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Author Topic: I'm a Turtle's Custom Sounds  (Read 46441 times)
ChromeAngel
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« Reply #15 on: March 11, 2013, 08:52:27 PM »

You should make them .wav instead of mp3. As the compression makes them sound worse.

Source is actually quite touchy about what format of WAV it plays.  I was amazed when the MP3s just worked.
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Im a Turtle
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« Reply #16 on: March 23, 2013, 11:30:46 AM »

Hello again. Been working on some bolter sound variants for the past week, but i can't test them because the sounds won't work when i replace the file name codes in the weapon sounds txt.

http://www.mediafire.com/?daoovgq08a4g6xc

Inside the package:

- Added space marine death sounds.
- Alien shell impacts.
- Heavy marine footsteps

Currently working on sounds:
- Genestealer, Warrior, Zoanthrope, etc. voice effects
- Redo of Carnifex voice effects
- Attack swing sounds
- Tyranid death sounds

Looking into texture artistry, 3d modeling+animation, Source engine coding+mapping. Hopefully more progress will be made in the next few weeks
« Last Edit: March 24, 2013, 07:18:42 AM by Im a Turtle » Logged

ChromeAngel
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« Reply #17 on: March 28, 2013, 11:32:13 AM »

Sorry it's taken so long to get back to you, i've been crazy busy here.

Source is very picky about what format of WAV it will play.  Did you try the boltgun sounds as MP3s?

I tested the footsteps in-game.  It sounds like walking around with cardboard boxes on his feet.

I listened to the marine vox stuff, i'm not sure about them at all.  Maybe pitch shifting them down a bit will make them sound more "mariney"?

FYI the effects for the marine voices we have so far are done in Audacity, using the "delay" effect. decay amt 1.0,
delay time 0.03 and all the rest of the settings as default.
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Im a Turtle
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« Reply #18 on: March 30, 2013, 01:30:31 AM »

Sorry it's taken so long to get back to you, i've been crazy busy here.

Source is very picky about what format of WAV it will play.  Did you try the boltgun sounds as MP3s?

I tested the footsteps in-game.  It sounds like walking around with cardboard boxes on his feet.

I listened to the marine vox stuff, i'm not sure about them at all.  Maybe pitch shifting them down a bit will make them sound more "mariney"?

FYI the effects for the marine voices we have so far are done in Audacity, using the "delay" effect. decay amt 1.0,
delay time 0.03 and all the rest of the settings as default.

The effects i've used in the voices:

Goldwave - Slight Flanger effect

Audacity - Same setup you've got except i have them on 5 # of echos
They sound strange because they're just death screams, the voice effect that you told me would be more effective on normal voice acting, not a person screaming into a mic, heh. Sadly i don't have any equipment for voice acting.

Also thanks for the feedback
« Last Edit: March 30, 2013, 01:32:35 AM by Im a Turtle » Logged

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