This week we're trying out something different with the objective markers on the HUD that Stahl suggested. There are also quite a few tweaks to the map in this alpha. Please read the full change log below for the gritty details. Exterminatus is also celebrating it's 1000th
Steam community group member this weekend. You can read more about that over at
ModDB.com.
Full Download 7.58 (397,761 KB)
Installation instructions- If you already have a copy of the EX alpha, delete it.
- Run the alpha installer and follow it's instructions.
- Restart Steam. You should now see both the Exterminatus Beta 7.5 and Exterminatus Alpha listed in your library.
Tweaks- Testing only showing the target objective on the HUD. You can use the console variable ex_show_obj to change this. 0 = No Objectives, 1 = All Objectives, 2 = Just the target objective
- Tarantula has it's own kill icon.
- Moved the generator objective on ex_thunderhawk (the loading map has not yet been updated. i'm waiting to see how this plays).
- Re-structured the warehouse objective and added a vent route for assault marines and genestealers on ex_orbital.
- Raised the roof between monument and car park on ex_lycantium.
- Re-arranged the tactical overview to use a 3 column layout. Please let me know how this works out on non-widescreen resolutions.
Bugs- Fixed the tyranid target objective on city_conflict.
- Fixed turrets only doing 1 point of damage, now does 16 per shot.
- Fixed Tactical overview to use the map specific background image.
Download 7.58 patch only (34,090KB)
40ksource.comThis patch contains only the changes since previous Alpha.