyranid.
I like the round openings in the Tyranid spawn area, they have character.
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« Reply #7 on: March 12, 2011, 04:47:34 PM » |
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i know , but how do i fix that? dropzones are pointing on the nearest cap point but not working right
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I bring his will , into this modification! And i shall know no mercy!
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« Reply #8 on: March 12, 2011, 05:37:32 PM » |
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I suggest adding an ex_gamplay entity and specifying the starting objectives in there.
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« Reply #9 on: March 23, 2011, 02:41:35 PM » |
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I dont want to create another topic , so , i would like to know is it possible to make entity/trigger/button which can be pressed / touched only by one team?
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I bring his will , into this modification! And i shall know no mercy!
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« Reply #10 on: March 23, 2011, 02:58:39 PM » |
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Yes, you have to use a filter_team and put the outputs through it, it can be set up be either Imperial Or Tyranid and the input can be checked and then the output can be used to activate anything.
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God of the outer darkness. bringer of evil, storms, plague, misery, and torment. Protects fugitives, Apparently...
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