|
 |
« on: February 23, 2007, 03:34:23 PM » |
|
We all know that nids are very mutable. Here goes my suggestion: if you must balance something out in EX, why not "invent" a nid of your own? Based on some existing design, but made for balancing purposes. Don't think anyone will object to that.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #1 on: February 23, 2007, 05:48:18 PM » |
|
why do we need to?
were running with fluff marines so that makes em about as nasty as a nid warrior.
also the basic class is the "hive node" which is a brood of guants controlled by the hive mind (i.e. a floating nothing you look through.)
marines can easily kill that.
|
|
|
Logged
|
God of the outer darkness. bringer of evil, storms, plague, misery, and torment. Protects fugitives, Apparently...
|
|
|
|
|
 |
« Reply #2 on: February 24, 2007, 09:33:05 PM » |
|
YAY. so i can be a floating nothingness whilst controlling multiple critters. awsomeness.
i wonder. do you get to buy or configure the brood that you control.
ie spinegaunts, termagaunts, deathgaunts, or hormagaunts.
or is it just termagaunts.
|
|
|
Logged
|
am but a figment of your imagination please place your sanity in the conveniatly placed locker at the login screen. thank you
|
|
|
|
|
 |
« Reply #3 on: February 24, 2007, 11:57:27 PM » |
|
for now its termagaunts and hormagaunts
|
|
|
Logged
|
img]http://img.photobucket.com/albums/v688/benny14/866567587.jpg[/img]
"Remember the First!"
|
|
|
|
|
 |
« Reply #4 on: February 25, 2007, 11:23:36 AM » |
|
We all know that nids are very mutable. Here goes my suggestion: if you must balance something out in EX, why not "invent" a nid of your own? Based on some existing design, but made for balancing purposes. Don't think anyone will object to that. We already did this to create the Harpy, so if we feel the need we could do it again.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #5 on: February 25, 2007, 10:32:16 PM » |
|
We already did this to create the Harpy, so if we feel the need we could do it again. They made a conversion of the Harridan and fused it in to one, if you're wandering exactly what they did... or so that's what I presume. But still, cool idea, but it's the team's call if they want to do it again.
|
|
|
Logged
|
"The Emperor's light alone will I follow. I am commanded by no other, for he is the true emperor, and saviour to our people. In his name I shall fear no danger nor feel the greatest suffering from my enemy." - Tyranus Morin, Deserted Legion Chapter Master
|
|
|
|
|
 |
« Reply #6 on: February 26, 2007, 11:09:07 AM » |
|
i think its important to try and not make up to much stuff and try and use the existing GW material to the best of our abilities.
|
|
|
Logged
|
God of the outer darkness. bringer of evil, storms, plague, misery, and torment. Protects fugitives, Apparently...
|
|
|
|
|
 |
« Reply #7 on: February 26, 2007, 01:32:49 PM » |
|
Wait.. what is a deathguant.. a gaunt with a devourer?
Also will you guys allow winged warriors?
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #8 on: February 26, 2007, 01:52:34 PM » |
|
there will be no player flying units, so no warrior with wings. Its not part of the plan and would result in nids being even mroe uber than they need to be.
deathguant is technically a guant with toxin sacks, its from the mutable species thing in the codex although its not a "official" type, the 3 main types being the hormiguant, the spineguant and the termiguant.
|
|
|
Logged
|
God of the outer darkness. bringer of evil, storms, plague, misery, and torment. Protects fugitives, Apparently...
|
|
|
|
|
 |
« Reply #9 on: February 26, 2007, 06:41:22 PM » |
|
Basically biomods are options for version 2 of EX. We'll see what's most in demand when the time comes.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #10 on: February 27, 2007, 04:18:19 AM » |
|
i usually figure the gaunt with the devoror(you know the fleshy hive gun.)
bit like the gun in HL1
|
|
|
Logged
|
am but a figment of your imagination please place your sanity in the conveniatly placed locker at the login screen. thank you
|
|
|
|
|
 |
« Reply #11 on: February 28, 2007, 02:10:23 PM » |
|
Biomods sounds like a great idea, but I agree that it's something that could wait until EX version 2. Right now it sounds like each team really has all it needs, what now needs to be done is to get them all working (the poor dev team can't keep up with the suggestions), and working in a manner that's balanced and promotes fun team play. Of course, you could go with the 'Borken' approach (coined by Warmachine players), where everything is so powerful, the unbalanced elements cancel each other out. That would give a fast and furious play speed, but then I suppose it's too much like UT.
I suppose it needs to work that a single player cannot survive on his own very well. Maybe a veteran FPS player could go guerilla and do alright, but without support in an open fight would be mince. The gaunt shield idea works well with this, because 'Nid players will need to team up and combine their minions to present too many targets for the Marines to engage before they close range. Similarily, a group of Marines could easily hold off a swarm of Gaunts, but a lone marine would either not have the ammo or the rate of fire to kill them all before he is swamped. Things like a pair of Heavy Bolter wielding marines could create a no-go corridor, which opens up tactical options for both teams.
|
|
|
Logged
|
|
|
|
|
|