Time to try something new here. I'd like to hear your feedback on the changes in Beta 5.05 :
"ex_bolter_rof" was set to it's default on the server I was playing on. Plenty of time to experiment with this later.
Balance Changes- Added an extra marine mission to to ex_thunderhawk by Typheron, along with many tweaks
- Buffed the Zoanthropes movement speed
- Revamped Zoanthrope PSI-powers, made the BAMPF attack secondary and added a new, faster, plasma based, primary attack
- Buffed Warriors ranged attack and Nerfed their melee attack to compensate
Adding a fuel stop to TH doesn't seem to have stopped the general marine rampage on this map. A lot of "fuel? where's the fuel?" from the marine side. Once the p[layers learn where the extra button is I doubt it will slow them down. As a tyranid I never felt like we hand much chance of holding out for the full 20 minutes. The extra cover helped somewhat and made the marines spread out onto both bunker roofs.
The Thrope movement buff wasn't really noticeable to me. Perhaps someone who played Thrope on 5.04 more recently can comment?
The Thrope's new primary attack is a bit of a bitch to aim. Had some fun spamming the marines bottled up in Dig Site's tomb though. It feels more useful than the old repulse, but not really 3rd tier dangerous. If we stick with this new attack the effect will need to be brought in line with the look of the BAMPF attack. Seeing the BAMPF attack charging up was useful and built the tension nicely.
The deathspitter did not feel significantly improved, but the reduction in talon damage was very noticeable, making the warrior feel in-effective all round. Sorry this change turned out so badly.
Attempted to fix the following bugs:- Disconnecting players cause a white, ERRORNAME, kill message
- Carnifexs cannot cap without crouching
- Certain maps not specifying start objectives as expected
Looking good on all these points, they do indeed appear to be fixed. However it sounds like some kill messages may not have been appearing as usual, this could be a side-effect of the ERRORNAME suppression.
There was a bit of confusion on Dig Site when the entire tyranid team failed to notice their spawn in the Bunker had been captured while they were franticly USEing the button in the Outpost. Nice "Deepstriking" on the part of the marine team
