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Author Topic: Alpha 9.06 - Battlefield Bombardment  (Read 8146 times)
ChromeAngel
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« on: March 31, 2018, 10:02:39 AM »

Alpha 9.06 adds polish to the scout weaponry and the trench warfare map.  Work continues on improving game balance.


The ModDB mirrors unlock at 12:00 GMT, if it's busy or not working the installer can be downloaded from 40ksource.com.  Please try the ModDB first.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Alpha
  • If you already have EX alpha, delete it.
  • Run the alpha installer and follow it's instructions.
  • Restart Steam.  You should now see the Exterminatus Alpha listed in your library.

Alpha 9.06 Features
  • Added scout hands to all weapon view models used by the scout class (shotgun, sniper, boltgun, boltpistol, knife and frag grenades).

The original first person knife animations could not be salvaged to work with the scout hands, so entirely new knife animations had to be created.

Balance
  • Nerfed plasma bolt speed from 5600 to 3500 (fixes a plasmagun accuracy bug in 9.05).
  • Nerfed shotgun damage from 108 to 35 per blast.
  • Buffed shotgun from 3 to 8 shots per reload.
  • New server variable ex_shotgun_dmg  to set the damage across all pellets in a blast.  Default 35.
  • New server variable ex_shotgun_pellets to set the number of number of pellets in a blast.   Was 12, now defaults to 10.

Tweaks
  • Doubled the influence of player stance on weapon spread and included strafing as an increased spread factor.
  • Added a client-side notification to the Sniper rifle to report the effect of player stance on weapon spread to assist with additional tuning of the stance and sniper rifle.
  • Shell_spots (as used on csm_trench) wander around a bit between shots, while saying near their authored location.
  • Added missile impact effects to shell_spots so they are more visible (tell me if these get confused with real missile impacts).
  • Added more sound effects, lights and fixed some player clipping issues in csm_trench.
  • Use the zoom crosshair/HUD for the sniper rifle scope.
  • Aligned vote and capture notices to account for the size of icons added in an earlier build.
  • Reverted the plasmagun trigger changes from 9.05.

Future Plans
Additional balance tweaking builds are likely as are additional abilities for the Scout class.  Imperial chapter packs will also be updated to include scout skins and chapter specific battle cries.

« Last Edit: April 01, 2018, 11:00:13 AM by ChromeAngel » Logged

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